Qwalk
  
   Qwalk -
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   (Back to QShed)
  
  
  
   For a full todo list, see the TODO file on the SVN repository.
  
  
   If you have a specific feature request, let me know and I'll do it first.
  
  Some more far-fetched major features for later versions:
  
   - Segmented Quake 3 player models (using multiple MD3s) could be connecting using the original tags and animation.cfg and exported to a single mesh.
 
   - Resample animations at different playback speeds, smoothed with interpolation.
 
   - Load OBJ models.
 
   - Load Doom 3 skeletal md5mesh/md5anim files and export them to vertex animation formats.
 
   - Convert MAP files (e.g. the health/ammo pickups) to models.
 
   - Read files out of PAK or PK3/ZIP files.
 
   - Generate sample QuakeC code for monsters, containing animation information and stub AI code.