Duke3D: We've got Bargle's joystick code in CVS. Haven't tried it myself (no sticks here), but it should be good to go. Stuff on the MacOS TODO list: 1) x86 compatibility for savegames 2) keeping Mac/PC networking in sync 3) Coming up with a server browser/matching service. 4) Add Cmd-Q as a quit key. 5) Make sure BUILD editor runs (it does, just needs sanity checks). 6) Race condition in audiolib causes occasional crash. UTPG: Please stop emailing me to ask if this is done yet. Metrowerks has decided to aid this effort and made arrangements for me to use CodeWarrior 7 (much thanks!)...I've got the discs sitting here, and an OS9 version of UT compiling just to see where it stands. Next step is merging in the appropriate UTPG changes. Rumor has it that AL_GAIN_LINEAR_LOKI is really what AL_GAIN is defined to be in the OpenAL spec, so the UTPG AL renderer might be right already. I love it when things Just Work. Devastation: Please stop emailing me to ask if this is done yet. Server is out. Details here. Beta 1 of the Linux client is avaiable. Get it. Unreal Tournament 2003: Going to get a patch out sooner than later. Nothing specific to report at this time. Postal 2: Please stop emailing me to ask if this is done yet. Apparently I should have Karma sources soon, so I can get this game done and out the door. MOHAA: http://icculus.org/news/news.php?id=1607 America's Army: Linux 1.9 is live: http://icculus.org/news/news.php?id=1616 ...and the Mac version: http://icculus.org/news/news.php?id=1622 Other stuff: September, for the record, is going to suck. I have about five major deadlines all sitting on roughly the same day. --ryan.