OpenAL: Interesting note about Apple at http://openal.org/ ... the latest openal.org CVS has 5.1 support on OSX. Sweet! Duke3D: Apparently jonof and Ken Silverman have an OpenGL renderer for Build...that's awesome work, guys! We're looking at integrating it with the icculus.org tree if possible, so the Linux and Mac people can take a looksie at it, too. UTPG: We're bringing in Steven Fuller ("relnev") to do some UTPG hacking. Beyond doing consistently quality work, I expect his mere presence will keep my ass in gear to get the Mac and Linux ports done. Unreal Tournament 2003: Mac patch 2225.1 is out: http://www.macgamefiles.com/detail.php?item=17882 2225.2 is looking very solid, just waiting for someone at MacSoft to approve its release. Unreal Tournament 2004: If Mac retail installer crashes on you, use this: http://icculus.org/~icculus/tmp/UT2004-mac-updated-installer.tar.bz2 If the installer just quits at startup without crashing, eject the disc and reinsert it after unmounting the disc image you made or pirated. Other people have noted that if your keyboard is set to Japanese input, the installer might give up without warning at startup. Don't know why yet, and I've only had one report of this. Switching to a US keyboard layout in System Preferences, just for the installer, definitely fixes this. If you're getting kicked for some invalid playerskins thing, read this: https://bugzilla.icculus.org/show_bug.cgi?id=1533 Linux/amd64 users should use this until there's an official patch: http://icculus.org/~icculus/tmp/ut2004-linux-amd64-utsecurefix.tar.bz2 Linux/x86 users should use this until there's an official patch: http://icculus.org/~icculus/tmp/ut2004-kintersect-fix-2-x86.tar.bz2 Call of Duty: 1.4 is out, now with PunkBuster support: http://www.callofduty.com/patch/ Postal 2: We need Mac beta testers! http://icculus.org/news/news.php?id=1993 Share the Pain demo for Linux now available: http://icculus.org/news/news.php?id=1816 We are beta testing the retail Linux version right now. Don't email me asking to get in on the beta; I don't control it. America's Army: The 2.0.0a patches for GNU/Linux and MacOSX are now available. Details are here: http://icculus.org/news/news.php?id=1829 Other stuff: I am totally in love with Subversion. i.o v2 will actually have Subversion support, for those that want to move their projects over to it (but CVS will be staying for the time being for those that want/need it). I'll be moving my projects over to Subversion (physfs, SDL_sound, etc), though. Eventually I'd like to stop offering CVS altogether. Subversion lets project admins add new developers with write access without me creating a full-blown shell account for them (which is good, since I really hate when people bring ten deadbeat devs with them...I end up creating accounts and they never actually contribute to the project once they show up). Plus, subversion's authentication is secure enough without a ssh tunnel (CRAM-MD5, specifically) so you don't need the whole encryption path to hide your password in an otherwise open source project transmission. I'd like to have a dummy CVS pserver that reads from the Subversion file system and only allows anonymous checkout and update so legacy clients aren't left out in the cold, but I haven't found anything I really approve of, honestly. Truth be told, if you're using CVS to update a source tree, you're probably smart enough to handle a migration to Subversion, but like most things, I think time will sort it out. --ryan.