Jupiter's priests (no priestesses allowed) often learn the spear, although after much service they may be granted special weapons or command over lightning. Though sometimes married, they are not required to be chaste. Unlike their patron, they are often unable to escape the full consequences of infidelity, however.
E/F/M: By means of this Casting, the priest is able to cause a thunderclap to sound, as if there were a storm approaching or already upon the area. The sound can be heard normally, as if the storm really were there, yet there need not be a cloud in the sky. This is occasionally used by priests of Jupiter when coordinating something, or when demonstrating that they really are priests of Jupiter. The Casting will cause most normal animals to immediately seek shelter from the "approaching storm", regardless of other indicators, and it has been known to spook some particularly easily frightened animals.
Additional thunderclaps can be summoned at a rate of 1 per 2 CT's, at an additional cost of 10 Heka per additional thunderclap. The Caster has control over the sound of the thunder (i.e. if it is a deep, rolling sound or if it is a sudden, cracking sound, or somewhere in between). Multiple thunderclaps do not need to have the same sound.
Weaponspark Charm
Time: 1 CT per 10 STEEP
Area: One object
Distance: Touch
Other Heka Costs:
R&D: 10:1 per additional D3
Other: Nil
E/F/M: This Charm allows the priest of Jupiter to add a slight spark whenever the weapon strikes an opponent. The sparking will cause an additional D3 of electrical damage, and this may be increased to a maximum of 1D3 per 10 STEEP possessed by the Caster, at a cost of 10 Heka per additional D3. The weapon should be appropriately consecrated to Jupiter.
E/F/M: This Casting will allow the priest of Jupiter to break down normal inhibitions concerning fidelity and infidelity in marriage, and even encourage it if the natural inhibitions are not particularly strong. While originally intended to mimic one of Jupiter's natural tendencies, some priests have used it to assist them in bedding any female they choose, regardless of current state. The priesthood is working on supressing the Casting in order to not make their reputation any worse than this Casting has made it.
Thundervoice Cantrip
Time: 1 BT per 10 STEEP
Area: One creature
Distance: Touch
Other Heka Costs:
R&D: Nil
Other: Nil
E/F/M: This Casting allows the priest to make someone's voice as loud as thunder, deep, rolling, and capable of being heard over great distances (although with some delays due to the speed of sound!). It has been used to allow generals to speak to the entire army, or priests to speak to really large gatherings. It has no significant effect on those nearby the speaker, although some people's ears will ring for some time afterwards if they stand too close.
E/F/M: This Casting causes a lightning bolt to fall from the sky at a designated target, and then speed along the ground for a distance of up to 25 yards. The bolt is around 2 yards wide, and can be summoned to any point up to 1 chain per 10 STEEP away from the Caster. The base damage is 1D6 points of electrical damage, which can be increased to a maximum of 1D6 per 10 STEEP at a cost of 20 Heka per additional D6.
Mask Adulterer Formula
Time: 1 AT per 10 STEEP
Area: One creature
Distance: Touch
Other Heka Costs:
R&D: Nil
Other: Nil
E/F/M: The Priest using this Casting can make an adulterer temporarily appear as someone else, a stranger, thereby making an escape easier, or a search more difficult. There is rumored to be a higher-grade version of this Casting, intended to be used to mask someone intending to perform adultery as an appropriate person (such as the woman's husband) for the evening, not unlike the legend of Uther and Ygraine. Note that this disguise, while very good, lasts barely long enough to make an escape and
can not be placed on the priest performing the Casting.
E/F/M: By means of a lengthy ritual that takes half an hour to perform, and includes many acts taken from legends and myths, a priest is able to cause a goodly rainstorm in the region that will last at least one hour
per 10 STEEP. If the area is particularly prone to rain, and was on the verge of raining anyways, this time may well be tripled, and if in an area that is very much not prone to rain, it may be halved. The Casting is capable of easing the effects of droughts, and often can restore normal weather patterns to an area that is experiencing unusual weather (JM's option), although the rain gathered will not be enough to make a very dry area bloom into a very wet area. The Casting is fickle, though, and repeated use in the same area may result in the storm's effects being malevolent instead of benign, or perhaps a drought extended. The ritual is completed by sprinkling specially-blessed water over the area that will serve as the center of the storm.
Special materia cost: 10,000 BUC consecrated water vessel, plus other special accoutrements amounting to an additional 5,000 BUCs
E/F/M: This Ritual, which requires a full hour to work to maximum potency, is much like the Raincall Ritual (q.v.), but it causes a full, raging thunderstorm to sweep across the area. This deluge will relieve droughts of up to two months long, and can provide enough water for a desert settlement to last for several weeks. In areas particularly prone to storms (such as semi-tropical coastlines), this can build to a full hurricane that could take weeks to run its course. It will never disrupt the normal weather patterns for an area, but it has been known to restore them to their normal cycle after being tampered with or in an unusual year, perhaps because of a metaphysical "cleaning" effect.
No priest of Jupiter can call this Casting forth without adequate justification, because it is releasing a significant amount of Jupiter's fury upon the world for a time.