Attacks BAC Damage Type Base Bonus
by weapon Special By weapon * Special (enchanted)
Area of Effect: Individual
Delivered by: Thought
Range: Self
Time: Instant
Duration: While concentrating
Frequency: At will
This power reflects the innate ability of this race to assume 'Fey' form -- typically that of a small woodland creature such as a fox, hare, squirrel, etc. The effects of this power are similar to the CG III Dweomercraeft (Green School) Casting Wolf-Stag Formula.
Area of Effect: Individual
Delivered by: Thought
Range: Self
Time: Instant
Duration: While concentrating
Frequency: At will
This power is similar to the Grade III General Dweomercraeft Cantrip of the same name.
Area of Effect: Individual
Delivered by: Word and gesture
Range: Self
Time: 1 CT
Duration: 10 ATs
Frequency: Once per day
Similar to the CG VI General Dweomercraeft Spell of the same name, this power enables the individual to erect a personal magickal force field capable of blocking up to 10D6 points of Physical and Heka-based Damage.
Area of Effect: 10' radius
Delivered by: Thought
Range: 200 feet
Time: 1 CT
Duration: 1 AT
Frequency: At will
This power is similar in nature to the Basic Priestcraeft Casting, Phosphor Spell (CG I). It provides up to 10 phosphorescent spheres of light within the area of effect, and these may be motive or not, as the Fay desires.
Area of Effect: Individual
Delivered by: Gesture
Range: Self
Time: 1 CT
Duration: 10 ATs
Frequency: Once per day
This power is very similar to the CG II General Dweomercraeft Cantrip Armor, Mental. It creates a personal shield which is capable of blocking 210 points of Mental Damage directed at the Fay.
Statistical Detail
Base Scheme (+/- M: 1D10, P: 1D6, S: 1D10 per ATTRIBUTE)
WL: 90
M: 210 EL: 168 P:120 WL: 90 CL:108 S: 225 EL: 180 MM: 105 MR: 105 PM: 60 PN: 60 SM: 75 SP: 150 MMCap: 35 MRCap: 35 PMCap: 25 PNCap: 25 SMCap: 25 SPCap: 50 MMPow: 35 MRPow: 35 PMPow: 10 PNPow: 10 SMPow: 25 SPPow: 50 MMSpd: 35 MRSpd: 35 PMSpd: 25 PMSpd: 25 SMSpd: 25 SPSpd: 50
Pierce Cut Blunt Fire Chem Stun Elec
Half 12 12 4 0 0 4 0 Three quarters 18 18 6 0 0 6 0 Full 24 24 8 0 0 8 0
Commentary & Description
Members of this humanoid race must be treated as one would a Heroic Persona. That is, each is an individual. Here are generalities which apply:
Fay in small groups dwell in palaces and sylvan manors in the occidental realms of exterior Phaeree. A typical Fay is about 5 feet tall and very slender. They have dragonfly-like wings, so in addition to movement at human standard rate they can also fly. They are the most beautiful and powerful of all the fair folk of the Seelie Court, having an average Attractiveness of 18. Each Fay has 7-14 Joss Factors
(6+1D8).
Their Physical Speeds enable them to avoid much. Average clothing of the Fay, stuff spun of Phaeree spiders' silk, conveys Average Armor protection equal to the amount of clothing they wear, i.e. Half to Full. Castings can provide magickal defenses, and their warriors have special armor and arms forged by their weapon smiths. Such are made from alloyed non-ferrous metals, which is then enchanted by Heka-forgers.
Like most Phaeree races, Fay are Susceptible to ferrous metals, such doing double normal damage if insinuated or brought into physical contact. They have Allergy of Contact sort, the touch of ferrous metal inflicting 1 point of Physical Damage each BT it continues, and if 100 Pounds of this sort of metal is within 10 Feet the same occurs after 1 AT of such exposure.
A typical adult Fay has 1D3 Heka-engendered powers of Minor sort, and 1 of Moderate or Major kind. Heka available for Castings is equal to the total of all three TRAITS, plus double Full Practitioner human norm for K/S Areas.
The Fay race presides over the Great Court of Occidental Seelie at Troynovant, the capital of Cleopolis. They are the mortal enemies of the Unseelie race of the Slaugh.
Created by: Dave and Michele Newton