Duke3D: Networking is running, not in CVS yet. Win32 work in is CVS...damned thing requires "char" to be unsigned by default, as I discovered painfully today. I couldn't find a way to force this in Visual C 6.0, so we're Visual Studio.NET only. Win32 still needs work...debug build let me run around, release build segfaults on startup in the ASM code. :( Devastation: That's right, I said it. Serious Sam: The First Encounter: Beta three is out. The Second Encounter is now available, too! Details are here. Unreal Tournament 2003: 2199 patch is out. Digital Extremes Bonus Pack is out. Epic Bonus Pack is out. New demo is out, for those that want to try it with all the bug fixes but haven't put down their money yet. OSX port is more or less done now...waiting on 10.2.5 and some other minor things. MOHAA: My initial OpenAL attempt isn't as bad as I thought. It still has a ways to go, but I was amazed when walking around that it does what it does at this point. There is a 2.15-compatible Spearhead server now, btw. Look here. America's Army: For some reason, skeletal meshes keep changing each frame, so OpenGLDrv needs to keep recaching them, which means the VAR space overflows real darn quick. Still have no idea. :( Other stuff: Sleep? What's that? --ryan.