| Trait: | Spiritual |
| SEC Range: | 2-7 |
| SEC At Start: | 3 |
The Geisha is a Spiritual TRAIT Vocation who specializes in the arts of entertainment and manipulation. They are trained from a very early age in the fields of music, subterfuge, conversation, and art.
Geisha's usually worked and lived within a single house from the day they begin their training. Often they are sold to a Geisha House by their own families, and sometimes even join through personal choice. Though a Geisha can purchase her own contract, they require a permit to leave the House. Though it is more likely that the Geisha is will be purchased by one of their own clients.
It is rare to find a Geisha outside the confines of her House due to her contract and her inability to survive on her own. Though there have been cases that the skills of subterfuge have been put to use, the Geisha will usually be found traveling with a master.
K/S Base STEEP
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Charismaticism 20
Magnetism 20
Etiquette/Social Graces 16
Nature Attunement 16
Music 16
Thespianism 16
Spellsongs 16
Influence 16
Cultured Palate 12
Poetry/Lyrics 12
Musical Composition 12
Foreign Language 12
Foreign Language 12
Domestic Arts 8
Painting (Artistic) 8
Games, Mental 8
Literature 8
Combat, Hand-to-Hand, Lethal 8
Mysticism 8
Herbalism 4
Buffoonery 4
Philosopy 4
Gambling 4
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260
Though play-tested several times, this Vocation was primarily designed as an OP.
© 1995 by Teneray Clark
Reproduction granted to advocates of Dangerous Journeys(tm) Mythus(tm).