Religion* 30 S Priestcraeft* 25 S First Aid 25 P Metaphysics* 20 S Nature Attunement 20 S Mysticism* 20 S History 20 M Handicrafts/Handiwork 15 P Ecology/Nature Science 15 M Jury-Rigging 10 S
Note: Medicine Men follow a spirit or a patron of one of the clans.
Recommended bonus K/S Areas: Herbalism, Fortune Telling, Animal Handling, Astrology, Astronomy, and Botany.
Heka generation:
Priestcraeft STEEP x 2, plus
Religion STEEP x 2, plus
Metaphysics STEEP, plus
Herbalism STEEP, plus
any other Heka-generating K/S STEEP
See also: Primitive Weapons, Common K/S Areas