[ut3] Ryan: Should we look into PhysX cards for our linux servers?
[Apoc]Death
death at apoc.org
Tue Oct 16 23:43:49 EDT 2007
As long as no one leaves the server and then returns, this seems a
fine workaround... I am still hanging the thing in the usual manner
when I exit the server and then rejoin it. If you think about it,
this is precisely what a mapchange does, so perhaps this makes
sense? Who knows... Hope it helps with the debugging.
-Rob
On Oct 16, 2007, at 10:47 PM, [Apoc]Death wrote:
> Just came on a short term workaround for this... The issues happen
> just after a map switch, so I tried to stop them from happening: I
> set GoalScore=0 and TimeLimit=1440 (minutes in 1 day). We've been
> up for two hours straight this way! Beats locking up every 20
> minutes. I expect I'll reset the server once a day and should be
> golden.
>
> -Rob
>
> On Oct 16, 2007, at 9:50 PM, raXimous wrote:
>
>> Ryan, any idea when we'll be getting a fix for the timeouts that
>> the server seems to be having? alot of people have experianced it.
>> just stops accepting connections.
>>
>> On 10/17/07, Ryan C. Gordon <icculus at icculus.org> wrote:
>>
>> > This question is mostly to Ryan since he's doing the port.
>> Should we be
>> > looking into picking up PhysX cards for our linux servers? Will
>> the game
>> > use them if they're there, and will there be linux support for
>> them?
>> > Will we see perfomance improvements by having them?
>>
>> Ageia doesn't produce kernel drivers for Linux, so they wouldn't be
>> useful in a server.
>>
>> I have told them before that it would be nice for just this
>> reason, though.
>>
>> --ryan.
>>
>>
>> ---
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>>
>>
>>
>
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