SS5 Tactical Analysis: Rimururu

Frederick Lee

Revision History
Revision 2004.05.17 Updated description of Disarm.
Revision 2004.05.15 First post.
Revision 2004.04.06 Document start.

An analysis of tactics of Rimururu in Samurai Shodown V.


Table of Contents
1. Introduction
1.1. Copyright
1.2. Acknowledgements
1.3. Source Format
2. Presentation
2.1. Layout
2.2. Notation
2.3. Terminology
3. Appearance
4. Movement
4.1. Stance
4.2. Forward
4.3. Backward
4.4. Crouch
4.5. Lay
4.6. Roll backward
4.7. Roll forward
4.8. Hop
4.9. Leap
4.10. Backstep
4.11. Dash
4.12. Stop [Dashing]
4.13. Jump
4.14. [Dashing] Jump
4.15. Wall Jump
5. Basic Assaults
5.1. Armed, Standing, Far
5.1.1. Weak Slash
5.1.2. Medium Slash
5.1.3. Strong Slash
5.2. Armed, Standing, Near
5.2.1. Weak Slash
5.2.2. Medium Slash
5.2.3. Strong Slash
5.3. Armed, Crouching
5.3.1. Weak Slash
5.3.2. Medium Slash
5.3.3. Strong Slash
5.4. Armed, Running
5.4.1. Weak Slash
5.4.2. Medium Slash
5.4.3. Strong Slash
5.4.4. Double Kick
5.5. Armed, Jumping
5.5.1. Weak Slash
5.5.2. Medium Slash
5.5.3. Strong Slash
5.6. Armed, Other
5.6.1. Deflect
5.7. Kicks (armed or unarmed)
5.7.1. Stepping kick
5.7.2. Shin(?) kick
5.7.3. Flying kick
5.7.4. Low kick
5.7.5. Sweep kick
5.8. Unarmed, Standing
5.8.1. Jab
5.9. Unarmed, Crouching
5.9.1. Jab
5.10. Unarmed, Jumping
5.10.1. Jab
5.11. Unarmed, Running
5.11.1. Jab
5.11.2. Sliding Sweep
5.11.3. Rupushi Kamui Weisanpekoru, Head (head stumble)
5.11.4. Rupushi Kamui Weisanpekoru, Foot (foot stumble)
5.12. Unarmed, Other
5.12.1. Disarm
5.13. Other (Armed or unarmed)
5.13.1. Wall Drop
5.13.2. Guard Crush (throw)
5.13.3. Guard Crush Followup
5.13.4. Taunt/Weapon Toss
5.13.5. Weapon Pickup
5.13.6. Big Pursuit
5.13.7. Small Pursuit
5.13.8. Overhead Attack
5.13.9. Meditation
5.13.10. POW Explode
5.13.11. Enlightenment (Bullet Time)
5.13.12. Issen (Flash)
5.13.13. Suicide
6. Techniques (Special Assaults)
6.1. un-POWed
6.1.1. Rupushi Kuare/Quall, Nishi (arcing iceball)
6.1.2. Rupushi Kuare/Quall, Toitoi (sliding iceball)
6.1.3. Konru Nonno/Nono (rising ice flower)
6.1.4. Konru Memu/Myu (ice puddle)
6.1.5. Kamui Shitouki (ice mirror)
6.1.6. Upun Opu (icicle barrage)
6.1.7. Konru Shiraru (ice platform)
6.2. Max POW
6.2.1. Rupushi Kamui Emushi, Toitoi (sliding ice boulder)
6.2.2. Rupushi Kamui Weisanpekoru Ruyanpe, Head (enraged head stumble)
6.2.3. Rupushi Kamui Weisanpekoru Ruyanpe, Foot (enraged foot stumble)
7. Movelist (Specials, Descriptive)
8. Odds and Ends/Miscellaneous/Wishlist
9. GNU Free Documentation License

1. Introduction

1.1. Copyright

Copyright (C) 2004 Frederick Lee <phaethon@linux.ucla.edu>. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled “GNU Free Documentation License” .

1.2. Acknowledgements

  • LyX document processor, used in preparing this document

  • GNU Project for too much stuff to list.

  • The SS5 Movelist by Kao Megura, obtained via GameFAQs, from which the names of Rimururu's techniques were taken (I would include a direct URI if it weren't so ridiculously long and apparently anti-deep-linking scrambled; search GameFAQs for “Samurai Shodown V” for first hit, “FAQ” link).

  • SNK Playmore and/or Yuki Enterprises, the copyright holder(s?) of Samurai Shodown 5 (someone needs to explain their relationships to me; I lost track after Playmore merged SNK).

1.3. Source Format

This document's original source format is a LyX file, exported to DocBook SGML, then converted to HTML (chunked and unchunked) with docbook-utils.

The canonical URI (“original publishing”) for this document is http://www.icculus.org/~phaethon/ss5/rimururu.html.