[ut3] Official release date

UndeadDevil's Shadow shadow at s-i-g-m-a.net
Sat Feb 7 16:29:09 EST 2009


BioShock didn't have Games For Windows Live built-in, not saying its not a "Games for Windows Live" title, it just didn't have the normal kill the game and add out crappy overlay crap that GfWL has with it :) (Blacksite was also UE3 right? It is the only other one in the 2007 list that uses the UE3 Engine *and also didn't have the GfWL crap!* to my knowledge, however I've probably missed one or two not-worth knowing releases... Hey, its not like I read the list of every UE3 game... Epic live on the success of other game dev's now... Hence why they don't give two craps about those of us who built them - They wouldn't exist if it wasn't for us, those who bought Unreal, then UT99, Unreal 2, UT2003, forgave them, then bought UT2004, etc)

I'm not saying that Microsoft don't have any affect over the company's who do sign over to them, but seriously accusing the mono-poly that is Microsoft of stalling another OS is beyond stupid, Microsoft wouldn't dare, surly.... This is just like me saying Ryan should say to hell of it and release the Linux Binaries... (End of story, Microsoft CAN NOT prevent a Linux Client from being released as NONE of the UT3 Code actually uses Microsoft Code *Not including DX, and other API's*)

Our problem is GameSpy, end of story. And god I wish Ryan would name and shame, I wouldn't be surprised if he starts losing work from this, Epic are insulting him with this issue! People are constantly saying its him that hasn't ported the game, etc. Ryan has never missed a Port deadline ever to my knowledge *I've played plenty of his ports*)

UndeadD3vi1

-----Original Message-----
From: Ryan F. Barton [mailto:debian.moment at gmail.com]
Sent: 07 February 2009 17:19
To: ut3 at icculus.org
Subject: Re: [ut3] Official release date

Your right, I should have looked here first,
http://en.wikipedia.org/wiki/List_of_Games_for_Windows_titles
lots of unreal engine based games on there, My bad for assuming.

On Fri, 2009-02-06 at 23:53 -0700, Sir Brizz wrote:
> UT3 isn't a Games for Windows game, so no.
>
> Brad: I completely agree with you.
>
> Brizz
>
> On Fri, Feb 6, 2009 at 11:50 PM, Ryan F. Barton
> <debian.moment at gmail.com> wrote:
>         Who really cares at this point? I am willing to bet the reason
>         it hasn't
>         been released is due to the "games for windows" agreement. As
>         long as
>         Microsoft gets clients for this program there will be no more
>         linux
>         games.
>
>
>         On Sat, 2009-02-07 at 00:09 -0600, Brad Nagel wrote:
>         > Epic may have zero liability but I think we can all agree
>         that it
>         > makes them look like d-bags with Mark Rein playing the role
>         of head
>         > d-bag. That little bastard will say anything to sell a game.
>         >
>         >
>         > On Fri, Feb 6, 2009 at 11:37 PM, Brizz Cardon
>         <sir.brizz at gmail.com>
>         > wrote:
>         >         Sorry, but you're completely and utterly wrong on
>         this one.
>         >
>         >         You'd have a really hard time taking this to court.
>         Verbal
>         >         commitments are binding only under certain
>         circumstances,
>         >         additionally, as no timeline was actually given,
>         Epic hasn't
>         >         technically broken their commitment.
>         >
>         >         I'm sorry, but you're looking at this completely
>         >         altruistically, which just doesn't fit the bill
>         here. If you
>         >         buy something and it doesn't work for you, that is
>         YOUR
>         >         PROBLEM. If you buy a natural gas truck knowing that
>         there are
>         >         no natural gas stations for hundreds of miles around
>         where you
>         >         live, whose fault is it that you can't drive the
>         truck? Surely
>         >         not the people who made it. Even if they said
>         "Natural gas
>         >         stations will be coming to your area soon", they
>         have ZERO
>         >         LIABILITY (unless it is given as part of the
>         contract when you
>         >         buy).
>         >
>         >         Software, in the US particularly, is even worse. The
>         consumer
>         >         doesn't have any rights in regards to it except that
>         it
>         >         functions as specified, EULAs are specifically
>         designed to
>         >         protect software companies from things like this.
>         Basically,
>         >         if it's not printed on the box, the company has no
>         liability
>         >         to provide it to you.
>         >
>         >         So the solution is simple, contact the Better
>         Business Bureau,
>         >         try to get your money refunded. You can't blame
>         anyone but
>         >         yourself for making a poor purchase.
>         >
>         >         You would have me believe that a company is
>         responsible for
>         >         everything it says, like if Company X sells Game Y
>         and
>         >         promimses Patch Z that the company is completely
>         liable if
>         >         Patch Z doesn't actually come out. It's just untrue.
>         Buying
>         >         something because you believe that something will be
>         released
>         >         for it is not being a good consumer, and you are
>         completely to
>         >         blame for making a purchase like that.
>         >
>         >         Brizz
>         >
>         >         On Fri, Feb 6, 2009 at 10:27 PM, David L. Willson
>         >         <DLWillson at thegeek.nu> wrote:
>         >                 Brizz,  The cars & roads analogy ~is~
>         exact.  UT3
>         >                 plays, on roads I prefer not to drive.
>          You're wrong
>         >                 about this because you keep ignoring the
>         fact that
>         >                 Epic advertised a feature delivery.  Epic is
>         wrong not
>         >                 to meet their commitment.  The buyers are
>         ~not~
>         >                 accountable for the commitment Epic made, or
>         Epic's
>         >                 failure to meet it.  Let's take your PS3
>         game
>         >                 example.  Feature: When you buy game X for
>         the PS3,
>         >                 which will be ported to (insert the platform
>         of your
>         >                 choice), you are entitled to download the
>         port.  If
>         >                 you buy the game based on that feature, you
>         are
>         >                 damaged when the ISV that advertised the
>         feature
>         >                 doesn't port the game.  How can that be your
>         risk and
>         >                 responsibility?  It doesn't matter if Epic
>         or Brizz
>         >                 thinks it's the buyer's problem, because
>         advertisement
>         >                 and verbal commitments are binding, both in
>         principal
>         >                 and in law.  You keep ignoring that.  Epic
>         didn't say
>         >                 "might", they said "would".  They didn't say
>         "best
>         >                 effort".  They said, "we're a cross-platform
>         gaming
>         >                 company, and we will cross to this
>         platform."
>         >
>         >                 On timeframes: You're right.  It hasn't come
>         out.  At
>         >                 this point, disappointed Linux gamers who
>         have
>         >                 purchased the game have a certain amount of
>         "damage"
>         >                 from an unusable feature.  If and when Epic
>         ports, the
>         >                 damage will no longer exist.  Hmm...  I
>         wonder if
>         >                 there're enough of us to test this in a
>         class action
>         >                 suit.  Let's say the missing, but promised,
>         feature is
>         >                 worth 10% of the purchase price to those
>         that bought
>         >                 the game.  If there are 10,000 gamers with
>         damages, it
>         >                 might be worth it.
>         >
>         >                 By the time you realize Epic is fully and
>         completely
>         >                 responsible for all the failure and
>         disappointment
>         >                 here, the port will be complete, and we'll
>         have
>         >                 nothing more to argue about.  Until that sad
>         day, I
>         >                 remain your faithful illuminating friend,
>         David.
>         >
>         >                 ----- Original Message -----
>         >                 From: "Brizz Cardon" <sir.brizz at gmail.com>
>         >                 To: ut3 at icculus.org
>         >
>         >                 Sent: Friday, February 6, 2009 9:42:57 PM
>         GMT -07:00
>         >                 US/Canada Mountain
>         >                 Subject: Re: [ut3] Official release date
>         >
>         >
>         >
>         >                 While similar, it's not exact.
>         >
>         >                 The issue here is not that a Linux binary
>         will never
>         >                 come out, it's that it hasn't come out in
>         your
>         >                 timeframe.
>         >
>         >                 And, honestly, you can't buy things based on
>         things
>         >                 people say. If you do, that's your own
>         problem. This
>         >                 is like if you found out the car in your
>         example below
>         >                 wouldn't even turn on for you but you
>         decided to buy
>         >                 it anyway expecting that eventually it would
>         be able
>         >                 to turn on. Why would buy something that you
>         can't
>         >                 even use with nothing more than the HOPE
>         that you will
>         >                 be able to use it at some point in the
>         future?
>         >
>         >                 The state of the game when you buy it IS all
>         that
>         >                 matters. I could buy a hundred PS3 games
>         right now,
>         >                 but not having a PS3 I wouldn't be able to
>         play any of
>         >                 them. Whose fault is that? It really doesn't
>         matter if
>         >                 they promised it would do this or that, you
>         knew at
>         >                 the moment you bought it that it wouldn't
>         and there
>         >                 was no timeline for when it would.
>         >
>         >                 Brizz
>         >
>         >
>         >                 On Fri, Feb 6, 2009 at 2:36 PM, David L.
>         Willson <
>         >                 DLWillson at thegeek.nu > wrote:
>         >
>         >
>         >                 Brizz > They delivered a functional game. If
>         you
>         >                 bought it the way it was packaged, you have
>         no one to
>         >                 blame but yourself if it disappoints you.
>         >
>         >                 No. That implies that only the statements on
>         the box
>         >                 matter, which is utterly false.
>         >
>         >                 Let's take an analogy. Let's say I deliver
>         to you a
>         >                 car, which you pay for, on the strength of
>         my
>         >                 advertised commitment that the car will
>         drive on dirt
>         >                 roads. Near the completion of the car, I
>         say, "Gosh
>         >                 Brizzo, I can't get that dirt road thing
>         done on time,
>         >                 but I'll get it done. I will. You know me. I
>         make cars
>         >                 that drive on all sorts of roads. That's
>         what I'm
>         >                 about." If, after a year or so, you
>         complained to a
>         >                 friend that that asshole Willson never
>         modified your
>         >                 car the way he said he would, and your
>         friend said
>         >                 that you have only yourself to blame for
>         trusting that
>         >                 I would, because the door-tag didn't say
>         "made for
>         >                 dirt roads", since, well, it couldn't,
>         because
>         >                 according to my own statements it wasn't
>         dirt road
>         >                 ready, but that it would after I modified it
>         for
>         >                 you... Well, you might think your friend was
>         very dim.
>         >
>         >
>         >
>         >
>         >                 ---
>         >                 To unsubscribe, send a blank email to
>         >                 ut3-unsubscribe at icculus.org
>         >                 Mailing list archives:
>         >
>         http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>         >
>         >
>         >
>         >
>         >
>         >                 --
>         >                 Sir_Brizz
>         >                 Technical Manager
>         >                 sir_brizz at beyondunreal.com
>         >
>         >                 ---
>         >                 To unsubscribe, send a blank email to
>         >                 ut3-unsubscribe at icculus.org
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>         >
>         http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>         >
>         >
>         >
>         >
>         >
>         >
>         >         --
>         >         Sir_Brizz
>         >         Technical Manager
>         >         sir_brizz at beyondunreal.com
>         >
>
>
>         ---
>         To unsubscribe, send a blank email to
>         ut3-unsubscribe at icculus.org
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>
>
>
>
>
>
> --
> Sir_Brizz
> Technical Manager
> sir_brizz at beyondunreal.com


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