Finger info for icculus@icculus.org...


OpenAL:
 Interesting note about Apple at http://openal.org/ ... the latest openal.org
 CVS has 5.1 support on OSX. Sweet!


Duke3D:
 Apparently jonof and Ken Silverman have an OpenGL renderer for Build...that's
 awesome work, guys! We're looking at integrating it with the icculus.org
 tree if possible, so the Linux and Mac people can take a looksie at it, too.


UTPG:
 We're bringing in Steven Fuller ("relnev") to do some UTPG hacking. Beyond
 doing consistently quality work, I expect his mere presence will keep my ass
 in gear to get the Mac and Linux ports done.


Unreal Tournament 2003:
 Mac patch 2225.1 is out:
   http://www.macgamefiles.com/detail.php?item=17882

 2225.2 is looking very solid, just waiting for someone at MacSoft to
  approve its release.


Unreal Tournament 2004:
 If Mac retail installer crashes on you, use this:
   http://icculus.org/~icculus/tmp/UT2004-mac-updated-installer.tar.bz2

 If the installer just quits at startup without crashing, eject the disc and
  reinsert it after unmounting the disc image you made or pirated. Other
  people have noted that if your keyboard is set to Japanese input, the
  installer might give up without warning at startup. Don't know why yet, and
  I've only had one report of this. Switching to a US keyboard layout in
  System Preferences, just for the installer, definitely fixes this.

 If you're getting kicked for some invalid playerskins thing, read this:
    https://bugzilla.icculus.org/show_bug.cgi?id=1533

 Linux/amd64 users should use this until there's an official patch:
    http://icculus.org/~icculus/tmp/ut2004-linux-amd64-utsecurefix.tar.bz2

 Linux/x86 users should use this until there's an official patch:
    http://icculus.org/~icculus/tmp/ut2004-kintersect-fix-2-x86.tar.bz2


Call of Duty:
 1.4 is out, now with PunkBuster support: http://www.callofduty.com/patch/


Postal 2:
 We need Mac beta testers!  http://icculus.org/news/news.php?id=1993

 Share the Pain demo for Linux now available:
   http://icculus.org/news/news.php?id=1816

 We are beta testing the retail Linux version right now. Don't email me
  asking to get in on the beta; I don't control it.


America's Army:
 The 2.0.0a patches for GNU/Linux and MacOSX are now available. Details are
  here: http://icculus.org/news/news.php?id=1829


Other stuff:
 I am totally in love with Subversion.

 i.o v2 will actually have Subversion support, for those that want to move
 their projects over to it (but CVS will be staying for the time being for
 those that want/need it). I'll be moving my projects over to Subversion
 (physfs, SDL_sound, etc), though.

 Eventually I'd like to stop offering CVS altogether. Subversion lets project
 admins add new developers with write access without me creating a full-blown
 shell account for them (which is good, since I really hate when people bring
 ten deadbeat devs with them...I end up creating accounts and they never
 actually contribute to the project once they show up). Plus, subversion's
 authentication is secure enough without a ssh tunnel (CRAM-MD5, specifically)
 so you don't need the whole encryption path to hide your password in an
 otherwise open source project transmission.

 I'd like to have a dummy CVS pserver that reads from the Subversion file
 system and only allows anonymous checkout and update so legacy clients
 aren't left out in the cold, but I haven't found anything I really approve
 of, honestly. Truth be told, if you're using CVS to update a source tree,
 you're probably smart enough to handle a migration to Subversion, but like
 most things, I think time will sort it out.

--ryan.
    

When this .plan was written: 2004-04-24 08:35:08
.plan archives for this user are here (RSS here).
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