DEITY CLASSIFICATION
- I. THE CREATION OF ALL
- A. Cosmos
- B. Universe
- II. GREATEST ONGOING CREATION/SUSTAINING OF SAME
- A. Time
- B. Probability
- C. Chaos/Yang/Positive
- D. Entropy/Yang/Negative
- III. CREATION OF THE MATERIAL WORLD
- A. World
- 1. Land
- a. Flora
- b. Fauna
- c. Fertile Ground
- d. Mountains & Hills
- 2. Water
- a. Oceans
- b. Seas
- c. Rivers & Streams
- d. Lakes, Ponds, & Pools
- e. Springs
- 3. Sky
- a. Wind
- b. Clouds
- c. Rain & Storms
- 4. Humankind
- B. Surroundings
- 1. Sun
- 2. Moon
- 3. Space (the void)
- 4. Stars
- 3. a. Milkey Way
- 4. b. Constellations
- 5. c. Individual Wtars
- 5. Planets
GENERAL DIVISIONS OF DEITIES' BY ELEMENT AND RANK
- I. All Elements
- II. Two Or More Elements
- III. Heka
- IV. AErth
- A. World, Life, & Associated Things
- B. Underworld
- C. Elemental AErth
- D. Planets
- V. Water
- VI. Air
- VII. Fire
- I. All Elements
- A. Cosmos
- B. Universe
- C. Dimensions Of Length, Bredth, & Depth
- D. Time
- 1. Future
- a. Whole
- b. Next Year
- c. Tomorrow
- 2. Present
- a. Year
- b. Month
- c. Day
- d. Daylight Hours
- e. Dark Hours
- f. Hour
- 3. Past
- a. Whole
- b. Last Year
- c. Yesterday
- E. Probability
- 1. Fate/Destiny/Kismet
- 2. Fortune/Joss
- 3. Luck
- a. Good
- b. Bad
- F. Alchemy
- II. Two Or More Elements
- A. Chaos/Yang/Positive
- B. Entropy/Yang/Negative
- C. Planet Creation
- D. Seasons
- E. Weather
- III. Heka
- A. Stars' Influence
- B. Elemental Heka
- C. Thought
- 1. Intelligence
- 2. Wisdom
- 3. Inate Powers
- D. Speech
- 1. Spellsinging
- 2. Poetry
- E. Writing
- 1. Dweomercrft
- 2. Literature
- F. Heka Forging
- G. Study Of Stars
- 1. Astrology
- 2. Astronomy
- 3. Navigation
- H. Longevity
- I. Invention Creativity>A Profession/Important Class (Social Or Otherwise) Of People/Critical
- J. Arts Creativity
- 1. Performinga. Music
- i. Instrumental
- a. Writing
- b. Performing
- ii. Song
- a. Writing
- b. Performing
- b. Dance
- i. Performing
- ii. Choreographing
- c. Theater/Play
- i. Writing
- ii. Acting
- 2. Creative Arts
- a. Art
- i. Painting
- ii. Drawing
- iii. Illustration
- b. Sculpture
- i. Cast Metal/Precious Stone
- ii. China Pottery
- iii. Stone
- iv. Ceramic/Ivory
- v. Wood
- 3. Applied Arts
- a. Precious Smithing
- i. Jewelry Making
- ii. Goldsmithing
- iii. Silversmithing
- iv. Coppersmithing etc.
- b. Crystal, Glass, & China
- i. Stained Glass
- ii. Glass Blowing
- iii. Crystal Making
- iv. Porcelain
- a. Figures
- b. Other
- K. Ethics
- L. Architecture
- 1. Design
- 2. Engineering
- M. Dreams>Average Voccation/Occupation/ Class (Social Or Otherwise)
- N. Portals
- 1. Natural
- 2. Created
- O. An Other Dimension (6th through 9th)
- P. Furniture Crafting
- 1. Design
- 2. Execution
- Q. Fortune Telling
- IV. AErth (Note that the four major headings, IV-A through IV-D are co-equal, or nearly so, and should be read side by side.)
- IV-A. World
- A. Life
- 1. Creation & Sustaining
- 2. Human
- a. Birth
- b. Children
- c. Health
- i. Healing
- ii. Maintainance
- d. Strength
- 3. All Flora & (other) Fauna
- B. Land
- 1. Fertile Land
- 2. Continent
- 3. A Land/Nation/Country/Large Island
- 4. Mountains
- 5. A Mountain Range
- 6. Hills
- 7. A Mountain
- 8. A Range of Hills
- C. All Food
- D. Flora (terrestrial)
- 1. All Food Crops
- a. Human
- b. Animal
- 2. All Trees (forests)
- 3. Medicine
- 4. Vines &Wine/Barley & Beer/Alcoholic Beverages
- 5. Fruits (including nuts & berries)
- 6. Groves
- 7. All Gardens
- 8. A Crop
- 9. A Tree Kind
- 10. Flowers/Blooms
- 11. Wild Flora
- 12. Culinery Herbs
- E. Fauna (terrestrial)
- 1. Domestic Animals
- 2.The Principal Domestic Food Animal
- 3. The Principal Domestic Draft/Riding Animal
- 4. All Wild Animals
- 5. All Game Animals
- 6. A Domestic Animal Kind
- 7. Birds
- 8. Insects
- 9. Poisonous Animal Kind
- 10. Dangerous Animal Kind
- 11. Wild Animal Kind
- F. Fertile Land
- G. Fertility
- H. Fecundity
- I. Alchemy
- J. Wealth/Riches
- K. Hunting
- L.Cloth & Weaving
- M. Pottery
- N. Herbalism
- O. East (direction)
- P. Autumn>A Profession/Important Class (Social Or Otherwise) Of People/Critical
- Q. Touch (sense)
- R. Principles
- 1. Devotion
- 2. Loyalty
- 3. Bravery
- 4. Courage
- S. Weapons
- 1. Bow
- 2. Sword
- 3. Axe
- 4. Other
- T. Travel (land)
- U. Constructions
- 1. Roads
- 2. A Major City
- 3. All Of A Class Of Buildings
- 4. All Of A Class Of Rooms In Buildings
- 5. All Of A Class Of A Space/Portion Of A Room Buildings
- 3. A City Or Major Town
- 4. A Town Or Village
- 5. A Building>Average Voccation/Occupation/ Class (Social Or Otherwise)
- V. Contentment
- IV-B. Underworld
- A. Death
- B. Darkness
- C. Sleep
- D. Minerals
- 1. Salt
- 2. Chemicals
- a. Heka-Connected
- b. Other
- 3. Metals
- 4. Stone
- 5. A Metal
- 6. A Stone Type
- E. Disease
- 1. All Of A Type (brain, lung, skin, etc.)
- 2. A Specific Disease
- G.. Earthquakes
- F. Subterranean AErth
- 1. Shallowshadow
- a. Life Therein
- b. A Dangerous Species Therein
- 1. Intelligent
- 2. Other
- c. Riches Therein
- 2. Midglooms
- a. Life Therein
- b. A Dangerous Species Therein
- 1. Intelligent
- 2. Other
- c. Riches Therein
- 3.Deepdark
- a. Life Therein
- b. A Dangerous Species Therein
- 1. Intelligent
- 2. Other
- c. Riches Therein
- 4. Mines
- 5. Caves>A Profession/Important Class (Social Or Otherwise) Of People/Critical
- G. Necromancy>Average Voccation/Occupation/ Class (Social Or Otherwise)
- H. Treasures Buried/Hidden Therein
- IV-C. Elemental AErth
- IV-D. Planets' Influence
- 1. The Brightest
- 2. The Nearest
- 3. The Largest
- 4. Other
- V. Water
- A. Moon
- 1. Moonlight
- 2. Influence Of
- A. All Phases Of The Moon
- B. Full Moon
- C. Dark Moon
- D. Waxing Moon
- E. Waning Moon
- B. Elemental Water
- C. Ocean (s)
- 1. Tides
- 2. Storms
- 3. Waves (including tidal waves)
- D. Flora (aquatic)
- E. Fauna (aquatic)
- F. Sea(s)
- 1. Tides
- 2. Storms
- 3. Waves (including tidal waves)
- G. Fresh Water
- 1. Rain
- 2. All Rivers/The Major River
- 3. All Lakes or Oases/The Major Lake or Oasis
- 4.Canals
- 5. Fog
- 6. Mist/Dew
- 7.Springs/Healing Springs
- 8. A River
- 9. A Lake or Canal
- 10. Ponds & Pools
- 11. Swamps/Marshes
- H. Plant Growth
- I. Spring
- J. Twilight
- 1. Sundown
- 2. Dusk>A Profession/Important Class (Social Or Otherwise) Of People/Critical
- K. Taste (semse)
- 1. All
- 2. Sweet
- 3. Bitter
- 6. Sour
- 5. Salt
- L. Fishing
- M. Peace
- N. West (direction)
- O. Emotions
- P. Seafaring>Average Voccation/Occupation/ Class (Social Or Otherwise)
- Q. Fog
- R. Pestilence/Miasma
- VI. Air
- A. Heavens
- B. Space
- C. Sky
- D. Elemental Air
- E. Cold
- 1. Ice
- a. Frozen Water
- b. Glaciers
- c. Icebergs
- 2. Snow
- 3. Hail
- 4. Sleet
- 5. Frost
- F. Winds
- 1. All
- 2. A Cardinal Direction Wind
- G. Storms
- 1. Thunder
- 2. Lightning
- 3. Hurricanes
- 4. Tornadoes
- H. Winter
- I. Divination
- J. Exorcism
- K. Happiness
- L. Rainbows
- M. Law
- 1. Order
- 2. Justice>A Profession/Important Class (Social Or Otherwise) Of People/Critical
- N. Hearing
- O. Smell (sense)All OdorsPerfumes
- P. North or South (direction)
- Q. Plague
- R. Conjuration>Average Voccation/Occupation/ Class (Social Or Otherwise)
- S. Cllouds
- T. The Desert (Cold)
- VII. Fire
- A. Light (all)
- B. Sun
- 1. Light/Rays
- 2. Warmth
- 3. Influence Of
- 4. Dawn
- 5. Noon
- 6. Setting
- C. Elemental Fire
- D. Fire/Flames
- 1. Heat
- 2. Smoke
- 3.Coals/Embers
- 4. Ashes
- E. War
- F. Smithy
- G. Drought
- H. Famine
- I. Apotropaism
- J. Shadow
- K. Summer
- L. Sight (sense)
- 1. All
- 2. Each Individual Color>A Profession/Important Class (Social Or Otherwise) Of People/Critical
- M. South or North (direction)
- N. Sorcery
- O. Vengence
- P. Ire/Rage/Fury
- Q. Mirth/Jocularity>Average Voccation/Occupation/ Class (Social Or Otherwise)
- R. A Volcano*
- S. Poverty
- T. The Desert (Hot)**Importance increases according to location.
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Material donated into Public Domain by Dave Newton, the author