These are the values for the menu `ownerdraw' or item `ownerdraw' field. This set of values is used in the cgame menu, aka Heads-Up Display (HUD).
ALL YOUR BASE ARE BELONG TO US.
Armor icon for the player (red or yellow), as image.
Armor value, as numeric text.
The player's head model, as 3D model.
The player's health, as numeric text.
Icon of the ammo currently being used (matched up to the weaon in hand), as image.
Ammo count, as numeric text.
Head model of the currently selected player, as 3D model.
Name as the currently selected player, as text.
Location of the currently selected player, as text.
Status (Attack, Defend, Escort, etc.) of currently selected player, as image.
Not used.
Programmer's (mod) note: Weapon wielded by currently selected player, as image.
Powerup held by currently selected player, as image.
Armor value of currently selected player, as numeric text.
Health value of currently selected player, as numeric text.
Not used.
Programmer's (mod) note: Not implemented yet. Head model of flag carrier, as 3D model. Note that flag carrier means "whoever on your own team that has stolen the/a flag", and not that of the other team's.
Not used.
Programmer's (mod) note: Not implemented yet. Name of flag carrier, as text.
Not used.
Programmer's (mod) note: Not implemented yet. Location of flag carrier, as text.
Not used.
Programmer's (mod) note: Not implemented yet. Status of flag carrier, as image.
Not used.
Programmer's (mod) note: Not implemented yet. Weapon wielded by flag carrier, as image.
Not used.
Programmer's (mod) note: Not implemented yet. Powerup held by the flag carrier, as image.
Item currently held by player, as image.
Player's score, as numeric text.
Head model of red team member carrying the blue flag, as 3D model.
Status (Attack, Defend, Retrieve, etc.) of red team member carrying the blue flag, as image.
Name of red team member carrying the blue flag, as text.
Head model of the blue team member carrying the red flag, as image.
2D icon of the red flag's status, as image. Status is "at stand", "dropped", or "stolen".
Name of the blue team member carrying the red flag, as text.
Blue team's score, as numeric text.
Red team's score, as numeric text.
Red team's name (clan name), as text.
Blue team's name (clan name), as text.
Number of skulls collected in Harvester mode, as numeric text.
Status of the flag in one-flag mode (at stand, stolen, dropped), as image(?).
Location of player, as text.
Player's team color (e.g. for filling in a rect background color), as color.
Q3TA CTF persistent powerup held by player, as image.
Player's powerup in hand in CTF mode, as image.
Not used.
Programmer's (mod) note: Not implemented yet. Draw lagometer, as (animated) image. The current lagometer uses the old drawing functions, drawn at a fixed location.
Draws the flag if the player has it, as image. For the old-timers, this correlates to the flag icon appearing when you steal the flag With simpleItems, this draws the 2D flag icon. Otherwise it draws the rotating 3D model of the flag.
Game type ("CTF", "One Flag", "Harvester", etc.), as text.
Player status (Attack, Defend, Escort, etc.), as image.
Not used.
Programmer's (mod) note: Not implemented yet (empty function). Probably the "You fragged ..." message, as text.
Quake III: Team Arena proximity mine message, as text.
Not used.
Programmer's (mod) note: Not implemented yet. FPS info ("## fps"), as text. The current FPS info display uses the old draw functions, drawn at a fixed location.
Not used.
Programmer's (mod) note: Not completed yet. All system (non-chat) messages?
Not used.
Programmer's (mod) note: Not completed yet. Global (non-team?) chat texts.
Not used.
Programmer's (mod) note: Not completed yet. Team-only chat texts.
In single player mode, ranking information (e.g. "5th place with -4 frags"), as text. In team game, team rankings (e.g. "Red leads Blue, 42 to 17"), as text.
Name as text of the last player to kill you, as text.
Draw armor icon, as image. 2D image only.
Draw ammo icon for current weapon, as image. 2D image only.
Accuracy score, icon + text (e.g. "34%")
Assists score, icon + text (e.g. "12")
Defense score, icon + text (e.g. "8")
Excellents score, icon + text (e.g. "3")
Impressives score, icon + text (e.g. "2")
Perfects score, icon + text (e.g. "0")
Humiliations score, icon + text (e.g. "5")
Marquee-effect (scrolling-to-left text) of players in spectator mode, as (scrolling) text.
The Team Info Overlay display, as image + text combination.
Head model of the last player that sent a voice message, as image.
Name of the last player that sent a voice message, as text.
Flag icon when the player has the flag, as image. With simpleItems, this draws the flat 2D icon of the flag. Otherwise, it draws the rotating 3D flag model. For the time being, this is does the exact same thing as CG_PLAYER_HASFLAG. Presumably the two will either merge or take separate meanings in the future.
The skulls icon, as image.
Either the frags limit or captures limit of the game, according to game type, as text.
For individuals-based gametypes (Free-For-All, Tournament), the highest score, as numeric text. For team games (TDM, CTF), score of red team, as numeric text. Nothing/blank in single-player mode.
For individuals-based gametypes (Free-For-All, Tournament), the second-highest score, as text. For team games (TDM, CTF), score of blue team, as text. Nothing/blank in single-player mode.
Number of captures (icon + text) by player.
Specific to Weapons Factory Arena. Shows the class-specific special equipments in use, such as lasers, sentries, depots, and alarms.
Specific to Weapons Factory Arena. Draws the status of the command points in Command Point gametype. Command Point involves at least three control points that must be conquered and held by a team. A team gains some a score point per second per command point in its control. Game ends when a team reaches the score limit.
Specific to Weapons Factory Arena. Number of headshots (icon + text) by player.