Duke3D: (I _STILL_ need to merge Bargle's code...argh.) MacOS X port is coming along. One or two nasty rendering glitches, and some byteswapping issues (networking, savegames...that's all?) to go, still. UTPG: Managed to get the game to limp along on MacOS X before crashing. Some rendering glitches aside, I could watch the whole intro and tell what was happening. No sound yet. So much more to do on this yet. It'll be awhile. Devastation: Server is out. Details here. Beta 1 of the Linux client is avaiable. Get it. Serious Sam: The First Encounter: Beta three is out. The Second Encounter is now available, too! Details are here. Time to work on ssam is non-existant, and there will probably not be another build for Linux for the foreseeable future, if ever. Unreal Tournament 2003: Mac version is in stores now! Go order from somewhere. I assume there are physical stores that sell Mac games that will/do have it, too. Next up: a french retail version. MOHAA: I sat down and got medieval on the OpenAL code. Now it's largely working, but not quite enough to justify a beta. Soon, though. I still want to look at the dedicated server CPU usage some more, too. America's Army: Sent beta2 for the Mac (with all the ut2003 Gold Master fixes) to some testers. Progress is being made. Other stuff: icculus.org is back up. My ISP's landlord changed the locks, so I pulled a jack move to cop my server and FedEx'd it to Texas. Hopefully email is working now; no idea how much was lost. Stupid clutteredmind.org DNS is still fucked up though, so a few of us are almost certainly going to miss some email. --ryan.