Attacks BAC Dmg Type Base BonusClaw (x2) 50 C 1D6 0 Bite 40 P 1D6 0 Broadsword STEEP C 4D6 0 Hand Axe STEEP C 3D6 0 Spear STEEP P 3D6 0
Area of Effect: Self
Delivered by: Thought
Range: 20 yards
Time: Instantaneous
Duration: While concentrating
Frequency: At will
This power is otherwise the same as the Priestcraeft casting of the same name (CG I, Gloomy Darkness).
Area of Effect: Self
Delivered by: Word & gesture
Range: 30 yards diameter
Time: 5 CTs
Duration: 1 AT
Frequency: 3 per day
The function of this power is similar to the Dweomercraeft Spell Heka Sense (CG I, Astrology).
Area of Effect: 5-30 subjects
Delivered by: Thought
Range: 1 mile radius
Time: 3D3 ATs
Duration: Instantaneous
Frequency: At will
This power enables the goblin to call up to 30 others of his kind to his presence.
Statistical Detail
Base Scheme (+/-1D3 per ATTRIBUTE)
M: 60 EL: 48 P: 60 WL: 45 CL: 54 S: 60 EL: 48 MM: 30 MR: 30 PM: 30 PN: 30 SM: 18 SP: 42 MMC: 11 MRC: 11 PMC: 11 PNC: 11 SMC: 7 SPC: 15 MMP: 10 MRP: 10 PMP: 10 PNP: 10 SMP: 6 SPP: 14 MMS: 9 MRS: 9 PMS: 9 PNS: 9 SMS: 5 SPS: 13
Pierce Cut Blunt Fire Chem Stun Elec.Ultra 12 12 12 4 4 12 4 Super 9 9 9 3 3 9 3 Vital 6 6 6 2 2 6 2 Non 3 3 3 1 1 3 1 Average 7 7 7 2 2 7 2
Their abilities are in the normal human range (or nearly so), though these creatures possess considerable Heka Power and use. Roughly one in every twenty individuals is a capable shaman, and the rest are skilled in other Primitive Vocations.
A rival court to the Drow/Slaugh rulers of the Occidental Unseelie, goblins are fecund and greedy for power in the Interior realm. The chief places of goblin power are Gogalch and Kek, wherein these wicked creatures hold sway over bodaks, formorians, brags, bugganes, caerbs, dunnies, gnoles, kobolds, and losels.
In battle, goblins form in screaming hordes, and their sheer numbers are enough to cow even the most well-trained army.
Created by: Dave and Michele Newton