ShowDOOM | F2 | Switches to Doom 3 |
Preferences | P | Opens the Preferences Window |
EntityList | I | Opens the Entity List Window |
MakeProjectedLight | J | Open light editor window |
SurfaceInspector | S | Open the Surface Inspector Window |
ToggleCamera | Ctrl+Shift+C | Show or hide the camera window |
ToggleZ | Ctrl+Shift+Z | Show or hide the Z window |
ViewGame | G | Does Nothing |
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ViewEntityInfo | N | Selects the Entity tab |
ViewConsole | O | Selects the Console tab |
ViewTextures | T | Selects the Textures tab |
MediaBrowser | M | Selects the Media tab |
Layers | L | Selects the Group tab ??? |
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ShowAllTextures | Ctrl+A | Show all textures in the texture window (rather than just the textures that are in use) |
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FileOpen | Ctrl+O | Opens the File Open box |
FileSave | Ctrl+S | Saves the map |
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FindOrReplaceEnt | Ctrl+F3 | Open the Find/Replace Entity Window |
FindOrReplaceNextEnt | Shift+F3 | Find the next matching entity (doesn't work right) |
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NextLeakSpot | Ctrl+Shift+K | Go to the next point in the leak trace |
PrevLeakSpot | Ctrl+Shift+L | Go to the previous point in the leak trace |
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AutoCaulk | Ctrl+Shift+A | Caulks a lot of unseen faces automagically |
CameraForward | Up | Moves the camera forward 32 units |
CameraBack | Down | Moves the camera backwards 32 units |
CameraLeft | Left | Rotates the camera left 45 degrees |
CameraRight | Right | Rotates the camera right 45 degrees |
CameraUp | D | Moves the camera up 32 units |
CameraDown | C | Moves the camera down 32 units |
CameraAngleUp | A | Pitches the camera up 45 degrees |
CameraAngleDown | Z | Pitches the camera down 45 degrees |
CameraStrafeRight | Period | Moves the camera right 32 units |
CameraStrafeLeft | Comma | Moves the camera left 32 units |
CenterView | End | Center the view horizontally |
UpFloor | PgUp | Move the camera up to the brush above |
DownFloor | PgDn | Move the camera down to the brush below |
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ToggleRenderSound | F9 | Toggles playing sounds (probably doesn't work) |
ToggleSelections | F8 | Toggles Select Mode (Render Mode, doesn't work) |
RebuildRenderData | F7 | Rebuilds Render Data (Render Mode) Use if the 3D scene doesn't match the 2D scene |
ToggleRenderAnimation | F6 | Toggles material animations (Render Mode) |
ToggleEntityOutlines | F5 | Toggles entity bounding boxes (Render Mode) |
ToggleRealtimeRenderBuild | F4 | Rebuilds Render Data automatically |
ToggleRenderMode | F3 | Toggles Render Mode |
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FilterLights | Alt+0 | Toggle showing lights (doesn't work) |
ShowClip | Ctrl+L | Toggle showing clip brushes |
ShowDetail | Ctrl+D | Toggle showing detail brushes (Does nothing in Doom 3) |
ToggleShowPatches | Ctrl+P | Toggle showing patches |
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ToggleCubicClip | Ctrl+\ | Toggle cubic clipping on and off (this limits the draw distance) |
CubicClipZoomOut | Ctrl+[ | Extend the cubic clipping draw distance |
CubicClipZoomIn | Ctrl+] | Bring in the draw distance |
NextView | Ctrl+Tab | Cycle between Top, Side, and Front 2D views |
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Copy | Ctrl+C | Copy the selected brush to the clipboard |
Paste | Ctrl+V | Paste the brush from the clipboard |
ToggleView | Ctrl+Shift+V | Paste the brush from the clipboard ??? |
Undo | Ctrl+Z | Undo the last edit (doesn't always work) |
Redo | Ctrl+Y | Redo the last undo |
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ToggleGrid | 0 | Turn on and off the grid |
SetGridPoint125 | 2 | Set the grid size to 1/8 (0.125) |
SetGridPoint25 | 3 | Set the grid size to 1/4 (0.25) |
SetGridPoint5 | 4 | Set the grid size to 1/2 (0.5) |
SetGrid1 | 1 | Set the grid size to 1 |
SetGrid2 | 2 | Set the grid size to 2 |
SetGrid4 | 3 | Set the grid size to 4 |
SetGrid8 | 4 | Set the grid size to 8 |
SetGrid16 | 5 | Set the grid size to 16 |
SetGrid32 | 6 | Set the grid size to 32 |
SetGrid64 | 7 | Set the grid size to 64 |
GridDown | - | Grid size down |
GridUp | + | Grid size up |
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ZoomOut | Insert | Zoom Out on the grid |
ZoomOut2 | Home |
ZoomIn | Delete | Zoom In on the grid |
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ZZoomOut | Ctrl+Insert | Zoom Out on the Z grid |
ZZoomIn | Ctrl+Delete | Zoom In on the Z grid |
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PrecisionCursorMode | F11 | Cycle precision cursor modes (doesn't work) |
ToggleCrosshairs | Shift+X | Toggles the lime green grid crosshair |
ToggleSizePaint | Q | Turn on the brush size information (only while held down) |
FindReplaceTextures | Shift+F | Open the Find Replace Textures window |
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AxialTextureByHeight | U | Sets the vertical texture scale to width/height of the face |
AxialTextureByWidth | Ctrl+U | Sets the horizontal texture scale to height/width of the face |
AxialTextureArbitrary | Shift+U | Switches to Axial Texture mode. Tab cycles through the points. U sets the vertical texture scale to the axis/height |
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InvertTextureX | Ctrl+Shift+I | Invert the texture S coordinate (doesn't work) |
InvertTextureY | Shift+I | Invert the texture T coordinate |
TexDecrement | Shift+- | |
TexIncrement | Shift++ | |
TextureFit | Shift+5 | Scales the texture so it fits exactly the size of the face |
TexRotateClock | Shift+PgDn | Rotate the texture clockwise 45 degrees |
TexRotateCounter | Shift+PgUp | Rotate the texture counter-clockwise 45 degrees |
TexScaleUp | Ctrl+Up | Vertically scale the texture up (doesn't work) |
TexScaleDown | Ctrl+Down | Vertically scale the texture down (doesn't work) |
TexScaleLeft | Ctrl+Left | Horizontally scale the texture up (doesn't work) |
TexScaleRight | Ctrl+Right | Horizontally scale the texture down (doesn't work) |
TexShiftLeft | Shift+Left | Shift the texture to the left 1 unit |
TexShiftRight | Shift+Right | Shift the texture to the right 1 unit |
TexShiftUp | Shift+Up | Shift the texture up 1 unit |
TexShiftDown | Shift+Down | Shift the texture down 1 unit |
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TogTexLock | Shift+T | Toggles texture lock. When textures are locked, they don't move when the brush moves. This is sometimes called Naturally Aligned Textures. |
BendMode | B | Toggles patch bend mode |
FreezePatchVertices | F | Clears patch overlays (Does nothing) |
UnFreezePatchVertices | Ctrl+F | Does nothing |
UnFreezeAllPatchVertices | Ctrl+Shift+F | Does nothing |
ThickenPatch | Ctrl+T | Adds a back (and optionally sides) to the patch |
MakeOverlayPatch | Y | Always draw control points for the selected patches |
ClearPatchOverlays | Shift+Y | Turn off overlays for all patches |
PatchInspector | Shift+S | Open the patch inspector window |
CapCurrentCurve | Shift+C | Puts an end cap on the selected patch mesh |
CycleCapTexturingAlt | Shift+P | Cycle through the different methods of texturing the cap |
CycleCapTexturingAlt | Ctrl+Shift+P |
RedisperseRows | Ctrl+E | Evenly spread the rows across the mesh |
RedisperseCols | Ctrl+Shift+E | Evenly spread the columns across the mesh |
MakeDetail | Ctrl+Shift+M | Curve Matrix Transpose ?!? |
InvertCurve | Ctrl+I | Flip the normals for the mesh (the front becomes the back) |
IncPatchColumn | Ctrl+Shift++ | Inserts a column into the patch |
IncPatchRow | Ctrl++ | Inserts a row into the patch |
DecPatchColumn | Ctrl+Shift+- | Removes a column from the patch |
DecPatchRow | Ctrl+- | Removes a row from the patch |
Patch TAB | Tab |
In patch bend mode, cycle through the various bend axis
In patch insert mode, cycle through the diffrent insert locations
In axial mode, cycle through the different axis
Otherwise, cycle through the different objects in a func_group |
Patch TAB | Shift+Tab |
NaturalizePatch | Ctrl+N | Texture the patch using the "natural" method |
NaturalizePatchAlt | Shift+N | Texture the patch using an alternate "natural" method |
SnapPatchToGrid | Ctrl+G | Snap control points for the mesh to the current grid |
FitFace | Ctrl+B | Does Nothing |
FitBrush | Shift+B | Does Nothing |
ToggleMoveOnly | W | Disable brush resizing (dragging will move rather than size) |
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Brush3Sided | Ctrl+3 | Turn the selected brush into a triangle |
Brush4Sided | Ctrl+4 | Turn the selected brush into a cube |
Brush5Sided | Ctrl+5 | Turn the selected brush into a pentagon |
Brush6Sided | Ctrl+6 | Turn the selected brush into a hexagon |
Brush7Sided | Ctrl+7 | Turn the selected brush into a heptagon |
Brush8Sided | Ctrl+8 | Turn the selected brush into an octagon |
Brush9Sided | Ctrl+9 | Turn the selected brush into a nonagon |
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ToggleClipper | X | Toggle the clipper |
ClipSelected | Enter | Clip the selected brush (discard the clipped portion) |
FlipClip | Ctrl+Enter | Clip the selected brush (discard the unclipped portion) |
SplitSelected | Shift+Enter | Split the selected brush (don't discard either portion) |
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MoveSelectionDOWN | - | Move the selected brush down 1 grid unit on the Z |
MoveSelectionUP | + | Move the selected brush up 1 grid unit on the Z |
SelectNudgeLeft | Alt+Left | Move the selected brush left 1 unit (NOT 1 grid unit) |
SelectNudgeRight | Alt+Right | Move the selected brush right 1 unit (NOT 1 grid unit) |
SelectNudgeUp | Alt+Up | Move the selected brush up 1 unit (NOT 1 grid unit) |
SelectNudgeDown | Alt+Down | Move the selected brush down 1 unit (NOT 1 grid unit) |
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CSGMerge | Shift+M | Merges multiple brushes into one brush (not always possible) |
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DragEdges | E | Toggle edge drag mode for dragging brush edges |
DragVertices | V | Toggle vertex drag mode for dragging brush vertices |
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MakeDetail | Ctrl+M | Does nothing in Doom 3 |
MakeStructural | Ctrl+Shift+S | Does nothing in Doom 3 |
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DumpSelectedBrush | Shift+D | Print the faces for the selected brush to the console |
HideSelected | H | Hide the selected brushes and entities |
ShowHidden | Shift+H | Show all hidden items |
HideNotSelected | Ctrl+Shift+H | Hide all brushes and entities that are not selected |
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CloneSelection | Space | Duplicate the selected brushes and entities |
DeleteSelection | Backspace | Delete the selected brushes and entities |
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UnSelectSelection | Escape | Unselect anything that is selected |
InvertSelection | I | Selects brushes that are unselected. Unselects brushes that are selected. (Doesn't work, actually opens the entity window) |
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MouseRotate | R | Toggles mouse rotate mode, which allows the arbitratry rotation of entities |
ToggleFlatRotation | Ctrl+R | Cycles through the different types of mouse rotation |
CycleRotationAxis | Shift+R | Cycles through rotating around X, Y, and Z |