Finger info for

 Optimized source attribute calculation...decided the function pointer for
 sqrt() calculation wasn't worth it and inlined the frsqrte-plus-newton-raphson
 version. Inlined the hell out of everything that was only being called from
 a single point anyhow, threw some Altivec in there, and took out some brain-
 dead code...might be below the mythical 1% now.  :)

 Stuff on the MacOS TODO list:
   1) x86 compatibility for savegames
   2) keeping Mac/PC networking in sync
   3) Coming up with a server browser/matching service.
   4) Add Cmd-Q as a quit key.
   5) Race condition in audiolib causes occasional crash.
   6) Ship it.

 Please stop emailing me to ask if this is done yet.

 There's a memory corrupting in the GL renderer, and ALAudio broke. We're
 like three steps back recently.  :(

 Valgrind flips out all over the place in the GL renderer on Linux, but the
 game renders and runs fine regardless...MacOS isn't so get
 something between corrupted textures and crashes there. This is really

Unreal Tournament 2003:
 Mac patch is out:

 New patch coming soon to fix some things that broke in the last patch,

Call of Duty:
 Version 1.11d of the GNU/Linux dedicated server (which is equivalent to
 the Windows 1.11 version) is now available. Behind Enemy Lines seems to
 fall over under heavy load (12 or more people to a team), but otherwise
 the server seems to be pretty solid.

Postal 2:
 Please stop emailing me to ask if this is done yet.

 It looks at the moment like we're going to forego the single-player Linux
 beta and concentrate on getting the multiplayer "Share the Pain" patch ready
 instead, since the Linux server is a fairly important piece of that equasion.
 This is happening soon, so don't think we're pushing this back six months at
 this point or anything.

 Yes, I know the binary expired. A new binary will be along 
 shortly. Sorry about that.

 Talked with EA today about Breakthrough, hoping source will be coming my 
 way shortly, once all the NDA stuff is cleaned up.

America's Army:
 Version 2.0.0 for GNU/Linux and Mac is now available.


 2.0 announcement:

Other stuff:



When this .plan was written: 2003-11-26 01:59:25
.plan archives for this user are here (RSS here).
Powered by IcculusFinger v2.1.24
Stick it in the camel and go.