Finger info for icculus@icculus.org...


OpenAL:
 So I'm maintaining my own MacOSX OpenAL implementation now.
   http://icculus.org/al_osx/


Duke3D:
 Stuff on the MacOS TODO list:
   1) x86 compatibility for savegames
   2) keeping Mac/PC networking in sync
   3) Coming up with a server browser/matching service.
   4) Add Cmd-Q as a quit key.
   5) Race condition in audiolib causes occasional crash.
   6) Ship it.


UTPG:
 Please stop emailing me to ask if this is done yet.

 Our source repository was experiencing technical difficulties for, well, 
 quite awhile. We're back online now, so we're gonna get all our changes 
 merged and move forward now. Hopefully there will be a new release soon.


Devastation:
 Please stop emailing me to ask if this is done yet.

 Server is out. Details here.
 Beta 1 of the Linux client is avaiable. Get it.


Unreal Tournament 2003:
 Going to get a patch out sooner than later. Nothing specific to report at
 this time.


Postal 2:
 Please stop emailing me to ask if this is done yet.

 The karma source is in my hands now, but the legal paperwork is still 
 being done.  :(


MOHAA:
 Yes, I know the binary expired. A new binary will be along 
 shortly. Sorry about that.

 Talked with EA today about Breakthrough, hoping source will be coming my 
 way shortly, once all the NDA stuff is cleaned up.


America's Army:
 Linux 1.9 is live: http://icculus.org/news/news.php?id=1616
 ...and the Mac version: http://icculus.org/news/news.php?id=1622

 If you're running on Linux and having trouble with Punkbuster because it 
 wants to write to a directory you don't have permission to, please read 
 this:

    http://americasarmy.com/forum/viewtopic.php?topic=88357&forum=43

 You do NOT have to run the program as root. We'll automate this for the 
 next release, but this'll get you running in the short term.


Other stuff:

 I took a good portion of the day to clean up some open source projects 
 that have been simmering on the back burner for awhile. SDL_sound is now 
 at version 1.0.1 (a final stable release before new development can 
 begin), and I released my OpenAL on the world.

   SDL_sound announcement: http://icculus.org/news/news.php?id=1727
   OpenAL announcement: http://icculus.org/news/news.php?id=1728

--ryan.
    

When this .plan was written: 2003-10-13 09:45:40
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