| Home Address: |
7855 Naylor Ave Los Angeles CA 90045 |
| E-mail: | gbriggs@rand.org |
| Phone: | +1 (310) 406 7955 |
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Spring 2009 - Present:
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Summer 2002 - Spring 2009:
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York University: Bachelor of Engineering, Computer Science |
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Other: |
| Standard US DoD Models and Simulations: |
AFSIM, SUPPRESSOR, BRAWLER |
| Languages: |
Java, Python, SQL, C/C++, Lua, Perl, PHP, PostScript, General unix scripting, HTML, FORTRAN |
| Operating Systems: |
Linux (including RHEL, Ubuntu, Fedora), Solaris, IRIX, HPUX, AIX, SCO, FreeBSD, MacOS7-9,X, Windows |
| Development Tools: |
JetBrains Suite, Git, Eclipse, NetBeans, XCode, Gnu Compiler Collection, Bugzilla, Doxygen, CMake, Valgrind |
| Toolkits: |
(GUI) Swing, wxWidgets, FLTK, GTK, Qt, (Graphics) OpenGL, SDL, GLUT, aalib |
| Other: |
SQLite, GPSD, DBus, Torque Game Engine(3D), Torque Game Builder(2D), Ogre3D, Bullet, ODE, Raknet, OIS, Google Earth |
| Open Source Development: |
I have actively taken part in development on a number of open-source projects, including being the current maintainer of OBDGPSLogger (http://icculus.org/obdgpslogger), JuggleMaster (http://icculus.org/jugglemaster), and AAHelper (http://icculus.org/aahelper/), as well as making many contributions to IcculusFinger (http://icculus.org/IcculusFinger/), Loki Setup (http://icculus.org/loki_setup/) and others |