Catalogues

   It is always easier to build upon the work of others than to try and create everything from scratch.  In order to build upon the works of others, however, one must know what the others' works are.  What follows are catalogues of some of the fine work done by the Core level designers.  These catalogues are based upon observation and subjective interpretation, and therefore may not be either complete or perfectly accurate.  They do provide a good starting-point, however.

The catalogues included here are:
    TR2 Item IDs
    TR1 Entity States
    TR2 Entity States
    TR1 Animations
    TR2 Animations
    TR2 Sound IDs
 

TR2 ItemIDs:
* = sprite sequence; others are movable mesh objects

  0: Lara
  1: Lara pistol animation
  2: Lara's ponytail
  3: Lara shotgun animation
  4: Lara auto-pistol animation
  5: Lara Uzi animation
  6: Lara M16 animation
  7: Lara grenade-launcher animation
  8: Lara harpoon-gun animation
  9: Lara flare animation
 10: Lara's hips
 11: Lara's hips
 12: Lara's hips / Lara dagger animation
 13: Red snowmobile (can go fast)
 14: Boat
 15: Doberman
 16: Masked goon (white mask)
 17: Masked goon (white mask)
 18: Masked goon (black mask)
 19: Knifethrower
 20: Shotgun goon
 21: Rat
 22: Dragon
 23: Dragon (partially decomposed)
 24: Gondola (Venetian boat)
 25: Shark
 26: Yellow moray eel
 27: Black moray eel
 28: Barracuda / Whiskered fish (white, yellow)
 29: Scuba diver
 30: Gun-wielding rig worker
 31: Gun-wielding rig worker
 32: Stick-wielding goon
 33: Stick-wielding goon
 34: Flamethrower-wielding goon
 36: Spider
 37: Giant spider
 38: Crow
 39: Tiger / Snow leopard / White tiger
 40: Marco Bartoli
 41: Spear-wielding Guardian
 42: Spear-wielding Guardian statue
 43: Sword-wielding Guardian
 44: Sword-wielding Guardian statue
 45: Yeti
 46: Bird monster (guards Talion)
 47: Eagle
 48: Mercenary
 49: Mercenary (black ski mask)
 50: Mercenary (black ski mask)
 51: Black snowmobile (with guns)
 52: Mercenary snowmobile driver
 53: Monk with long stick
 54: Monk with knife-end stick
 55: Collapsible floor
 57: Loose boards (Opera House)
 58: Swinging sandbag / spiky ball
 59: Spikes / Glass shards
 60: Boulder
 61: Disk
 62: Wall-mounted disk shooter
 63: Door? (Opera House)
 64: Slamming door
 65: Elevator
 66: Minisub
 67: Movable cubical block (pushable)
 68: Movable cubical block (pushable)
 69: Movable cubical block (pushable)
 70: Movable cubical block (pushable)
 71: Big bowl (Ice Palace)
 72: Breakable window
 73: Breakable window
 76: Airplane propeller
 77: Power saw
 78: Overhead pulley hook
 79: Sandbag / Ceiling fragments
 80: Rolling spindle
 81: Wall-mounted knife blade
 82: Statue with knife blade
 83: Multiple boulders / snowballs
 84: Detachable icicles
 85: Spiky movable wall
 86: Bounce pad
 87: Wall segment with spikes
 88: Tibetan bell
 89: * Boat wake (Venice, Bartoli)
 90: * Snowmobile wake (Tibetan Foothills)
 91: Lara and a snowmobile
 92: Wheel doorknob
 93: Above-water switch
 94: Underwater propeller
 95: Air fan
 96: Swinging box / spiky ball
 97: Gun-wielding rig worker / Marco Bartoli (unused?)
 98: Goon at the fancy door holding poison bottle / Gun-wielding rig worker
 99: Lara in cutscene
100: * Frame (for indicator bars)
101: Rolling storage drums
102: Zipline handle
103: Above-water switch
104: Underwater switch (some above-water ones)
105: Underwater switch
106: Door
107: Door
108: Door
109: Door
110: Door
111: Door
112: Door
113: Door
114: Door
115: Door
116: Door ? Bridge ? (Temple of Xian)
117: Bridge (flat)
118: Bridge (slope = 1)
119: Bridge (slope = 2)
120: Passport (opening up)
121: Stopwatch
122: Lara and butler picture
123: Goon at the fancy door / Monk
124: Airplane cockpit / Marco Bartoli
125: Fancy-door goon's gunflare / Crate lid / Minisub / Bartoli follower
126: Fancy-door goon's gun / Ceiling hook
127: Fancy-door goon's gunflare / Marco Bartoli / Lara's boot (thrown) / Bartoli follower
128: Laptop computer / Fabio / Marco Bartoli / Bartoli follower
129: Crate / Bartoli follower
130: Eros the Goon
133: Passport (closed)
134: N-thingy (Playstation memory card?)
135: * Pistols
136: * Shotgun
137: * Auto pistols
138: * Uzis
139: * Harpoon gun
140: * M16
141: * Grenade launcher
143: * Shotgun shells
144: * Auto-pistol clips
145: * Uzi clips
146: * Harpoons
147: * M16 clips
148: * Grenades
149: * Small medipack
150: * Large medipack
151: * Flares
152: Flare
153: Sunglasses
154: Portable CD player
155: Direction keys
157: Pistol
158: Shotgun
159: Auto-pistol
160: Uzi
161: Harpoon gun
162: M16
163: Grenade launcher
164: Pistol ammo(?)
165: Shotgun ammo
166: Auto-pistol ammo
167: Uzi ammo
168: Harpoons
169: M16 ammo
170: Grenades
171: Small medipack
172: Large medipack
173: Flares (opening box)
174: * Puzzle 1
175: * Puzzle 2
176: * Puzzle 3 ? [unused]
177: * Puzzle 4
178: Puzzle 1
179: Puzzle 2
180: Puzzle 3 ? [unused]
181: Puzzle 4
182: Slot 1 empty
183: Slot 2 empty
184: Slot 3 empty ? [unused]
185: Slot 4 empty
186: Slot 1 full
187: Slot 2 full
188: Slot 3 full ? [unused]
189: Slot 4 full
190: * Dragon 1
191: * Dragon 2
192: * Dragon 3
193: * Key 1
194: * Key 2
195: * Key 3
196: * Key 4
197: Key 1
198: Key 2
199: Key 3
200: Key 4
201: Lock 1
202: Lock 2
203: Lock 3
204: Lock 4
205: * Pickup 1
206: * Pickup 2
207: Pickup 1
208: Pickup 2
209: Dragon explosion effect (expanding bubble)
210: Dragon explosion effect (expanding bubble)
211: Dragon explosion effect (expanding bubble)
212: Lara's hips / Alarm
213: Lara's hips
214: Tyrannosaur
215: Lara's hips
216: Lara's hips
217: Lara's hips
218: Dragon bones
219: Dragon bones
220: * Extra Fire (Ice Palace)
222: Aquatic Mine (Venice)
223: Menu background (displayed when doing 3D-hardware rendering)
224: * Gray disk
225: Gong-hammering animation
226: Gong (Ice Palace)
227: Detonator box
228: Helicopter (Diving Area)
229: * Grenade blast
230: * Splash
231: * Bubbles
233: * Blood splatter
234: * Green-white thing (Great Wall)
235: Flare burning?
236: * Flash (looks like distant light)
238: * Bullet hit
239: * Sparkles (Floating Islands, Dragon's Lair)
240: Gunflare
241: Gunflare (spiky)
243: Lara's hips
244: Lara's hips
245: Rod?
246: * Flamethrower (repeat of grenade blast)
247: Pointer?
248: Support?
249: Rod?
250: * Sprayed particles (Diving Area, Barkhang Monastery, Temple of Xian)
252: * Fire
253: Lara's hips
254: Skybox
255: * Standard symbols
256: Monk
257: Lara's hips
259: Helicopter (The Great Wall)
260: The butler
261: * Assault-course numerals and punctuation
262: Lara's hips
263: Shotgun
264: Lara's hips
289: * Cellar artifact 1 (gold mask)
290: * Cellar artifact 2 (rounded statue)
291: * Cellar artifact 3 (flattened statue)

TR1 Entity States

        I've found that the two lion types are the two sexes of lions and that the crocodiles and giant rats have separate types for on-land ones and swimming ones. Also, Lara's evil-twin mutant has only the breathing animation; its mirror-image behaviour is almost certainly hardcoded.  I wonder if there is a reference-point object in the center of the room that this mutant lives in; there has to be some such point to refer the reflection to.

This contains the states of everything but Lara.

* = sprite sequence; others are movable mesh objects

  0: Lara
  1: Lara pistol animation
  2: Lara shotgun animation
  3: Lara magnum animation
  4: Lara Uzi animation
  5: Lara / Lara's home appearance / Lara wounded / Lara turned to gold
  6: Lara's evil twin mutant

  7: Wolf
         1: Walking
         2: Running
         3: Jumping
         5: Stalking
         6: Jumping and attacking
         7: Attacking
         8: Lying down
         9: Getting ready to strike
        10: Running jump
        11: Dying
        12: Biting
  8: Bear
         0: Walking on all fours
         1: Getting back to all fours
         2: Walking on hind legs
         3: Running on all fours
         4: Rearing up on hind legs
         5: Growling?
         6: Running and attacking
         7: Standing on hind legs
         8: Biting
         9: Dying
  9: Bat
         1: Starting to fly
         2: Flying straight
         3: Biting
         4: Circling
         5: Dying
 10: Crocodile (on land)
         1: Stationary
         2: Walking
         3: Walking
         4: Turning
         5: Biting
         7: Dying
 11: Crocodile (in water)
         1: Swimming
         2: Biting
         3: Dying
 12: Lion (male)
         1: Standing
         2: Walking
         3: Leaping
         4: Leaping and biting
         5: Dying
         6: Biting
         7: Biting
 13: Lion (female)
         1: Standing
         2: Walking
         3: Leaping
         4: Leaping and biting
         5: Dying
         6: Biting
         7: Biting
 14: Panther
         1: Standing
         2: Walking
         3: Leaping
         4: Leaping and biting
         5: Dying
         6: Biting
         7: Biting
 15: Gorilla
         1: Standing on all fours
         3: Running on all fours
        4: Walking on legs (attacking?)
         5: Dying
         6: Thumping chest
         7: Waving arms
         8: Turning leftward?
         9: Turning rightward?
        10: Jumping up and waving arms
        11: Climbing
 16: Giant Rat (on land)
         1: Standing
         2: Jumping and Biting
         3: Running
         4: Biting
         5: Dying
         6: Rearing up
 17: Giant Rat (in water)
         1: Swimming
         2: Biting
         3: Dying
 18: Tyrannosaur
        1: Standing
         2: Walking
         3: Running
         5: Dying
         6: Bellowing
         7: Biting
         8: Shaking Head and Spitting Out
 19: Raptor
         0: Dying
         1: Standing
         2: Walking
         3: Running
         4: Jumping and Biting?
         6: Bellowing
         7: Running and bellowing
         8: Biting
 20: Winged mummy (unused) / Winged mutant
         1: Crouching
         2: Walking
         3: Running
         4: Biting?
         6: Looking
         7: Jumping?
         8: Clawing?
         9: Aiming right-hand gun
        10: Aiming and firing left-hand gun
        11: Firing right-hand gun
        12: Standing
        13: Flying
 21: Lara's hips
        [Only one state]
 22: Lara's hips
        [Only one state]
 23: Centaur mutant
         1: Standing
         2: Firing
         3: Galloping
         4: Aiming
         5: Dying
         6: Rearing up
 24: Mummy
         1: Standing
         2: Falling forward
 27: Larson
         0: Walking
         1: Standing holding gun
         2: Walking
         3: Running
         4: Aiming gun
         5: Injured by gunshot / Dying
         6: Standing
         7: Firing gun
 28: Pierre
         1: Standing
         2: Walking
         3: Running
         4: Aiming guns
         5: Dying
         6: Putting guns away
         7: Firing guns
 29: Skateboard
         0: Being turned around
         1: Stationary
         2: Stationary
         3: Stationary
         4: Stationary
 30: Skateboard kid
         0: Turning and Aiming?
         1: Firing
         2: Skating
         3: Aiming
         4: Firing
         5: Dying
 31: Cowboy
         1: Aiming
         2: Walking
         3: Running
         4: Aiming
         5: Dying
         6: Firing
 32: "Mr. T"
         0: Dying
         1: Standing
         2: Walking
         3: Running
         4: Aiming
         6: Firing
 33: Winged Natla (actually, Natla with a winged mutant)
         1: Standing
         2: Flying
         3: Running
         4: Aiming and firing
         5: "Dying" the first time
         7: Spinning around in air
         8: Standing
         9: Dying for real
 34: Giant mutant
         0: Dying
         1: Sitting on floor
         2: Pulling self forward
         4: Slapping with right hand
         5: Slapping with both hands
         6: Making big wave with right hand
         8: Dropping to floor after hatching
         9: Raising arms
         11: Shaking victim with right hand
 35: Collapsible floor
         0: Stationary
         1: Shaking
         2: Falling
         3: Settling down
 36: Swinging blade
         0: Stationary
         2: Swinging
 37: Spikes
        [Only one state]
 38: Boulder
         0: Stationary
         1: Rolling
 39: Dart
        [Only one state]
 40: Wall-mounted dartgun
         0: Idle?
         1: Firing?
 41: Door (opens upward)
         0: Upward
         1: On side
 42: Slamming doors
         0: Open
         1: Closed
 43: Sword of Damocles
        [Only one state]
 44: Thor's hammer's handle
         0: Stationary in "up" position
         1: Moving down a little and returning
         2: Moving down all the way
         3: Stopped at "down" position
 45: Thor's hammer's block
         0: Stationary
         1: Moving down a little and returning
         2: Moving down all the way
 46: Hanging ball? / Some kind of box?
        [Only one state]
 47: Metal rod? / Powered mining cart
         0: Stationary
         1: Moving
 48: Movable cubical block (pushable)
         0: Stationary
         1: Being pulled?
         2: Being pushed?
 49: Movable cubical block (pushable)
         0: Stationary
         1: Being pulled?
         2: Being pushed?
 50: Movable cubical block (pushable)
         0: Stationary
         1: Being pulled?
         2: Being pushed?
 51: Movable cubical block (pushable)
         0: Stationary
         1: Being pulled?
         2: Being pushed?
 52: Movable tall block
         0: Stationary
         1: Moving forward?
         2: Moving backward?
 53: Pieces of something?
         0: Stationary
         1: Falling
         2: Settling down
 54: Sword of Damocles
        [Only one state]
 55: Above-water switch
         0: Off
         1: On
         [states may be reversed]
 56: Underwater switch
         0: Off
         1: On
         [states may be reversed]
 57: Door
         0: Closed
         1: Open
 58: Door
         0: Closed
         1: Open
 59: Door
         0: Closed
         1: Open
 60: Door
         0: Closed
         1: Open
 61: Door
         0: Closed
         1: Open
 62: Door
         0: Closed
         1: Open
 63: Door
         0: Closed
         1: Open
 64: Door
         0: Closed
         1: Open
 65: Trapdoor (opens downward)
         0: Closed
         1: Open
 66: Trapdoor (opens downward)
         0: Closed
         1: Open
 68: Bridge (flat)
        [Only one state]
 69: Bridge (slope = 1)
        [Only one state]
 70: Bridge (slope = 2)
        [Only one state]
 71: Passport (opening up)
        [Only one state]
 72: Compass
        [Only one state]
 74: Cogs (animated)
         0: Stationary
         1: Turning
 75: Cogs (animated)
         0: Stationary
         1: Turning
 76: Cogs (animated)
         0: Stationary
         1: Turning
 77: Lara in CS / Scion holder in CS
 78: Larson in CS / Natla in CS / Scion holder in CS
 79: Larson's gun in CS / Scion in CS / Natla in CS
 80: Scion in CS
 81: Passport (closed)
        [Only one state]
 82: N-thingy (Playstation memory card?)
        [Only one state]
 83: Save crystal
        [Only one state]
 84: * Pistols
 85: * Shotgun
 86: * Magnums
 87: * Uzis
 88: * Pistol ammo(?)
 89: * Shotgun ammo
 90: * Magnum ammo
 91: * Uzi ammo
 93: * Small medipack
 94: * Large medipack
 95: Sunglasses
        [Only one state]
 96: Cassette player and headphones
        [Only one state]
 97: Direction keys
        [Only one state]
 99: Pistol
        [Only one state]
100: Shotgun
        [Only one state]
101: Magnum
        [Only one state]
102: Uzi
        [Only one state]
103: Pistol ammo(?)
        [Only one state]
104: Shotgun ammo
        [Only one state]
105: Magnum ammo
        [Only one state]
106: Uzi ammo
        [Only one state]
108: Small medipack
        [Only one state]
109: Large medipack
        [Only one state]
110: * Puzzle 1
111: * Puzzle 2
112: * Puzzle 3
113: * Puzzle 4
114: Puzzle 1
        [Only one state]
115: Puzzle 2
        [Only one state]
116: Puzzle 3
        [Only one state]
117: Puzzle 4
        [Only one state]
118: Slot 1 empty
        [Only one state]
119: Slot 2 empty
        [Only one state]
120: Slot 3 empty
        [Only one state]
121: Slot 4 empty
        [Only one state]
122: Slot 1 full
        [Only one state]
123: Slot 2 full
        [Only one state]
124: Slot 3 full
        [Only one state]
125: Slot 4 full
        [Only one state]
126: * Pickup 1
127: Pickup 1
        [Only one state]
128: Lara's hips
        [Only one state]
129: * Key 1
130: * Key 2
131: * Key 3
132: * Key 4
133: Key 1
        [Only one state]
134: Key 2
        [Only one state]
135: Key 3
        [Only one state]
136: Key 4
        [Only one state]
137: Lock 1
        [Only one state]
138: Lock 2
        [Only one state]
139: Lock 3
        [Only one state]
140: Lock 4
        [Only one state]
143: * Scion Piece
146: Complete Scion
        [Only one state]
147: Scion Holder
        [Only one state]
150: Scion Piece
        [Only one state]
151: * Flare(?) / Explosion
153: * Splash
155: * Bubbles
156: * Bubbles
158: * Blood splatter
160: * Flying disk
161: Centaur statue
        [Only one state]
162: Shack suspended from wire rope
         0: Starting position
         1: Dropping after first fuse
         2: Dropping after second fuse
         3: Dropping after third fuse (to ground)
         4: On the ground
163: Mutant egg and holder (normal size)
         0: Starting to hatch
         1: Hatching (is the fragmenting hardcoded?)
164: * Bullet hit
165: * Sparkle
166: Gunflare
        [Only one state]
169: Lara's hips
        [Only one state]
170: Lara's hips
        [Only one state]
172: Mutant bullet
        [Only one state]
173: Mutant grenade
        [Only one state]
176: * Splatter
177: Lara's hips
        [Only one state]
178: * Fire
179: Lara's hips
        [Only one state]
180: Flowing Atlantean lava
        [Only one state]
181: Mutant egg and holder (big)
         0: Starting to hatch
         1: Hatching (is the fragmenting hardcoded?)
182: Motorboat
         1: Stationary (initial)
         2: Moving
         3: Stationary (final)
183: Lara's hips
        [Only one state]
189: Shrinking wedge?
        [Only one state]
190: * Standard symbols
191: * Plant 1
192: * Plant 2
193: * Plant 3
194: * Plant 4
195: * Plant 5
200: * Bag 1
204: * Bag 2
207: Gunflare
        [Only one state]
212: * Rock 1
213: * Rock 2
214: * Rock 3
215: * Bag 3
216: * Pottery 1
217: * Pottery 2
231: * Painted pot
233: * Inca mummy
236: * Pottery 3
237: * Pottery 4
238: * Pottery 5
239: * Pottery 6

TR2 Entity States

Comparing these to those of TR1, it seems rather difficult to map the NPC's, though doors and switches and stuff like that will map just fine.

This contains the states of everything but Lara

Exception: Lara and the boats and snowmobiles

* = sprite sequence; others are movable mesh objects

  0: Lara
  1: Lara pistol animation
  2: Lara's ponytail
  3: Lara shotgun animation
  4: Lara auto-pistol animation
  5: Lara Uzi animation
  6: Lara M16 animation
  7: Lara grenade-launcher animation
  8: Lara harpoon-gun animation
  9: Lara flare animation
 10: Lara's hips
        Lara and the snowmobiles:
         0: Driving
         1: Climbing in from right
         2: Starting the engine
         3: Stopping the engine
         4: Jumping upward
         5: Driving
         6: Climbing in from left
         7: Climbing out to left
         8: Driving
         9: Climbing out to right
        10: Dying?
        11: Dying
        12: Thrown out of snowmobile and dying
 11: Lara's hips
        Lara and the boats:
         0: Entering
         1: Driving (stationary)
         2: Driving (moving)
         3: Jumping out rightward (starboard)
         4: Jumping out leftward (port)
         6: Jumping upward
         8: Dying

        Also has Lara hitting the gong with the hammer in the Ice Palace

 12: Lara's hips / Lara dagger animation

        Lara examining Dagger of Xian pulled from Bartoli dragon's belly

 13: Red snowmobile (can go fast)
        [various states of vibration]
         0:
         1:
         2:
         4: Going slightly upwards
         6:
         7:
         8:
        10: Going off a ledge
        11:
 14: Boat
        [various states of rocking/pitching]
         0:
         1:
         2:
         3:
 15: Doberman
         1: Walking
         2: Running
         3: Standing
         4: Biting
         5: Sitting on all fours
         6: Standing and panting
         7: Biting
         8: Jumping and biting
         9: Jumping and biting
        10: Dying
 16: Masked goon (white mask, jacket)
         1: Walking
         2: Running
         3: Standing and aiming gun
         4: Standing and aiming gun
         5: Standing and shaking head
         6: Standing and aiming gun, bracing self
         7: Firing gun, bracing self
         9: Running while aiming gun
        10: Standing and aiming gun
        11: Firing gun
        12: Dying
        13: Dying
 17: Masked goon (white mask, vest)
         0: Standing (animations recycled)
 18: Masked goon (black mask)
         0: Standing (animations recycled)
 19: Knifethrower
         1: Standing
         2: Walking
         3: Running
         4: Throwing with right hand
         5: Throwing with left hand
         6: Throwing with left hand
         7: Throwing with right hand
         8: Throwing with both hands
         9: Throwing with both hands
        10: Dying
  20: Shotgun goon
         1: Standing, guns up
         2: Standing, guns holstered
         3: Walking, guns up
         4: Running
         5: Aiming right gun
         6: Aiming left gun
         7: Firing right gun
         8: Firing left gun
         9: Aiming both guns
        10: Firing both guns
        11: Dying
 21: Rat
         1: Running
         2: Standing on all fours
         3: Rearing up, biting?
         4: Biting
         5: Rearing up and biting
         6: Dying
 22: Dragon (front)
         1: Walking
         2: Walking, looking leftward
         3: Walking, looking rightward
         4: Rearing up
         5: Breathing fire in reared-up position
         6: Standing
         7: Back to forward position
         8: Walking
         9: Raising left foot
        10: Raising right foot
        11: Dying
 23: Dragon (back)
        [various standing and walking states]
         1:
         2:
         3:
         6:
         7:
         8:
         9:
        10:
        11: Dying
 24: Gondola (Venetian boat)
        [Seems to be static, as if animations were unused]
        [Fragmentation probably hardcoded]
         1:
         2:
         3:
         4:
 25: Shark
         0: Standing still
         1: Swimming
         2: Swimming fast
         3: Biting
         4: Biting
         5: Dying
         6: Shaking victim in mouth
 26: Yellow moray eel
         1: Biting
         2: Wiggling head
         3: Dying
 27: Black moray eel
         1: Biting
         2: Wiggling head
         3: Dying
 28: Barracuda / Whiskered Fish (white, yellow)
         1: Standing still
         2: Swimming
         3: Swimming fast
         4: Biting
         5: Biting
         6: Dying
 29: Scuba diver
         1: Swimming
         2: Treading water
         3: Swimming, wielding harpoon gun
         4: Swimming, wielding harpoon gun
         6: Treading water, wielding harpoon gun
         7: Treading water, firing harpoon gun
         9: Dying
 30: Gun-wielding rig worker (khaki pants)
         1: Walking
         2: Standing
         3: Standing with gun upward
         4: Firing gun
         5: Running
         6: Grabbing gun
         7: Dying
         8: Aiming gun
         9: Crouching and aiming gun
        10: Crouching and firing gun
 31: Gun-wielding rig worker (blue jeans)
         1: Standing while wielding gun
         2: Walking 324
         3: Running
         4: Standing with gun pointed downward
         5: Firing gun
         6: Running while firing gun
         7: Dying
         8: Aiming gun
         9: Running and aiming gun
        10: Crouching and aiming gun
        11: Crouching and firing gun
 32: Stick-wielding goon
         1: Standing
         2: Running
         3: Big sideways hit
         4: Hitting with stick
         5: Standing, holding stick with both hands
         6: Running, ready for big hit with stick
         7: Standing, ready for big hit with stick
         8: Making big hit with stick
         9: Hitting with stick
        10: Running, holding stick with both hands
        11: Dying
        12: Stepping up
        13: Climbing up low ledge
        14: Climbing up ledge
        15: Jumping down from a ledge
 33: Stick-wielding goon (can't climb)
         1: Standing
         2: Running
         3: Big sideways hit
         4: Hitting with stick
         5: Standing, holding stick with both hands
         6: Running, ready for big hit with stick
         7: Standing, ready for big hit with stick
         8: Making big hit with stick
         9: Hitting with stick
        10: Running, holding stick with both hands
        11: Dying
 34: Flamethrower-wielding goon
         1: Standing
         2: Running
         3: Running, holding nozzle horizontal
         4: Standing, pointing nozzle downward
         5: Firing
         6: Firing while walking
         7: Dying
         8: Aiming
         9: Aiming while running
 36: Spider
         1: Standing
         2: Crawling
         3: Crawling
         4: Biting
         5: Jumping
         6: Jumping
         7: Dying
 37: Giant spider
         1: Standing
         2: Crawling
         3: Crawling fast
         4: Biting
         7: Dying
 38: Crow
         1: Flying
         2: Flying in place
         3: Flying
         4: Dying
         5: Dying
         6: Pecking
         7: Pecking
39: Tiger / Snow leopard / White tiger
         0: Dying
         1: Standing
         2: Walking
         3: Leaping
         5: Biting
         6: Biting
         7: Leaping and biting
         8: Leaping and biting
 40: Marco Bartoli
        [Only one state]
 41: Spear-wielding Xian Guard
         1: Holding spears upward
         2: Holding spears horizontal forward-right
         3: Walking while pointing spears forward
         4: Running while pointing spears forward
         5: Picking up spears, pointing them backward
         6: Pointing spears forward
         7: Pointing spears downward and back
         8: Pointing spears forward
         9: Walking, moving right spear forward
        10: Thrusting left spear forward
        11: Walking, moving left spear forward
        12: Thrusting right spear forward
        13: Turning spears rightward
        14: Turning spears leftward
        15: Pulling up spears and pointing them back-downward
        16: Twirling spears over head
        18: Getting up from statue position
        19: Spearing victim and tossing forward
42: Spear-wielding Xian Guard statue
        [Only one state]
        [fragmenting probably hardcoded]
43: Sword-wielding Xian Guard
         1: Standing
         2: Walking
         3: Swinging sword back over head
         4: Swinging sword forward over head
         5: Swinging sword sideways to back
         6: Swinging sword sideways to forward
         7: Holding sword pointed downward
         8: Flying while holding sword
         9: Getting up from statue position
        10: Moving sword back while walking (swing over shoulder / pull back)
        11: Moving sword forward while walking (swing forward / thrust)
44: Sword-wielding Xian Guard statue
        [Only one state]
        [fragmenting probably hardcoded]
45: Yeti
         1: Running
         2: Standing
         3: Walking
         4: Punching
         5: Reaching and swiping downward
         6: Running and punching
         7: Howling
         8: Dying
         9: Thumping chest
        10: Stepping up
        11: Climbing up a short ledge
        12: Climbing up a ledge
        13: Jumping down from a ledge
        14: Holding victim and waving
 46: Bird monster (guards Talion)
         1: Standing
         2: Walking
         3: Looking upward
         4: Swiping downward
         5: Getting ready to punch
         6: Punching
         7: Punching
         8: Howling
         9: Dying
        10: Pulling arms out
        11: Getting hands together in front
 47: Eagle
         1: Flying
         2: Perching?
         3: Gliding
         4: Dying
         5: Dying
         6: Pecking
 48: Mercenary
         1: Standing
         2: Walking
         3: Running
         4: Aiming gun
         5: Firing gun
         6: Aiming gun two-handed
         7: Firing gun two-handed
         8: Firing gun in a sweep
         9: Firing gun in continued sweep
        10: Aiming gun while walking
        11: Aiming gun sideways
        12: Aiming gun while walking
        13: Dying
        14: Firing gun while walking
 49: Mercenary (black ski mask, gray jacket)
         1: Aiming gun while walking
         2: Standing
         3: Walking
         4: Running
         5: Aiming gun
         6: Aiming gun two-handed
         7: Firing gun
         8: Aiming gun two-handed
         9: Firing gun while walking
        10: Firing gun while walking
        11: Dying
        12: Squatting and aiming
        13: Squatting and firing
 50: Mercenary (black ski mask, brown jacket)
        0: Standing (animations recycled)
 51: Black snowmobile (with guns)
         1: Idle
         2: Moving
         3: Turning left
         4: Turning right
         5: Turning left
         6: Turning right
 52: Mercenary snowmobile driver
         1: Driving (idle)
         2: Driving (moving)
         3: Turning left
         4: Turning right
         5: Turning left
         6: Turning right
         7: Dying
 53: Monk with long stick
         1: Standing and wielding stick
         2: Walking
         3: Running
         4: Slicing with stick
         5: Twirling stick and holding out hand
         6: Stabbing forward with stick
         7: Spearing with stick
         8: Twirling stick overhead
         9: Dying
        10: Holding stick out and running
        11: Holding stick and putting out hand
 54: Monk with knife-end stick
         1: Standing and wielding stick
         2: Walking
         3: Running
         4: Slicing with stick
         5: Twirling stick and holding out hand
         6: Stabbing forward with stick
         7: Spearing with stick
         8: Twirling stick to side and overhead
         9: Dying
        10: Holding stick out and running
        11: Holding stick and putting out hand
 55: Collapsible floor
         0: Stationary
         1: Shaking
         2: Falling
         3: Settling down
 57: Loose boards
         0: Stationary
         1: Shaking
         2: Falling
         3: Settling down
 58: Swinging sandbag / spiky ball
        [Only one state]
 59: Spikes / Glass shards
        [Only one state]
 60: Boulder
         0: Stationary
         1: Rolling
 61: Disk (like dart)
        [Only one state]
 62: Wall-mounted disk shooter (like dartgun)
         0: Idle?
         1: Firing?
 63: Drawbridge
         0: Upward
         1: On side
 64: Slamming door
         0: Open
         1: Closed
 65: Elevator
         0: Doors closed
         1: Doors open
 66: Minisub
        [Only one state]
 67: Movable cubical block (pushable)
         0: Stationary
         1: Being pulled?
         2: Being pushed?
 68: Movable cubical block (pushable)
         0: Stationary
         1: Being pulled?
         2: Being pushed?
 69: Movable cubical block (pushable)
         0: Stationary
         1: Being pulled?
         2: Being pushed?
 70: Movable cubical block (pushable)
         0: Stationary
         1: Being pulled?
         2: Being pushed?
 71: Big bowl (Ice Palace)
         0: Horizontal
         1: Tipped
 72: Breakable window (can shoot out)
        [Only one state]
        [fragmenting probably hardcoded]
 73: Breakable window (must jump through)
        [Only one state]
        [fragmenting probably hardcoded]
 76: Airplane propeller
         0: Spinning
         1: Stopped
 77: Power saw
         0: Spinning
         1: Stopped
 78: Overhead pulley hook
        [Only one state]
 79: Sandbag / Ceiling fragments
         0: Stationary
         1: Falling
         2: Settling down
 80: Rolling spindle
         1: Stationary
         2: Rolling
 81: Wall-mounted knife blade
         1: Extended
         2: Pulled back
 82: Statue with knife blade
         1: Pulled back
         2: Extended
 83: Multiple boulders / snowballs
         1: Rolling
         2: Stopped
 84: Detachable icicles
         1: Attached to ceiling
         2: Falling
         3: On ground
 85: Spiky movable wall
        [Only one state]
 86: Bounce pad
         0: Idle
         1: Kicking upwards
 87: Spiky ceiling segment
        [Only one state]
 88: Tibetan bell
         0: Stationary
         1: Swinging
 89: * Boat wake (Venice, Bartoli)
 90: * Snowmobile wake (Tibetan Foothills)
 91: Lara and a snowmobile
        [Only one state]
 92: Wheel knob
         0: Parent door closed
         1: Parent door open
 93: Above-water switch
         0: Off
         1: On
         [states may be reversed]
 94: Underwater propeller
         0: Spinning
         1: Stopped
 95: Air fan
         0: Spinning
         1: Stopped
 96: Swinging box / spiky ball
        [Only one state]
 97: Gun-wielding rig worker / Marco Bartoli (unused?)
 98: Goon at the fancy door holding poison bottle / Gun-wielding rig worker
 99: Lara in cutscene
100: * Frame (for indicator bars)
101: Rolling storage drums
         1: Rolling
         2: Stopped
102: Zipline handle
         1: Moving
         2: Settling down
103: Above-water switch
         0: Off
         1: On
         [states may be reversed]
104: Above-water/underwater switch
         0: Off
         1: On
         [states may be reversed]
105: Underwater switch
         0: Off
         1: On
         [states may be reversed]
106: Door
         0: Closed
         1: Open
107: Door
         0: Closed
         1: Open
108: Door
         0: Closed
         1: Open
109: Door
         0: Closed
         1: Open
110: Door
         0: Closed
         1: Open
111: Door (pulled upward in Temple of Xian)
         0: Closed
         1: Open
112: Door (pulled upward in Temple of Xian)
         0: Closed
         1: Open
113: Door (pulled upward)
        0: Closed
         1: Open
114: Trapdoor (opens downward)
         0: Closed
         1: Open
115: Trapdoor (opens downward)
         0: Closed
         1: Open
116: Trapdoor (opens downward)
         0: Closed
         1: Open
117: Bridge (flat)
        [Only one state]
118: Bridge (slope = 1)
        [Only one state]
119: Bridge (slope = 2)
        [Only one state]
120: Passport (opening up)
        [Only one state]
121: Stopwatch
        [Only one state]
122: Lara and butler picture
        [Only one state]
123: Goon at the fancy door / Monk
124: Airplane cockpit / Marco Bartoli
125: Fancy-door goon's gunflare / Crate lid / Minisub / Bartoli follower
126: Fancy-door goon's gun / Ceiling hook
127: Fancy-door goon's gunflare / Marco Bartoli / Lara's boot (thrown) / Bartoli follower
128: Laptop computer / Fabio / Marco Bartoli / Bartoli follower
129: Crate / Bartoli follower
130: Eros the Goon
133: Passport (closed)
        [Only one state]
134: N-thingy (Playstation memory card?)
        [Only one state]
135: * Pistols
136: * Shotgun
137: * Auto pistols
138: * Uzis
139: * Harpoon gun
140: * M16
141: * Grenade launcher
143: * Shotgun shells
144: * Auto-pistol clips
145: * Uzi clips
146: * Harpoons
147: * M16 clips
148: * Grenades
149: * Small medipack
150: * Large medipack
151: * Flares
152: Flare
        [Only one state]
153: Sunglasses
        [Only one state]
154: Portable CD player
        [Only one state]
155: Direction keys
        [Only one state]
157: Pistol
        [Only one state]
158: Shotgun
        [Only one state]
159: Auto-pistol
        [Only one state]
160: Uzi
        [Only one state]
161: Harpoon gun
        [Only one state]
162: M16
        [Only one state]
163: Grenade launcher
        [Only one state]
164: Pistol ammo(?)
        [Only one state]
165: Shotgun ammo
        [Only one state]
166: Auto-pistol ammo
        [Only one state]
167: Uzi ammo
        [Only one state]
168: Harpoons
        [Only one state]
169: M16 ammo
        [Only one state]
170: Grenades
        [Only one state]
171: Small medipack
        [Only one state]
172: Large medipack
        [Only one state]
173: Flares (opening box)
        [Only one state]
174: * Puzzle 1
175: * Puzzle 2
176: * Puzzle 3 ? [unused]
177: * Puzzle 4
178: Puzzle 1
        [Only one state]
179: Puzzle 2
        [Only one state]
180: Puzzle 3 ? [unused]
        [Only one state]
181: Puzzle 4
        [Only one state]
182: Slot 1 empty
        [Only one state]
183: Slot 2 empty
        [Only one state]
184: Slot 3 empty ? [unused]
        [Only one state]
185: Slot 4 empty
        [Only one state]
186: Slot 1 full
        [Only one state]
187: Slot 2 full
        [Only one state]
188: Slot 3 full ? [unused]
        [Only one state]
189: Slot 4 full
        [Only one state]
190: * Dragon 1
191: * Dragon 2
192: * Dragon 3
193: * Key 1
194: * Key 2
195: * Key 3
196: * Key 4
197: Key 1
        [Only one state]
198: Key 2
        [Only one state]
199: Key 3
        [Only one state]
200: Key 4
        [Only one state]
201: Lock 1
        [Only one state]
202: Lock 2
        [Only one state]
203: Lock 3
        [Only one state]
204: Lock 4
        [Only one state]
205: * Pickup 1
206: * Pickup 2
207: Pickup 1
        [Only one state]
208: Pickup 2
        [Only one state]
209: Dragon explosion effect (expanding netted bubble)
        [Only one state]
210: Dragon explosion effect (expanding netted bubble)
        [Only one state]
211: Dragon explosion effect (expanding solid bubble)
        [Only one state]
212: Lara's hips / Alarm
        [Only one state]
213: Lara's hips
        [Only one state]
214: Tyrannosaur
         1: Standing
         2: Walking
         3: Running
         5: Dying
         6: Bellowing
         7: Biting
         8: Shaking Head and Spitting Out
215: Lara's hips
        [Only one state]
216: Lara's hips
        [Only one state]
217: Lara's hips
        [Only one state]
218: Dragon bones (front)
        [Only one state]
219: Dragon bones (back)
        [Only one state]
220: * Extra Fire (Ice Palace)
222: Aquatic Mine (Venice)
        [Only one state]
223: Menu background (displayed when doing 3D-hardware rendering)
        [Only one state]
224: * Gray disk
225: Gong-hammering animation
        [Only one state]
226: Gong (Ice Palace)
        [Only one state]
227: Detonator box
        [Only one state]
228: Helicopter (Diving Area)
        [Only one state]
229: * Grenade blast
230: * Splash
231: * Bubbles
233: * Blood splatter
234: * Green-white thing (Great Wall)
235: Flare burning?
        [Only one state]
236: * Flash (looks like distant light)
238: * Bullet hit
239: * Sparkles (Floating Islands, Dragon's Lair)
240: Gunflare
        [Only one state]
241: Gunflare (spiky)
        [Only one state]
243: Lara's hips
        [Only one state]
244: Lara's hips
        [Only one state]
245: Rod?
        [Only one state]
246: * Flamethrower (repeat of grenade blast)
247: Pointer?
        [Only one state]
248: Support?
        [Only one state]
249: Rod?
        [Only one state]
250: * Sprayed particles (Diving Area, Barkhang Monastery, Temple of Xian)
252: * Fire
253: Lara's hips
        [Only one state]
254: Skybox
        [Only one state]
255: * Standard symbols
256: Monk
        [Only one state]
257: Lara's hips
        [Only one state]
259: Helicopter (The Great Wall)
        [Only one state]
260: The butler
         1: Walking
         2: Standing
261: * Assault-course numerals and punctuation
262: Lara's hips
        [Only one state]
263: Shotgun
        [Only one state]
264: Lara's hips
        [Only one state]
289: * Cellar artifact 1 (gold mask)
290: * Cellar artifact 2 (rounded statue)
291: * Cellar artifact 3 (flattened statue)

 

These are animation identifications for TR1 and TR2

The format of each one is:

Number#: Identification
        Next Animation Number
        Bones1[] Opcode Identification
        Sounds

TR1 Animations:

Movable 0: Basic Lara

0: Running
        0
        Footstep
1: Walking carefully
        1
        Footstep
2: Sidestep?
        11
        Footstep
3: Sidestep?
        11
        Footstep
4: Run a bit
        0
5: Run a bit
        0
6: Start running
        0
        Footstep
7: Run to walk?
        1
        Footstep
8: Stop running
        11
        Footstep
9: Run half a cycle?
        1
        Footstep
10: Stop running? End a jump?
        11
        Footstep
11: Stationary
        103
12: Sidestep left
        12
        Footstep
13: Sidestep right
        13
        Footstep
14:     Landing on feet?
        15
        Landing on feet
15: Getting up on feet
        11
        Footstep
16: Jump
        17
        [Opcode 2]
        Jump
17: Into the air
        77
18:     Jump
        19
        [Opcode 2]
        Jump
19: Into the air
        77
20: Moving slightly leftward
        21
21: Leftward to forward?
        1
        Footstep
22: Landing
        23
23: Landing
        23
24: Landing, then getting up
        11
        Landing on feet, then htting wall
25: Dying
        25
        Dying with broken bones
26: Jump upwards
        [Opcode 2]
        27
27: Jump upwards
        28
        Jump
28: Jumping upwards
        28
29:     Grabbing?
        [Opcode 1: Grab point]
        96
30: Landing
        23
31:     Landing
        11
        Landing on feet
32: Pulling herself up?
        33
33: Landing
        23
        Landing on feet, then htting wall
34: In the air?
        35
35: In the air?
        35
36: Jumping up?
        23
37: Jumping up?
        23
38: Getting to standstill
        11
        Footstep
39: Getting to standstill
        11
        Footstep
40: Walking backward
        40
        Footstep
41: Starting to walk backward
        40
42: Pulling herself up a ledge
        11
        [Opcode 1: Step point]
        Pulling herself up
43: Starting to run
        6
        [Opcode 1: Step point]
        [Opcode 3]
44: Sidestepping rightward
        44
        Footstep
45: Falling
        23
46: Falling
        0
47: Flipover?
        48
48: Flip-to-standing?
        11
        [Opcode 6: 0]
        Footstep
49: Falling
        23
50: Stepping up
        [Opcode 1: Step point]
        51
        Stepping up?
51: To standing position
        11
        Footstep
52: Starting to run
        6
53: Hitting wall
        11
        Hitting wall
54: Hitting wall
        11
        Hitting wall
55: Stepping up
        0
        Footstep
56: Stepping up
        0
        Footstep
57: Stepping up
        1
        Footstep
58: Stepping down
        1
        Footstep
59: Stepping down
        1
        Footstep
60: Stepping down
        1
        Footstep
61: Stepping down backward
        40
        Footstep
62: Stepping down backward
        40
        Footstep
63: Pulling lever
        11
        [Opcode 3: attached to other]
        Pulling metal lever
64: Pushing lever back
        11
        [Opcode 3: attached to other]
        Metal-lever reset (pushing it back)
65: Sidestep right
        65
        Footstep
66: To standing position
        11
67: Sidestep left
        67
68: To standing position
        11
69: Sidestep right
        69
70: Sliding
        70
        Sliding
71: Recovering from slide?
        72
        Footstep
72: To standing position
        11
        Footstep
73: Starting a standing jump
        91
        Stepping up?
74: Jump?
        [Opcode 2]
        75
75: Backflip
        75
76: Jump
        [Opcode 2]
        77
77: Landing
        77
78: Jump Left
        [Opcode 2]
        79
79: Leftward Roll
        79
80: Jump Right
        [Opcode 2]
        81
81: Rightward Roll
        81
82: Landing on Feet after a Fall
        11
        Landing on feet
83: Falling?
        23
84: Falling?
        23
85: Falling?
        23
86: Swimming
        [Opcode 6: 3, 3]
        86
        Swimming
87: Swimming stationary
        87
88: Pushing something?
        89
89: Jump backwards
        90
        Footstep
90: To standing position
        11
        Footstep
91: Jumping upwards
        [Opcode 2]
        28
92: Running
        0
        Footstep
93: Fall
        93
94: Jump with getting ready to grab
        95
95: Jump with being ready to grab
        95
96: Grabbing a ledge
        96
        Ledge grabbing?
97: Pulling herself up
        102
        [Opcode 1: Step point]
        Pulling up
98: Falling?
        23
99: Landing?
        82
        Landing on feet
100: Jump with being ready to grab
        95
101: Jump with being ready to grab
        95
102: Stationary
        11
103: Stationary and breathing
        103
104: Starting to slide while looking rightward
        105
        Landing on feet
105: Sliding while looking rightward
        105
        Sliding
106: To standing position
        11
        Footstep
107: Swimming
        108
108: Swimming
        108
        [Opcode 6: 3, 3, 3]
109: Swimming
        86
        Swimming
110: Treading water
        110
111: Pulling herself out of the water
        11
        [Opcode 6: 12]
        Surfacing
112: Diving
        86
        [Opcode 6: 3, 3, 3]
        Into water
113: Reverse direction underwater
        86
        Swim and gurgle
114: Surfacing
        110
        Catching breath and a splash
115: Starting to swim
        86
        Gurgle
116: Treading water
        116
        Treading water
117: Treading water
        110
118: Treading water
        116
119: Dive
        86
        [Opcode 6: 3]
        Swimming
120: Ready to push/pull block
        120
121: To standing position from push/pull
        11
122: Pulling block
        11
        [Opcode 1: Final-position offset]
        [Opcode 3: attached to other]
        Pulling block
123: Pushing block
        11
        [Opcode 1: Final-position offset]
        [Opcode 3: attached to other]
        Pushing block
124: Dying underwater
        124
        [Opcode 6: 3, 3, 3, 3]
125: Getting hurt
        125
        Getting hurt
126: Getting hurt
        126
        Getting hurt
126: Getting hurt
        127
        Getting hurt
128: Getting hurt
        0
        Getting hurt
129: Underwater lever pull
        108
        [Opcode 6: 3, 3, 3]
        Underwater lever pull
130: Picking up underwater
        108
        [Opcode 6: 3, 3]
131: Pulling out and using key
        11
        [Opcode 3: attached to other]
        Inserting key/card
132: Dying underwater
        132
        [Opcode 6: 3, 3, 3]
133: Dying
        133
        Killed by flames/lava
134: Inserting something
        11
        [Opcode 3: attached to other]
        Inserting chip
135: Picking something up
        11
        [Opcode 3: attached to other]
136: Leftward on grabbed ledge
        136
        Something clicking
137: Rightward on grabbed ledge
        137
        Something clicking
138: Dying
        138
        Dying
139: Dying
        139
        Getting hurt
140: Starting to tread water
        141
141: Treading water backward
        141
        Treading water
142: Treading water
        110
143: Treading water leftward
        143
        Treading water
144: Treading water rightward
        144
        Treading water
145: Dying
        145
        Dying and hitting ground
146: Starting roll
        147
147: Finishing roll
        [Opcode 6: 0]
        148
148: Standing up after roll
        11
        Roll over
149: Dying
        149
        Killed by spikes
150: Ledge grab
        96
        Ledge grab?
151: Roll over
        11
        Roll over
152: Swimming
        87
        Into water
153: Dive
        153
154: Swimming
        87
        Into water
155: Dying
        155
        Dying with broken bones
156: Starting dive
        158
157: Starting dive
        158
158: Swan dive
        158
159: Handstand pull-up
        102
        [Opcode 1: Step point]
        Pulling up?

Movable 1: Pistol Animations

160: Aim pistols
        160
161: Holster pistols
        160
162: Pull out pistols
        160
163: Aim pistols
        163

Movable 2: Shotgun Animations

164: Aim shotgun
        164
165: Put shotgun back, grab shotgun
        165
166: Put shotgun back, grab shotgun
        164
167: Put shotgun to hips
        164
168: Wield shotgun
        164

Movable 3: AutoPistol Animations

169: Aim autopistols
        169

Movable 4: Uzi Animations

170: Aim Uzis [has angry head]
        170

TR2 Animations:

Movable 0: Basic Lara

0: Running
        0
        {footstep / walk in shallow water}
1: Walking carefully
        1
        {footstep / treading water}
2: Sidestep?
        11
        {footstep / walk in shallow water}
3: Sidestep?
        11
        {footstep / walk in shallow water}
4: Run a bit
        0
5: Run a bit
        0
6: Start running
        0
        {footstep / walk in shallow water}
7: Run to walk?
        1
        {footstep / walk in shallow water}
8: Stop running
        11
        {footstep / walk in shallow water}
9: Run half a cycle?
        1
        {footstep / walk in shallow water}
10: Stop running? End a jump?
        11
        {footstep / walk in shallow water}
11: Stationary
        103
12: Sidestep left
        12
        {footstep / treading water}
13: Sidestep right
        13
        {footstep / treading water}
14:     Landing on feet?
        15
        {landing on feet / into water}
15: Getting up on feet
        11
        {Footstep / {}}
16: Jump
        17
        [Opcode 2]
        Jump {footstep / walk in shallow water}
17: Into the air
        77
18:     Jump
        19
        [Opcode 2]
        Jump {footstep / walk in shallow water}
19: Into the air
        77
20: Moving slightly leftward
        21
21: Leftward to forward?
        1
        {footstep / treading water}
22: Landing
        23
23: Landing
        23
24: Landing, then getting up
        11
        {hitting wall, falling / walk in water, into water}
25: Dying
        25
        {dying with broken bones / into water}
26: Jump upwards
        27
        [Opcode 2]
        {{} / walk in shallow water}
27: Jump upwards
        28
        Jump
28: Jumping upwards
        28
29:     Grabbing?
        [Opcode 1: Grab point]
        96
30: Landing
        23
31:     Landing
        11
        {landing on feet / walk in shallow water}
32: Pulling herself up?
        33
33: Landing
        23
        Landing on feet, hitting wall
34: In the air?
        35
35: In the air?
        35
36: Jumping up?
        23
37: Jumping up?
        23
38: Getting to standstill
        11
        {footstep / walk in shallow water}
39: Getting to standstill
        11
        {footstep / walk in shallow water}
40: Walking backward
        40
        {footstep / treading water}
41: Starting to walk backward
        40
42: Pulling herself up a ledge
        11
        [Opcode 1: Step point]
        Pulling up {{} / surfacing}
43: Starting to run
        6
        [Opcode 1: Step point]
        [Opcode 3]
44: Sidestepping rightward
        44
        {footstep / trading water}
45: Falling
        23
46: Falling
        0
47: Flipover?
        48
        {} / Into water
48: Flip-to-standing?
        11
        [Opcode 6: 0]
        {footstep / walk in shallow water}
49: Falling
        23
50: Stepping up
        [Opcode 1: Step point]
        51
        Pulling up {{} / wade in shallow water}
51: To standing position
        11
        Footstep
52: Starting to run
        6
53: Hitting wall
        11
        Hitting wall
54: Hitting wall
        11
        Hitting wall
55: Stepping up
        0
        Footstep {{} / walk in shallow water}
56: Stepping up
        0
        Footstep {{} / walk in shallow water}
57: Stepping up
        1
        Footstep {{} / treading water}
58: Stepping down
        1
        Footstep {{} / treading water}
59: Stepping down
        1
        Footstep {{} / walk in shallow water}
60: Stepping down
        1
        Footstep {{} / walk in shallow water}
61: Stepping down backward
        40
        Footstep {{} / walk in shallow water}
62: Stepping down backward
        40
        Footstep {{} / walk in shallow water}
63: Pulling lever
        11
        [Opcode 3: attached to other]
        Pulling metal lever {{} / treading water}
64: Pushing lever back
        11
        [Opcode 3: attached to other]
        Metal-lever reset (pushing it back) {{} / treading water}
65: Sidestep left
        65
        Footstep {{} / treading water}
66: To standing position
        11
67: Sidestep right
        67
        Footstep {{} / treading water}
68: To standing position
        11
69: Step forward
        69
        Footstep {{} / treading water}
70: Sliding
        70
        Sliding
71: Recovering from slide?
        72
        Footstep {{} / walk in shallow water}
72: To standing position
        11
        Footstep
73: Starting a standing jump
        91
        Jump {{} / treading water}
74: Jump?
        [Opcode 2]
        {{} / surfacing}
75: Backflip
        75
76: Jump
        [Opcode 2]
        {{} / surfacing}
77: Landing
        77
78: Jump Left
        [Opcode 2]
        79
        {{} / surfacing}
79: Leftward Roll
        79
80: Jump Right
        [Opcode 2]
        81
        {{} / surfacing}
81: Rightward Roll
        81
82: Landing on Feet after a Fall
        11
        Landing on feet {{} / walk shallow, into water}
83: Falling?
        23
84: Falling?
        23
85: Falling?
        23
86: Swimming
        [Opcode 6: 3, 3]
        Swimming
87: Swimming stationary
        87
88: Pushing something?
        89
89: Jump backwards
        90
        Footstep {{} / walk in shallow water}
90: To standing position
        11
        Footstep {{} / treading water}
91: Jumping upwards
        [Opcode 2]
        28
        {{} / surfacing}
92: Running
        0
        Footstep {{} / walk in shallow water}
93: Fall
        93
94: Jump with getting ready to grab
        95
95: Jump with being ready to grab
        95
96: Grabbing a ledge
        96
        Ledge grab, pull up
97: Pulling herself up
        102
        [Opcode 1: Step point]
        Pulling up
98: Falling?
        23
99: Landing?
        82
        Landing on feet
100: Jump with being ready to grab
        95
101: Jump with being ready to grab
        95
102: Stationary
        11
103: Stationary and breathing
        103
104: Starting to slide while looking rightward
        105
        Landing on feet
105: Sliding while looking rightward
        105
        Sliding
106: To standing position
        11
        Footstep {{} / walk in shallow water}
107: Swimming
        108
108: Swimming
        108
        [Opcode 6: 3, 3, 3]
109: Swimming
        86
        Swimming
110: Treading water
        110
111: Pulling herself out of the water
        11
        [Opcode 6: 12]
        Surfacing
112: Diving
        86
        [Opcode 6: 3, 3, 3]
        Into water
113: Reverse direction underwater
        86
        Swimming, gurgle
114: Surfacing
        110
        Catching breath, surfacing
115: Starting to swim
        86
        Gurgle
116: Treading water
        116
        Treading water
117: Treading water
        110
118: Treading water
        116
119: Dive
        86
        [Opcode 6: 3, 3, 3]
        Swimming
120: Ready to push/pull block
        120
121: To standing position from push/pull
        11
122: Pulling block
        11
        [Opcode 1: Final-position offset]
        [Opcode 3: attached to other]
        Pulling block
123: Pushing block
        11
        [Opcode 1: Final-position offset]
        [Opcode 3: attached to other]
        Pushing block
124: Dying underwater
        124
        [Opcode 6: 3, 3, 3, 3]
125: Getting hurt
        125
        Getting hurt
126: Getting hurt
        126
        Getting hurt
126: Getting hurt
        127
        Getting hurt
128: Getting hurt
        0
        Getting hurt
129: Underwater lever pull
        108
        [Opcode 6: 3, 3, 3]
        Underwater lever pull, then swimming
130: Picking up underwater
        108
        [Opcode 6: 3, 3]
131: Pulling out and using key
        11
        [Opcode 3: attached to other]
        Inserting key/card {{} / treading water}
132: Dying underwater
        132
        [Opcode 6: 3, 3, 3]
133: Dying
        133
        Killed by flames/lava {{} / into water}
134: Inserting something
        11
        [Opcode 3: attached to other]
        Inserting chip
135: Picking something up
        11
        [Opcode 3: attached to other]
        Picked up something
136: Leftward on grabbed ledge
        136
        Something clicking
137: Rightward on grabbed ledge
        137
        Something clicking
138: Dying
        138
        Dying {{} / into water}
139: Dying
        139
        Getting hurt, hitting wall {{} / into water}
140: Starting to tread water
        141
141: Treading water backward
        141
        Treading water
142: Treading water
        110
143: Treading water leftward
        143
        Treading water
144: Treading water rightward
        144
        Treading water
145: Dying
        145
145: Dying, hitting ground {{} / into water}
146: Starting roll
        147
147: Finishing roll
        [Opcode 6: 0]
        {roll over / into water}
148: Standing up after roll
        11
149: Dying
        149
        Killed by spikes
150: Ledge grab
        96
        Ledge grab
151: Roll over
        11
        Hit the ground and roll {{} / into water}
152: Swimming
        87
        Into water
153: Dive
        153
154: Swimming
        87
        Into water
155: Dying
        155
        Dying with broken bones {{} / into water}
156: Starting dive
        158
157: Starting dive
        158
158: Swan dive
        158
159: Handstand pull-up
        102
        [Opcode 1: Step point]
        Pulling up [attachment point]
160: Starting to climb upward
        164
        [Opcode 1: Grab point]
        Pulling up, clicks, {{} / wade in shallow water}
161: Climbing upward
        161
        [Opcode 1: Grab point]
        Pulling up? {{} / clicks}
162: Stop climbing upward
        164
        [Opcode 1: Grab point]
        Click
163: Stop climbing upward
        164
        [Opcode 1: Grab point]
        Click
164: Hold on while climbing
        164
165: Starting to climb upward
        161
        Click
166: Stop climbing downward
        164
        Click
167: Stop climbing downward
        164
        Click
168: Climb downward
        168
        [Opcode 1: Grab point]
        Click
169: Climb downward
        168
        [Opcode 1: Grab point]
        Click
170: Climb rightward
        170
        Click
171: Climb leftward
        171
        Click
172: Hanging on to ledge
        173
        [Opcode 1: Grab point]
173: Climbing up while holding ledge
        164
174: Climbing onto ledge
        102
        [Opcode 1:]
        Pulling up [attachment point, opcode 3]
175: To standing position
        11
176: Wading
        177
177: Wading
        177
        Wade in shallow water
178: Wading
        177
        Into water
179: Starting to wade
        177
180: Starting to run?
        0
181: Starting to run?
        0
182: Starting to jump backwards from grab
        183
        [Opcode 2]
183: Jumping backwards
        75
        [Opcode 1: Grab point]
184: To standing position
        11
185: To standing position
        11
186:
        177
187: Climb upward and stop
        96
        [Opcode 1: Grab point]
        Click
188: Climb downward and stop
        96
        [Opcode 1: Grab point]
        Click
189: Throwing flare?
        189
190: Running uphill
        177
        Into water
191: Pulling upward
        11
        [Opcode 3]
        Into water
192: Getting onto terra firma
        11
        Into water
193: Getting onto terra firma
        11
        Into water
194: Climb down and grab
        96
        [Opcode 1: Grab point]
        Click
195: Pressing two buttons?
        11
        [Opcode 3: attached to other]
        Lever pull
196: Pressing two buttons?
        11
        [Opcode 3: attached to other]
        Lever pull
197: Pressing button
        11
        [Opcode 3: attached to other]
        Pressing button
198: Swimming
        108
199: Swimming
        108
200: Swimming
        108
201: Climb right and drop
        96
        [Opcode 1: Grab point]
202: Climb left and drop
        96
        [Opcode 1: Grab point]
203: Swimming flipover?
        205
        Swimming
204: Pick up a flare?
        11
205: Swimming?
        108
206: Grabbing a flare while swimming?
        108
207: Half-flipover
        209
        [Opcode 6: 0]
208: Flipover to dive
        153
209: Flipover?
        75
210: Flipover
        211
        [Opcode 6: 0]
211: Landing after flip
        75
212: Flipover
        213
        [Opcode 6: 0]
213: Landing after flip
        77
214: Kicking
        11
215: Grabbing zipline handle
        [Opcode 1: Grab point]
        Zipline handle grab
216: Holding onto zipline?
        216
217: Releasing zipline handle?
        [Opcode 1: Grab point]
        [Opcode 3]
        77

Movable 1: Pistol Animations

218: Aim pistols
        218
219: Holster pistols
        218
220: Pull out pistols
        218
221: Aim pistols
        221

Movable 2: Ponytail

[All animations hardcoded as game physics]

Movable 3: Shotgun Animations

222: Aim shotgun
        224
223: Put shotgun back, grab shotgun
        222
        Holstering guns
224: Put shotgun back, grab shotgun
        224
        Firing shotgun, then cocking it
225: Put shotgun to hips
        225
        [Opcode 4]
        Holstering guns
226: Wield shotgun
        222

Movable 4: AutoPistol Animations

227: Aim autopistols
        227

Movable 5: Uzi Animations

228: Aim Uzis [has angry head]
        228

Movable 6: M16 Animations

229: M16 on back, aiming another M16
        231
230: Put M16 back, grab M16
        229
        Holstering guns
231: Fire M16
        231
232: Put M16 back, grab M16
        232
        [Opcode 4]
        Holstering guns
233: Turn M16 away
        229
234: Aim M16
        236
235: Turn M16 away
        234
236: Aim and fire M16
        236

Movable 7: Grenade-launcher animations

237: Put grenade launcher away, aim GL
        238
        Holstering guns
238: Aim grenade launcher
        240
239: Get grenade for launcher
        240
        Grenade settling, entering
240: Fire grenade launcher
        239
        Grenade-launcher firing
241: Turning grenade launcher away
        238
242: Put grenade launcher away, then wield it
        242
        [Opcode 4]
        Holstering guns

Movable 8: Harpoon-gun animations

243: Harpoon gun on back; aiming another HG
        245
244: Put harpoon gun back, grab HG
        243
        Holstering guns
245: Fire harpoon gun
        245
        Harpoon ricochet
246: Put harpoon gun back; grab HG
        243
        [Opcode 4]
        Holstering guns
247: Turn harpoon gun away
        243
248: Reload harpoon gun
        243
        {harpoon reload / underwater harpoon reload}
249: Pointing harpoon gun forward
        251
250: Turning harpoon gun away from forward
        249
251: Fire harpoon gun
        251
        Fire harpoon
252: Put harpoon gun back; grab HG
        252
        [Opcode 4]
253: Put harpoon gun back; grab HG
        253
        [Opcode 4]

Movable 9: Flare animations

254: Holding flare
        254
255: Pulling flare out?
        255
256: Pulling flare out?
        257
257: Lighting flare?
        254
258: Lighting flare?
        254

Movable 10:

259: Standing
        259
260: Being tossed about (Lara getting killed by tyrannosaur?)
        260

TR2 Sound IDs

The first number is the sound's index in "SoundMap"; TR2 appears to be completely consistent here.

The second number is the sound's index in the file MAIN.SFX

A short description follows, and if the sound is a member of a set, then a "--" and then how many are in that set. Thus, Lara's footsteps are a set of 4 sounds.
 

0000 -- 0000 -- Footstep -- 4
0001 -- 0004 -- Lara grunt
0002 -- 0005 -- Lara "no"
0003 -- 0006 -- Lara sliding
0004 -- 0007 -- Lara landing on feet
0005 -- 0008 -- Lara grunt (pulling up)
0006 -- 0009 -- Lara unholstering pistols/magnums/UZIs
0007 -- 0010 -- Lara holstering pistols/magnums/UZIs
0008 -- 0011 -- Lara firing pistols
0009 -- 0012 -- Lara cocking shotgun/pistol
0010 -- 0013 -- Bullet ricochet -- 2
0011 -- 0015 -- Lara lighting flare
0012 -- 0016 -- Flare burning
0013 -- ----
0014 -- ----
0015 -- 0017 -- Harpoon ricochet
0016 -- 0018 -- Harpoon reload
0017 -- 0019 -- Walk in shallow water -- 4
0018 -- 0023 -- Wade in shallow water -- 2
0019 -- ----
0020 -- 0025 -- Lara treading water
0021 -- 0026 -- Lara firing magnums
0022 -- 0027 -- Harpoon reload (underwater?)
0023 -- 0028 -- Fire harpoon (underwater)
0024 -- 0029 -- Massive crash
0025 -- 0030 -- Lara pressing button
0026 -- 0031 -- Lara moan (pulling up)
0027 -- 0032 -- Lara grunt (hitting wall) -- 2
0028 -- 0034 -- Click (?) -- 2
0029 -- 0036 -- Lara grunt (jumping)
0030 -- 0037 -- Lara scream (falling)
0031 -- 0038 -- Lara getting hurt -- 2
0032 -- 0040 -- Lara roll
0033 -- 0041 -- Splash (Lara into water)
0034 -- 0042 -- Splash (Lara surfacing)
0035 -- 0043 -- Switch (Lara underwater)
0036 -- 0044 -- Lara catching breath
0037 -- 0045 -- Underwater gurgle
0038 -- 0046 -- Lara pulling metal lever
0039 -- 0047 -- Lara inserting key/card
0040 -- 0048 -- Lara inserting chip/pryr-whl/scroll/gem/etc.
0041 -- 0049 -- Lara dying 1
0042 -- 0050 -- Lara dying 2
0043 -- 0051 -- Lara firing Uzis
0044 -- 0052 -- Gunshot echo?
0045 -- 0053 -- Lara firing shotgun
0046 -- 0054 -- Lara grunt (starting to push block)
0047 -- 0055 -- Lara grunt (pushing block) -- 3
0048 -- 0058 -- Click (?)
0049 -- 0059 -- Something hitting Lara?
0050 -- 0060 -- Bullet hitting Lara?
0051 -- 0061 -- Lara "heh!" (pulling up?)
0052 -- 0062 -- Lara treading water
0053 -- 0063 -- Lara's bones breaking (dying)
0054 -- 0064 -- Ledge grab by Lara?
0055 -- 0065 -- Lara "oomph!" (hitting wall after grabbing ledge)
0056 -- 0066 -- Footstep/ledge shimmy by Lara?
0057 -- 0067 -- Metal-lever reset
0058 -- 0068 -- Glass breaking
0059 -- 0069 -- Waterfall and gurgle
0060 -- 0060 -- Underwater ambience
0061 -- 0071 -- Underwater level pull
0062 -- 0072 -- Lara "aha!" (picked up something)
0063 -- 0073 -- Block sliding
0064 -- 0074 -- Door opening
0065 -- 0075 -- Something swinging
0066 -- 0076 -- Brittle ground
0067 -- 0077 -- Brittle ground breaking away/falling
0068 -- 0078 -- Brittle ground hitting solid ground
0069 -- 0079 -- Enemy footstep -- 3
0070 -- 0082 -- Enemy grunt (climbing up something)
0071 -- 0083 -- Enemy hitting Lara 1
0072 -- 0084 -- Enemy hitting Lara 2
0073 -- 0085 -- Enemy groan (dying)
0074 -- 0086 -- Enemy growl
0075 -- 0087 -- Enemy grunt (climbing up something?)
0076 -- 0088 -- Enemy grunt (climbing up something?)
0077 -- 0089 -- ?
0078 -- 0090 -- Lara firing M-16
0079 -- 0091 -- Waterfall
0080 -- 0092 -- Sword statue (drop)
0081 -- 0093 -- Sword statue (lift)
0082 -- 0094 -- Metal gate open
0083 -- 0095 -- Metal gate close
0084 -- 0096 -- Pop?
0085 -- 0097 -- Enemy body hitting ground (dying) -- 3
0086 -- 0100 -- Dog bark 1
0087 -- 0101 -- Footstep? -- 3
0088 -- 0104 -- Dog bark 2
0089 -- 0105 -- Dog yelp (dying) -- 3
0090 -- 0108 -- Dog pant
0091 -- 0109 -- Footstep? -- 3
0092 -- 0112 -- Leopard growl 1
0093 -- 0113 -- Leopard snarl
0094 -- 0114 -- Leopard growl 2
0095 -- 0115 -- Leopard growl-twitch (dying)
0096 -- 0116 -- Leopard growl 3
0097 -- 0117 -- Rat squeak -- 2
0098 -- 0119 -- Rat squeal (dying)
0099 -- 0120 -- Tiger growl 1
0100 -- 0121 -- Tiger growl 2
0101 -- 0122 -- Tiger growl 3
0102 -- 0123 -- Tiger dying
0103 -- 0124 -- Tiger growl 4
0104 -- 0125 -- Echo?
0105 -- 0126 -- Explosion -- 2
0106 -- 0128 -- Growl?
0107 -- 0129 -- Footstep?
0108 -- 0130 -- Menu-option movement
0109 -- 0131 -- Menu option: Lara's home
0110 -- ----
0111 -- 0132 -- Menu/menu-option popup
0112 -- 0133 -- Menu-option escape
0113 -- 0134 -- Menu-option select?
0114 -- 0135 -- Menu-option select
0115 -- 0136 -- Menu game-page turn
0116 -- 0137 -- Lara sigh ("The-e-ere!") from recharge
0117 -- 0138 -- Enemy footstep (clicking) -- 4
0118 -- 0142 -- Enemy firing gun with silencer -- 2
0119 -- 0144 -- Enemy "ah!" (dying)
0120 -- 0145 -- Enemy "oo!" (dying)
0121 -- 0146 -- Enemy punch?
0122 -- 0147 -- Spider moving
0123 -- 0148 -- Grenade launcher load (grenade entering)
0124 -- 0149 -- Grenade launcher load (grenade settling)
0125 -- 0150 -- Fire grenade launcher
0126 -- 0151 -- Spider biting Lara?
0127 -- 0152 -- Spiked metal door slide
0128 -- 0153 -- Spiked metal door close
0129 -- 0154 -- Eagle squawk
0130 -- 0155 -- Eagle-wing flap
0131 -- 0156 -- Eagle dying squawk
0132 -- 0157 -- Crow "grok!"
0133 -- 0158 -- Crow-wing flap
0134 -- 0159 -- Crow "grak!"
0135 -- 0160 -- Crunch?
0136 -- 0161 -- Enemy gun cock?
0137 -- 0162 -- Enemy gunshot?
0138 -- 0163 -- ?
0139 -- 0164 -- ?
0140 -- 0165 -- Heavy breathing (?)
0141 -- 0166 -- Enemy chuckling (after killing Lara)
0142 -- 0167 -- Monk "poy-yaw!"
0143 -- 0168 -- Monk "awu!" (dying?)
0144 -- ----
0145 -- 0169 -- Lara "oi-ah!" (killed by spikes)
0146 -- 0170 -- Lara groan (killed by flames/lava)
0147 -- 0171 -- Boulder(s)/oildrum(s)/snowballs/etc. rolling
0148 -- 0172 -- Sandbag snapping
0149 -- 0173 -- Sandbag/? hitting ground
0150 -- 0174 -- Burning
0151 -- ----
0152 -- 0175 -- Snowmobile start
0153 -- 0176 -- Snowmobile idle
0154 -- 0177 -- Snowmobile accelerate
0155 -- 0178 -- Snowmobile (high engine RPM)
0156 -- 0179 -- Snowmobile shut off
0157 -- 0180 -- Enemy gunshot
0158 -- 0181 -- Enemy groan (dying)
0159 -- 0182 -- Enemy heavy breathing
0160 -- 0183 -- Click?
0161 -- 0184 -- Floor trapdoor open
0162 -- 0185 -- Floor trapdoor close
0163 -- 0186 -- Yeti growl -- 2
0164 -- 0188 -- Yeti chest beat
0165 -- 0189 -- Yeti ?
0166 -- 0190 -- Yeti grunt and chest beat
0167 -- 0191 -- Yeti scream
0168 -- 0192 -- Yeti scream (dying)
0169 -- 0193 -- Yeti growl 1
0170 -- 0194 -- Yeti growl 2
0171 -- 0195 -- Yeti grunt
0172 -- 0196 -- Yeti growl 3
0173 -- 0197 -- Yeti footstep -- 2
0174 -- 0199 -- Enemy heavy breathing
0175 -- 0200 -- Enemy flamethrower flame
0176 -- 0201 -- Enemy flamethrower reset?
0177 -- 0202 -- Enemy flamethrower cycle?
0178 -- 0203 -- Enemy groan (dying?)
0179 -- 0204 -- Enemy flamethrower pack echo (dying)
0180 -- 0205 -- Enemy belt(?) jingle
0181 -- 0206 -- Wrench "ching" (enemy)
0182 -- 0207 -- Footstep?
0183 -- 0208 -- Footstep/Lara hit?
0184 -- 0209 -- Enemy cocking shotgun
0185 -- ----
0186 -- 0210 -- Underwater?
0187 -- ----
0188 -- 0211 -- Scuba-diver airflow
0189 -- ----
0190 -- 0212 -- Pulley crane-block movement
0191 -- 0213 -- Curtain open/close
0192 -- 0214 -- enemy grunt (scuba; dying?)
0193 -- 0215 -- Underwater?
0194 -- 0216 -- Boat start
0195 -- 0217 -- Boat idle
0196 -- 0218 -- Boat accelerate
0197 -- 0219 -- Boat (high engine RPM)
0198 -- 0220 -- Boat shut off
0199 -- 0221 -- Boat (engine hit)
0200 -- 0222 -- Boat (body hit)
0201 -- 0223 -- Clatter 1
0202 -- 0224 -- Clatter 2
0203 -- 0225 -- Clatter 3
0204 -- 0226 -- Door slide
0205 -- 0227 -- Lara flesh wound -- 2
0206 -- 0229 -- saw (high RPM)
0207 -- 0230 -- saw switched off
0208 -- 0231 -- Bell chime
0209 -- 0232 -- ? creaking/hitting something
0210 -- 0233 -- ? swinging
0211 -- 0234 -- ? breaking?
0212 -- 0235 -- Pulley movement
0213 -- 0236 -- Airplane engine idle
0214 -- ----
0215 -- 0237 -- Underwater fan
0216 -- ----
0217 -- 0238 -- Vent fan
0218 -- 0239 -- Rope swing
0219 -- 0240 -- Jump pad 1
0220 -- 0241 -- Jump pad 2
0221 -- 0242 -- Something breaking?
0222 -- 0243 -- ball/rock/snowballs/etc rolling
0223 -- 0244 -- ball/rock/snowballs/etc settling
0224 -- 0245 -- ?
0225 -- 0246 -- Crash?
0226 -- 0247 -- Crash?
0227 -- 0248 -- Something rolling
0228 -- 0249 -- Something hitting wall/settling
0229 -- 0250 -- Blade slice-hit
0230 -- 0251 -- Blade "ching"
0231 -- 0252 -- Rolling spike-wheel
0232 -- 0253 -- Kill of something?
0233 -- 0254 -- blade cutting into Lara?
0234 -- 0255 -- Rotating-handle loosen
0235 -- 0256 -- Rotating-handle turn
0236 -- 0257 -- Rotating-handle door-latch open
0237 -- 0258 -- Rotating-handle door creak and latch
0238 -- 0259 -- Monk? footstep -- 4
0239 -- 0263 -- Monk sword swing (single)
0240 -- 0264 -- Monk sword swing (multi)
0241 -- 0265 -- Monk shout 1 -- 3
0242 -- 0268 -- Monk shout 2 -- 3
0243 -- 0271 -- Monk dying? -- 3
0244 -- 0274 -- Monk hurt? -- 3
0245 -- 0277 -- Crunch? -- 2
0246 -- 0279 -- Enemy, "haye"
0247 -- 0280 -- Splash (surfacing)
0248 -- 0281 -- Waterfall
0249 -- 0282 -- Footstep in snow -- 3
0250 -- 0285 -- Gunshot?
0251 -- 0286 -- Enemy gunshot
0252 -- 0287 -- Enemy "ahaga-hoog-uh!" (dying)
0253 -- 0288 -- Enemy grunt (dying?)
0254 -- 0289 -- Shooting-circle blade
0255 -- 0290 -- Footstep? -- 4
0256 -- 0294 -- Monk "oye!"
0257 -- 0295 -- Monk "aweh!"
0258 -- 0296 -- Shooting circle blade hit
0259 -- 0297 -- Warrior footstep
0260 -- 0298 -- Monk blade swing? -- 3
0261 -- 0301 -- Monk? blade swing
0262 -- 0302 -- Warrior growl -- 2
0263 -- 0304 -- Knifethrower hiccup
0264 -- 0305 -- Warrior burp, "wuuhh!"? -- 3
0265 -- 0308 -- Warrior growl-burp?
0266 -- ----
0267 -- 0309 -- Warrior awaken
0268 -- 0310 -- Warrior growl-burp?
0269 -- 0311 -- Lever pull
0270 -- ----
0271 -- ----
0272 -- ----
0273 -- ----
0274 -- ----
0275 -- ----
0276 -- ----
0277 -- ----
0278 -- 0312 -- Chain pulley
0279 -- 0313 -- Lara zipline handle grab
0280 -- 0314 -- Lara zipline slide
0281 -- 0315 -- Lara zipline handle hit
0282 -- 0316 -- Body slump?
0283 -- 0317 -- ? body crunch
0284 -- 0318 -- ?
0285 -- 0319 -- Crunch?
0286 -- 0320 -- Sliding door open
0287 -- 0321 -- Sliding door open
0288 -- 0322 -- Water something
0289 -- 0323 -- ?
0290 -- 0324 -- ?
0291 -- 0325 -- Talion guardian scream
0292 -- 0326 -- ? gasp, growl -- 3
0293 -- 0329 -- Talion guardian hoarse breathing
0294 -- 0330 -- Talion guardian footstep
0295 -- 0331 -- Talion guardian scream (dying)
0296 -- 0332 -- Large spider
0297 -- 0333 -- Helicopter
0298 -- 0334 -- Dragon footstep
0299 -- 0335 -- Dragon growl 1
0300 -- 0336 -- Dragon growl 2
0301 -- 0337 -- Dragon body fall
0302 -- 0338 -- Dragon dying breath
0303 -- 0339 -- Dragon growl 3
0304 -- 0340 -- Dragon grunt
0305 -- 0341 -- Dragon fire-breathing
0306 -- 0342 -- Dragon leg lift
0307 -- 0343 -- Dragon leg hit
0308 -- 0344 -- Warrior blade swing -- 2
0309 -- 0346 -- Warrior blade swing (fast)
0310 -- ----
0311 -- 0347 -- Warrior breath?
0312 -- 0348 -- Warrior hover
0313 -- 0349 -- Warrior landing
0314 -- 0350 -- Warrior? blade hit
0315 -- 0351 -- Warrior? blade slice -- 2
0316 -- 0353 -- Birds chirping -- 2
0317 -- 0355 -- ? crunch
0318 -- 0356 -- ? crunch -- 3
0319 -- 0359 -- Door creak and close
0320 -- 0360 -- ? breaking
0321 -- 0361 -- Large spider snarl
0322 -- 0362 -- Large spider footstep -- 4
0323 -- 0366 -- Large spider snarl (dying)
0324 -- 0367 -- Dragon growl
0325 -- 0368 -- Dragon/T-Rex footstep
0326 -- 0369 -- Dragon/T-Rex growl 1
0327 -- 0370 -- Dragon/T-Rex growl 2
0328 -- ----
0329 -- 0371 -- Water drip -- 3
0330 -- 0374 -- Stage-backdrop move
0331 -- 0375 -- Stone door slide
0332 -- 0376 -- Platform alarm (Star-Trek-like)
0333 -- 0377 -- Lara's grandfather clock tick
0334 -- 0378 -- Lara's house front door chime
0335 -- 0379 -- Lara's house alarm
0336 -- 0380 -- ? Boat racing
0337 -- 0381 -- ? Water
0338 -- 0382 -- ?
0339 -- 0383 -- ?
0340 -- 0384 -- ?
0341 -- 0385 -- ?
0342 -- 0386 -- ?
0343 -- 0387 -- hit?
0344 -- 0388 -- Butler sounds 1 -- 5
0345 -- 0393 -- Butler sounds 2 -- 4
0346 -- 0397 -- Butler sounds 3 -- 2
0347 -- 0399 -- Butler cup clatter -- 2
0348 -- 0401 -- Brittle ground breaking
0349 -- 0402 -- Spider explode (dying)/Lara bullet hit?
0350 -- 0403 -- Shark bite
0351 -- 0404 -- Lava
0352 -- 0405 -- Loud hit?
0353 -- 0406 -- Unwelcome guests at Lara's home
0354 -- 0407 -- Zipper?