version 1.9 | | version 1.10 |
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| | |
# without including all the extra debug asserts/etc | | # without including all the extra debug asserts/etc |
#DEBUGABLE = 1 | | #DEBUGABLE = 1 |
| | |
| | # PROFILE: compiles an executable suitable for profiling |
| | #PROFILE = 1 |
| | |
# CHECKER: compile with memory usage debugger. Must also set NO_ASM and STATICSDL | | # CHECKER: compile with memory usage debugger. Must also set NO_ASM and STATICSDL |
#caveats: | | #caveats: |
# 1)segfaults unless you use -nosound, don't know why. | | # 1)segfaults unless you use -nosound, don't know why. |
| | |
# environment | | # environment |
ENV_DJGPP = 1 | | ENV_DJGPP = 1 |
#ENV_MINGW32 = 1 | | #ENV_MINGW32 = 1 |
| | #ENV_CYGWIN = 1 |
#ENV_MSVC = 1 | | #ENV_MSVC = 1 |
#ENV_LINUX = 1 | | #ENV_LINUX = 1 |
| | |
# D1XD3D: for use only with ENV_MSVC, builds support for Direct3D | | # D1XD3D: for use only with ENV_MSVC, builds support for Direct3D |
#D1XD3D = 1 | | #D1XD3D = 1 |
| | |
# D3DBASE: if D1XD3D is defined, use this to define DirectX base dir | | # DXBASE: if D1XD3D is defined, or one of the other windows options that needs |
#D3DBASE = C:\MSSDK | | # it, use this to define DirectX base dir |
| | #DXBASE = C:\MSSDK |
| | |
# WGL_IO: for use only with ENV_MSVC, builds support for OpenGL on win32 | | # WGL_IO: for use with ENV_CYGWIN or ENV_MINGW32 or ENV_MSVC, builds support for OpenGL on win32 |
#WGL_IO = 1 | | #WGL_IO = 1 |
| | |
# linux video/input options (choose one) | | # linux video/input options (choose one) |