Duke3D: (I _STILL_ need to merge Bargle's code...argh.) MacOS X port is coming along. One or two nasty rendering glitches, and some byteswapping issues (networking, savegames...that's all?) to go, still. UTPG: Managed to get the game to limp along on MacOS X before crashing. Some rendering glitches aside, I could watch the whole intro and tell what was happening. No sound yet. So much more to do on this yet. It'll be awhile. Devastation: Server is out. Details here. Beta 1 of the Linux client is avaiable. Get it. Serious Sam: The First Encounter: Beta three is out. The Second Encounter is now available, too! Details are here. Time to work on ssam is non-existant, and there will probably not be another build for Linux for the foreseeable future, if ever. Unreal Tournament 2003: Mac version is in stores now! Go order from somewhere. I assume there are physical stores that sell Mac games that will/do have it, too. MacOS X French Release Candidate 1 is uploading to MacSoft as I type this. IF THE ENGLISH MAC UT2003 INSTALLER CRASHES AFTER YOU ENTER YOUR CD KEY: Then please download this (2.1 megabytes): http://icculus.org/updates/ut2003/ut2003-mac-setup-fixed.cdr.dmg.bz2 You should end up with a disk image with an installer icon. Run it, and install as usual. When the installation is done, throw away the disk image and pretend nothing ever went wrong. This is an installer bug; the game itself runs as usual. The retail disc installer apparently calls CFRelease() on an invalid pointer (whoops), which has caused a most unsatisfying crash for a small percentage of people. We never saw this one, but those that trigger it seem to do so reliably. The French CDs have this fix already, so this is just for the English retail version that shipped on June 11th if you crash for no apparent reason after entering your CD key. (This is not really tested, since we couldn't reproduce the crash, though. reports of success are welcome.) MOHAA: I sat down and got medieval on the OpenAL code. Now it's largely working, but not quite enough to justify a beta. Soon, though. I still want to look at the dedicated server CPU usage some more, too. America's Army: Sent beta2 for the Mac (with all the ut2003 Gold Master fixes) to some testers. Progress is being made. Other stuff: I'm at Epic's offices this week, merging all the millions of ports back into their Perforce repository, so I don't have to fight with, uh, five codeforks anymore. Next week I'll be at WWDC for the first two days. Anyone attending should feel free to buy me dinner. :) --ryan.