Notes: Both Windows and Linux were ran using 16 bit colour depth. Optimized OpenGL is High settings with Tessellation and Dynamic Lighting turned off. Windows 98 at 640x480 High OpenGL 928 frames, 29.7 seconds: 31.2 fps 595 frames, 20.3 seconds: 29.3 fps 1482 frames, 24.1 seconds: 61.5 fps Mean: 40.7 FPS Medium OpenGL 928 frames, 28.5 seconds: 32.6 fps 595 frames, 19.6 seconds: 30.3 fps 1482 frames, 22.8 seconds: 64.9 fps Mean: 42.6 FPS Low OpenGL 928 frames, 18.9 seconds: 49.2 fps 595 frames, 13.0 seconds: 45.9 fps 1482 frames, 21.8 seconds: 67.8 fps Mean: 54.3 FPS Optimized OpenGL 928 frames, 20.1 seconds: 46.3 fps 595 frames, 14.0 seconds: 42.5 fps 1482 frames, 23.0 seconds: 64.4 fps Mean: 51.2 FPS Linux at 640x480 High OpenGL 928 frames, 31.6 seconds: 29.4 fps 595 frames, 25.1 seconds: 23.7 fps 1482 frames, 32.2 seconds: 46.1 fps Mean: 33.1 FPS Medium OpenGL: 928 frames, 26.9 seconds: 34.6 fps 595 frames, 17.8 seconds: 33.6 fps 1482 frames, 30.9 seconds: 48.0 fps Mean: 38.7 FPS Low OpenGL: 928 frames, 27.1 fps: 34.2 fps 595 frames, 18.0 fps: 33.0 fps 1482 frames, 30.8 fps: 48.1 fps Mean: 38.4 FPS Optimized OpenGL: 928 frames, 27.7 fps: 33.5 fps 595 frames, 18.8 fps: 31.6 fps 1482 frames, 31.6 fps: 46.9 fps Mean: 37.3 FPS