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4-G 1: Small Arms (Firearms)
First of all, all of these devices use their appropriate
Sub-Area in the Weapons, Small Arms K/S, and, except in the
case of some grenades, do "Firearm" damage. The following
table shows the attack rates, the maximum number of targets
among whom the attacks may be divided, and the number of shots
in each type of weapon's magazine.
WEAPON TYPE | SHOTS/CT | # TARGETS | MAGAZINE |
Pistols: | |||
Derringer | 1 | 1 | 1 or 2 |
Revolver | 2 | 1 | 9/5 or 6 |
Automatic | 3 | 2 | 12/9 or 6 |
Machine *** | 6 | 3 | 20/10 |
TYPE | WP | S | PB | SHT | MDM | LNG | EXT | DAM |
Small Caliber | ||||||||
Short Barrel * | 5 | 1 | 1 | 3 | 15 | 25 | 40 | 2d6 |
Medium Barrel/Machine ** | 7 | 2/3 | 2 | 10 | 30 | 50 | 100 | 2d6 |
Long Barrel | 10 | 3 | 4 | 20 | 50 | 80 | 150 | 2d6 |
Medium Caliber | ||||||||
Short Barrel * | 6 | 1 | 1 | 4 | 20 | 35 | 60 | 3d6 |
Medium/Machine ** | 8 | 2/3 | 4 | 15 | 35 | 65 | 110 | 3d6 |
Long Barrel | 10 | 3 | 6 | 25 | 60 | 90 | 150 | 3d6 |
Large Caliber | ||||||||
Short * | 7 | 2 | 1 | 5 | 20 | 35 | 60 | 4d6 |
Medium/Machine ** | 9 | 4/5 | 3 | 20 | 35 | 65 | 120 | 4d6 |
Long | 10 | 5 | 5 | 25 | 60 | 100 | 175 | 4d6 |
4-G 1 b: Shotguns
Ammunition costs around 25 cents per shell or 50 cents
per shell for 00 buckshot or slugs. If slugs are used, add
three to the Strike Location Multiplier, but reduce the Weapon
Point rating to 5. Thus a sawed-off, large-bore shotgun firing
slugs would have 5 Weapon Points but would do x4 damage on a
"Non-Vital" hit! Also, when attacking with a shotgun don't
forget to use a d6 Exposure roll for the target.
TYPE | WP | S | PB | SHT | MDM | LNG | EXT | DAM |
Small Bore | ||||||||
Sawed-off * | 15 | 5 | 2 | 4 | 8 | 16 | 30 | 3d6 |
Long Barrel ** | 15 | 7 | 5 | 10 | 20 | 40 | 80 | 3d6 |
Medium Bore | ||||||||
Sawed-off * | 20 | 6 | 3 | 6 | 12 | 25 | 50 | 4d6 |
Long Barrel ** | 20 | 8 | 6 | 12 | 35 | 50 | 100 | 4d6 |
Large Bore | ||||||||
Sawed-off *** | 25 | 7 | 4 | 8 | 15 | 30 | 60 | 5d6 |
Long Barrel ** | 25 | 9 | 8 | 15 | 35 | 70 | 150 | 5d6 |
4-G 1 d: Sub-Machine Guns
Handle ammo as per pistols or rifles. Note that these
weapons are all fully automatic. Like pistols, these devices
may be fitted with laser sights. Silencers/Flash suppresors
are possible but rare, and cost 100% of the price of the
weapon.
TYPE * | WP | S | PB | SHT | MDM | LNG | EXT | DAM |
Small Caliber | 8 | 6 | 10 | 20 | 40 | 80 | 120 | 2d6 |
Medium Caliber | 9 | 7 | 10 | 20 | 40 | 80 | 150 | 3d6 |
Large Caliber | 10 | 8 | 10 | 20 | 40 | 80 | 120 | 4d6 |
4-G 1 e: Grenade Launchers and Explosives
D-AMT by BLAST | |||||||
WEAPON | D-TYPE | 1 | 2 | 3 | 4 | 5 | 10 |
Grenade, launched | |||||||
Fragmentation | F-ARM | 4d6 | 2d6 | d6 | - | - | -- |
Concussion | STUN | 4d6 | 3d6 | 2d6 | d6 | - | -- |
White Phosphoros | FIRE * | 4d6 | 2d6 | d6 | - | - | -- |
Gas (CN or CS) | STUN ** | 2d6 | 2d6 | 2d6 | - | - | -- |
Grenade, hand | |||||||
Fragmentation | F-ARM | 6d6 | 3d6 | 2d6 | - | - | -- |
Concussion | STUN | 6d6 | 4d6 | 3d6 | d6 | - | -- |
White Phosphoros | FIRE * | 5d6 | 3d6 | 2d6 | d6 | - | -- |
Gas (CN or CS) | STUN ** | 3d6 | d6 | - | - | - | -- |
Molotov Cocktail | FIRE * | 3d6 | d6 | - | - | - | -- |
Dynamite Stick 2 | IMPCT | 6d6 | 5d6 | 3d6 | 2d6 | d6 | -- |
Nitroglycerine Bottle b | IMPCT | 8d6 | 6d6 | 4d6 | 2d6 | d6 | -- |
Fulminate Mercury Bottle c | IMPCT | 6d6 | 5d6 | 4d6 | 2d6 | d6 | -- |
Explosive Powder d | IMPCT | 4d6 | 2d6 | d6 | - | - | -- |
Plastic Explosive e | IMPCT | 12d6 | 8d6 | 6d6 | 4d6 | 3d6 | 2d6 |
Jellied Gasoline (Napalm) f | FIRE * | 6d6 | 5d6 | 4d6 | 3d6 | 2d6 | d6 |
Land Mine | |||||||
Fragmentation | F-ARM | 5d6 | 4d6 | 3d6 | 2d6 | d6 | -- |
Concussion | IMPCT | 10d6 | 8d6 | 4d6 | 2d6 | d6 | -- |