MojoPatch: Now open source! http://icculus.org/news/news.php?id=2040 Shrek 2: Gone gold. OpenAL: God, I need to get back to working on this. Duke3D: Latest CVS builds and runs on Solaris/x86 (and presumably Solaris/sparc, too). UTPG: We're bringing in Steven Fuller ("relnev") to do some UTPG hacking. Beyond doing consistently quality work, I expect his mere presence will keep my ass in gear to get the Mac and Linux ports done. Unreal Tournament 2003: There's an exploit in the ut2003 network code, so here's a new build. Linux: http://0day.icculus.org/ut2003/ut2003lnx_patch2225-3-BETA.tar.bz2 MacOSX: http://0day.icculus.org/ut2003/ut2003-mac-patch-2225-3.dmg.bz2 The Linux one has about a million changes over the stock 2225, since it's got all the MacOSX work on top of it. Consider it beta. The Mac version has one or two fixes, so it's worth updating. Unreal Tournament 2004: If Mac retail installer crashes on you, use this: http://icculus.org/~icculus/tmp/UT2004-mac-updated-installer.tar.bz2 Linux (x86 and amd64) official 3236 patch (new build with load times fixed): http://icculus.org/news/news.php?id=2064 MacOS X (un?)official 3236 patch (YES, this is newer than 3229): http://icculus.org/news/news.php?id=2064 Call of Duty: 1.4 is out, now with PunkBuster support: http://www.callofduty.com/patch/ Postal 2 Share the Pain: Linux demo: http://icculus.org/news/news.php?id=1816 Linux retail: In beta testing (apply at http://www.linuxgamepublishing.com/) Mac retail: In beta testing (no more applications, please!) America's Army: 2.1.0 is out for Linux and Mac: http://icculus.org/news/news.php?id=2046 Other stuff: So I tried to see Fahrenheit 9/11 tonight and failed. Some bastard from Red Hat bought the last two tickets. The girl at the ticket booth sent me next door to an ATM and then locked the doors in the 30 seconds I was gone. That's annoying, but oh well. I'm out at WWDC next week. I'm looking forward to sleeping on the plane. --ryan.