Still need to get Bargle's console and such into the icculus.org CVS, but
everyone is stretched too thin to do so at the moment. We'll get it there
soon. Not counting the Mac port, we're really just about done with everything
we wanted to do with Duke3D.
Server is out. Details here.
Beta 1 of the Linux client is avaiable. Get it.
The First Encounter: Beta three is out.
The Second Encounter is now available, too!
Details are here.
Time to work on ssam is non-existant, and there will probably not be another
build for Linux for the foreseeable future, if ever.
Unreal Tournament 2003:
The Mac demo is out! Go find a mirror. It's about 135 megs. Reviews on the
various forums are good...and to my surprise, people are reporting acceptable
performance on machines I would have considered vastly underpowered! There's
one guy swearing he's getting 20 fps on a 400MHz machine. If you are
hesistating because you are under the minimum specs but have some bandwidth
to spare, it might be worth checking it out just in case.
There will be another Linux dedicated server patch (that's compatible with
Spearhead 2.15), but...I'm fucking swamped. I'll let you know when it's here.
We showed ArmyOps on the Mac...to demonstrate that it was network
compatible with the Windows and Linux players, we showed off 1.7.0 (the
latest public version). I'll be updating it to match all the cool nextgen
stuff that the rest of the systems were showing, and then we'll stay in
sync for each public patch.
Gentoo's got a LiveCD version of the game (like they did with the Linux
version of UT2003), and this is currently the only way to play it on
Linux...we'll be releasing a public Linux cient shortly, but I'm
considering this a "Gentoo Games exclusive" for a few days, so if you
want it, go get a BitTorrent for it.
E3 is wrapping up for me. I totally managed to miss half the people I
wanted to meet with or spend more time talking to (sorry Connie, Bargle,
the ex-Loki crew, etc...), but a lot of good business got done while I
was there, and I got to skip the four hour wait to see Half Life 2 and
got an early showing of the Matrix Reloaded, too. It's all who you know,
So I'm camped out in my hotel room waiting to go to the airport, and I'm
reading all sorts of internet forums. Thus far, Inside Mac Games called
me a homeless person with things living in my hair (which, by the way,
wasn't funny), and I'm finding tons of people who think that not playing
America's Army on the Mac will be a brilliant way to protest America's
military action in Iraq. That'll show them, no doubt.
Furthermore, I'm a little nervous about all the posts that say "hey,
ut2004 is being worked on, I think I'll skip ut2003 and wait for ut2004
instead." This is twice as surprising after I mull over all the hate mail
I got about how torturous the wait for ut2003/mac was, how Epic is in bed
with Microsoft, etc.
Let me be clear about this: Do Not Assume You Are Getting UT2004.
If you are a mac gamer, and you want more games on the mac, now is the
time to control your own destiny. If ut2003 doesn't sell well, not only
is it likely that Epic will lose interest in the Mac as a market, but so
will other developers. You can bet your ass everyone is watching to see
what happens...ut2003 pushes the Mac in ways that other games haven't to
date, but it's hardware requirements are very rapidly becoming the norm
in the game market...developers and publishers want to see:
1) if Mac hardware can keep up. I'm not talking about the shiny new
stuff like the 1.4GHz towers, either. If developers and
publishers feel that only (say) 10% of Macs that have been sold can
even run their game, the market is not viable.
2) if Mac gamers will buy it. Yes, that sounds like an oversimplification,
but for many gameshops, this is the bottom line: How Many Units Can
We Move? The Mac community needs to be able to say, "We moved X units
of UT2003 and have Y active Mac players in ArmyOps" where "X" and
"Y" are big goddamn numbers, without qualifiers such as, "But it
would have been bigger if everyone didn't wait for ut2004" and "But
it would have been bigger if people didn't consider the game a
UT2004 is months and months away. I know there was 400,000+ downloads of
the ut2003 mac demo, but the way to vote is to buy the real game so that
gameshops are willing to keep talking about Mac ports. Let me repeat:
if you want to see new Unreal games on the Mac, Do Not Wait For
Usual disclaimer: I speak for me, not Epic or their licensees. But you
don't need a weatherman to know which way the wind blows.