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Men of Valor:
 Apparently I've been outed: I'm the 'team' working on this for Aspyr.
 More on this later.

 One thing I'm learning by fighting with a different project that has nothing
 to do with UE3: modern 3D graphic APIs are really friggin intimidating.
 I'm really growing to hate both DirectX 9 and OpenGL 2.0, which is
 unfortunate considering there isn't really any part of UE3's renderer that
 doesn't concern itself with DX9-level tech. This makes me grumpy. I feel like
 the Unix equivalent of those two old dudes in the balcony on the Muppet Show.

 (If you want the Apple/VoIP patch source code, it's on the mailing list, but
  not in CVS as far as I know. Check the openal-devel list archives at


 Same as last build, except screenshots work. Unlike previous builds, that'll
 actually do something when you hit F12 to take a screenshot. They'll land in
 "$HOME/Library/Application Support/Duke Nukem 3D/Screenshots" ... they're in
 PCX format (since that's what the game supports) but any graphics program
 should be able to convert them to anything else.

 Some FAQs on the MacOS X version are here:

 Notes on Duke in D.C. and TCP/IP are here:

 Apparently the driver bugfix got rolled into Software Update for OSX 10.3.6.
 Have you hugged an Apple engineer today?

Unreal Tournament 2003:
 There's an exploit in the ut2003 network code, so here's a new build.


 The Linux one has about a million changes over the stock 2225, since it's got
 all the MacOSX work on top of it. Consider it beta. The Mac version has one
 or two fixes, so it's worth updating.

Unreal Tournament 2004:
 Mac version 3339:
 This one is big (90 megs instead of 15), because it installs the ECE Bonus
 Pack. It is safe to use this even if you previously installed the ECE-BP,
 but there are some 3339 things that need to override the scripts shipped
 with the bonus pack, so this was easier than trying get everyone to install
 everything in the right order.

 Linux version 3339:
 Please install the Editors' Choice bonus pack FIRST, and then 3339.
 Bonus pack is here:

 So this goes:
  1) Install game (or take an existing installation at any version)
  2) Unpack ECEBonusPack and copy into game installation.
  3) Unpack 3339 and copy into game installation.

  If you're using an Editors' Choice Edition disc (the box is reddish),
  then skip straight to step #3...the bonus pack is part of the default
  installation on those discs.

 This builds now, but I'm working out some crashes...

Call of Duty:
 The Linux server patches are out now! Mirrors are listed here:
    COD 1.5:
    United Offensive 1.51:

Postal 2 Share the Pain:
 Download the free demo for MacOSX:

 Buy the full game for MacOSX:

America's Army:
 ArmyOps 2.2.1 for Linux is now shipping!

Other stuff:
 Boy, did I cause a ruckus with this whole GameSpy thing. The venom that is
  spilling across various Mac gamer forums is fairly impressive. I wanted to
  cover a few points.

  - You can't just rip GameSpy out. Several people have written me saying
    that they have alternate solutions (some open source, etc) that provide
    the same functionality as GameSpy. This doesn't change the fact that
    the Windows game clients still "speak" GameSpy, so having an alternative
    isn't sufficient unless the PC side of things supports it, too.

  - Having a tech replacement is only half the battle. You also need to run
    master servers.

  - Most third party browsers are just using the GameSpy protocol. "Just
    ship Forward Observer X with ArmyOps" isn't a viable option.

  - Most games only use GameSpy for the server browser. Once you find your
    favorite game server in the list, the game doesn't use GameSpy anymore...
    in the ArmyOps case, it's using Unreal's built-in networking code for
    everything from the initial connection to the in-game packets, just not
    the server browser.

  - Some games use GameSpy for CD key verification. These games are a total
    loss without the GameSpy SDK, since even if you can get a server list,
    the server either won't know what to do with you, or will boot you for
    not providing a "valid" CD key. In these cases, you will _never_ be able
    to have Mac-to-PC compatibility. Most games I've worked on don't use
    this piece of GameSpy. Men of Valor does, unfortunately.

  - Current Mac games that are shipping aren't going to stop working with
    GameSpy. This is about licensing for future titles.

  - GameSpy's SDK, as long as I've been porting games, has always come in
    source code form, and has _always_ compiled on the Mac. I've never had
    any GameSpy tech support for the Mac, and have never needed it. It always
    Just Worked. As long as it remains in source form, I'll never call them
    for help...maybe that's the Linux hacker in me, but I'm a fan of solving
    problems myself as long as I'm empowered to do so. Someone pointed out
    that in terms of added network load, tech support and development, the
    biggest resource GameSpy needs to expend on the Mac is however much
    gasoline it takes to drive to the bank to cash the check.

  - This is literally the only showstopper in ArmyOps 2.2.1 for the
    Mac. If I had a GameSpy license, I could recompile the game and ship it.
    As it stands, there isn't a clear or simple solution to this problem in
    the 2.2.1 timeframe.

  - The short term solutions are not pleasant. The best case scenario is that
    we all find reasonable price points with GameSpy and ship our titles...
    More realistically, we'll surrender network compatibility on some titles,
    and wedge in some half-assed solutions, which are better than nothing.

  - The longer term solutions involve an act of subversion. Namely, someone
    needs to step up: develop and market a product that replaces GameSpy.
    It's not a secret that GameSpy's SDK doesn't have any real competition
    at the moment. It's also not a secret that most PC developers would shed
    no tears for GameSpy if a better alternative came along. I will be daring
    and say a small, modestly-funded team could pull this off, and if they hit
    the right PC developers, could gain critical mass with a quickness. The
    obvious choices for this, if we're being Mac-centric, are either Aspyr or
    Destineer. I would suggest this might be best done by an independent
    company that has no sort of Apple affliation as their primary interest...
    you don't have to like the fact that PC developers have an irrational
    fear of Mac-oriented companies...and I don't want to have this fight about
    Linux clients five years from now. Getting a good Triple-A title on the
    PC to ship with this, Mac port or not, makes this much more intriguing to
    everyone else, though. After all, there're plenty of reasons to ditch
    GameSpy on the PC, too; this Mac episode just illustrates it...they could
    always inflate their prices universally. Smart developers will take notice
    now when it's still someone else's problem...because tomorrow, it could be
    their's, too.

  - I know I sound like I'm attacking GameSpy here, but I'm just being
    practical...I'm a Mac developer with two projects in the pipeline that are
    screwed at the moment. If I get a call tomorrow telling me the SDK is
    reasonably priced again and the check has cleared, I'll delete this whole
    rant and sing GameSpy's praises from the mountain tops.


When this .plan was written: 2004-12-20 22:53:51
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