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14. Values for ui ``ownerdraw''

These are the values for the menu `ownerdraw' or item `ownerdraw' field. This set of values are used in the ui menu, aka "main menu" or "ESC menu".

14.1 0 UI_OWNERDRAW_BASE

??

14.2 1 UI_HANDICAP

Player's handicap, as text.

14.3 2 UI_EFFECTS

Player's effect (rail trail color), as slider.

14.4 3 UI_PLAYERMODEL

Player's chosen Q3A character model (full model, as in the setup menu), as 3D model.

14.5 4 UI_CLANNAME

Player's clan name, as text.

14.6 5 UI_CLANLOGO

Player's clanlogo, as image/shader.

14.7 6 UI_GAMETYPE

The gametype, as text.

14.8 7 UI_MAPPREVIEW

The map preview (that little screenshot), as image.

14.9 8 UI_SKILL

The bot skill level, as text. (Single-player mode only?)

14.10 9 UI_BLUETEAMNAME

The blue team name, as text.

14.11 10 UI_REDTEAMNAME

The red team name, as text.

14.12 11 UI_BLUETEAM1

Blue team leader - for use in bots setup for server/network/local multiplayer game, as text.

14.13 12 UI_BLUETEAM2

Blue team member 2 - for use in bots setups for server/network/local multiplayer game, as text.

14.14 13 UI_BLUETEAM3

Blue team member 3 - for use in bots setups for server/network/local multiplayer game, as text.

14.15 14 UI_BLUETEAM4

Blue team member 4 - for use in bots setups for server/network/local multiplayer game, as text.

14.16 15 UI_BLUETEAM5

Blue team member 5 - for use in bots setups for server/network/local multiplayer game, as text.

14.17 16 UI_REDTEAM1

Red team leader - for use in bots setups for server/network/local multiplayer game, as text.

14.18 17 UI_REDTEAM2

Red team member 2 - for use in bots setups for server/network/local multiplayer game, as text.

14.19 18 UI_REDTEAM3

Red team member 3 - for use in bots setups for server/network/local multiplayer game, as text.

14.20 19 UI_REDTEAM4

Red team member 4 - for use in bots setups for server/network/local multiplayer game, as text.

14.21 20 UI_REDTEAM5

Red team member 5 - for use in bots setups for server/network/local multiplayer game, as text.

14.22 21 UI_NETSOURCE

Source of servers list: Local, Internet, MPlayer, Favorites, etc., as text.

14.23 22 UI_NETMAPPREVIEW

The map preview (the little screenshot) on selected server, as image.

14.24 23 UI_NETFILTER

The name as text of the game-type filter on servers listing, as text.

14.25 24 UI_TIER

Tier level, as text. Presumably only in single-player mode.

14.26 25 UI_OPPONENTMODEL

The opponent's model, as 3D model.

SweetnutZ explains: Some people (pro players) like to specify the model they play against, as they feel certain models are easier to see, hit, etc.

14.27 26 UI_TIERMAP1

Not used.

14.28 27 UI_TIERMAP2

Not used.

14.29 28 UI_TIERMAP3

Not used.

14.30 29 UI_PLAYERLOGO

Player's clan graphic, as image.

14.31 30 UI_OPPONENTLOGO

Opponent's clan graphic, as image.

14.32 31 UI_PLAYERLOGO_METAL

Players's metal-theme clan logo, as image.

14.33 32 UI_OPPONENTLOGO_METAL

Opponent's metal-theme clan logo, as image.

14.34 33 UI_PLAYERLOGO_NAME

Player's clan name graphic, as image.

14.35 34 UI_OPPONENTLOGO_NAME

Opponent's clan name graphic, as image.

14.36 35 UI_TIER_MAPNAME

The name of the current map in the current tier, as text.

14.37 36 UI_TIER_GAMETYPE

The game type of the current map in the current tier, as text.

14.38 37 UI_ALLMAPS_SELECTION

The name of the current net map, as text.

14.39 38 UI_OPPONENT_NAME

The contents of cvar "ui_opponentName", as text.

14.40 39 UI_VOTE_KICK

Not used.

Programmer's (mod) note: Not implemented? The kick-vote menu.

14.41 40 UI_BOTNAME

The name of the currently selected bot, as text.

14.42 41 UI_BOTSKILL

The skill level of the currently selected bot, as text.

14.43 42 UI_REDBLUE

"Red" or "Blue" depending on which team the player is on, as text.

14.44 43 UI_CROSSHAIR

The crosshair, as image. Set `forecolor' to something noticeable to keep this from being invisible.

See also: `itemDef::forecolor',

14.45 44 UI_SELECTEDPLAYER

Selected player name, as text. If you are the team leader draw, the contents of cvar "cg_selectedPlayerName". Otherwise, the contents of the cvar "name".

14.46 45 UI_MAPCINEMATIC

Map preview (single-player), as cinematic. Map selection is stored in cvar ``ui_currentMap'' and used as an integer index into the list of available single-player maps ( FEEDER_MAPS) (starting with 0); other parts of the ui modify the cvar accordingly. For a given map named ``mapname'', attempts to use the first matching file name in the sequence of:

  1. "levelshots/mapname_small.roq"
  2. "levelshots/mapname_small.tga"
  3. "levelshots/mapname_small.jpg"
  4. "menu/art/unknown.jpg"

Mod programmers can change the sequence and extensions used.

See also: `FEEDER_MAPS', `UI_NETMAPCINEMATIC'

14.47 46 UI_NETGAMETYPE

The gametype on a network game, as text.

14.48 47 UI_NETMAPCINEMATIC

Preview of a map in a networked game, as cinematic. Map selection is stored in ``ui_currentNetMap'' and used as an integer index into the list of all available maps ( FEEDER_ALLMAPS). Acts just like UI_MAPCINEMATIC, except for the cvar and feeder sources used. (XXX: only applicable for starting server?)

See also: `FEEDER_ALLMAPS', `UI_MAPCINEMATIC'

14.49 48 UI_SERVERREFRESHDATE

Date of last servers listings update, as text.

14.50 49 UI_SERVERMOTD

Server MOTD ("Message Of The Day", which has historically devolved into actually meaning "a message you see when you connect/login"), as text.

14.51 50 UI_GLINFO

Information about the active OpenGL rendering system, as multi-line text..

14.52 51 UI_KEYBINDSTATUS

Message dependign on current status of binding a key, as text.

14.53 52 UI_CLANCINEMATIC

The RoQ movie where its name matches that of the player's team logo name (the cinematic version of the team logo), as cinematic.

14.54 53 UI_MAP_TIMETOBEAT

The time to beat for this map in minutes and seconds, as text.

14.55 54 UI_JOINGAMETYPE

The game type of the selected game (network/multiplayer server), as text.

14.56 55 UI_PREVIEWCINEMATIC

Play a cinematic. Cinematic to play is started with the console command "cinematic MOVIE.roq" or the uiScript command "playMovie n", where 'n' is an integer index into the list of all available movie files ( FEEDER_CINEMATICS).

See also: `menuDef::cinematic', `FEEDER_CINEMATICS', `FEEDER_MAPCINEMATIC', `FEEDER_NETMAPCINEMATIC'

14.57 56 UI_STARTMAPCINEMATIC

The RoQ movie where its name matches that of the currently selected map (cinematic version of map preview), as cinematic.

14.58 57 UI_MAPS_SELECTION

The name of the current map, as text.


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