(I _STILL_ need to merge Bargle's code...argh.)
MacOS X port is coming along. One or two nasty rendering glitches, and some
byteswapping issues (networking, savegames...that's all?) to go, still.
Managed to get the game to limp along on MacOS X before crashing. Some
rendering glitches aside, I could watch the whole intro and tell what was
happening. No sound yet. So much more to do on this yet. It'll be awhile.
Server is out. Details here.
Beta 1 of the Linux client is avaiable. Get it.
The First Encounter: Beta three is out.
The Second Encounter is now available, too!
Details are here.
Time to work on ssam is non-existant, and there will probably not be another
build for Linux for the foreseeable future, if ever.
Unreal Tournament 2003:
Mac version is in stores now! Go order from somewhere.
I assume there are physical stores that sell Mac games that will/do have it,
too. Next up: a french retail version.
I sat down and got medieval on the OpenAL code. Now it's largely working, but
not quite enough to justify a beta. Soon, though. I still want to look at the
dedicated server CPU usage some more, too.
Sent beta2 for the Mac (with all the ut2003 Gold Master fixes) to some
testers. Progress is being made.
icculus.org is back up. My ISP's landlord changed the locks, so I pulled
a jack move to cop my server and FedEx'd it to Texas. Hopefully email is
working now; no idea how much was lost. Stupid clutteredmind.org DNS is
still fucked up though, so a few of us are almost certainly going to miss