[ut3] Ryan: Should we look into PhysX cards for our linux servers?

[Apoc]Death death at apoc.org
Tue Oct 16 23:43:49 EDT 2007


As long as no one leaves the server and then returns, this seems a  
fine workaround...  I am still hanging the thing in the usual manner  
when I exit the server and then rejoin it.  If you think about it,  
this is precisely what a mapchange does, so perhaps this makes  
sense?  Who knows...  Hope it helps with the debugging.

-Rob

On Oct 16, 2007, at 10:47 PM, [Apoc]Death wrote:

> Just came on a short term workaround for this...  The issues happen  
> just after a map switch, so I tried to stop them from happening: I  
> set GoalScore=0 and TimeLimit=1440 (minutes in 1 day).   We've been  
> up for two hours straight this way!  Beats locking up every 20  
> minutes.  I expect I'll reset the server once a day and should be  
> golden.
>
> -Rob
>
> On Oct 16, 2007, at 9:50 PM, raXimous wrote:
>
>> Ryan, any idea when we'll be getting a fix for the timeouts that  
>> the server seems to be having? alot of people have experianced it.  
>> just stops accepting connections.
>>
>> On 10/17/07, Ryan C. Gordon <icculus at icculus.org> wrote:
>>
>> > This question is mostly to Ryan since he's doing the port.  
>> Should we be
>> > looking into picking up PhysX cards for our linux servers? Will  
>> the game
>> > use them if they're there, and will there be linux support for  
>> them?
>> > Will we see perfomance improvements by having them?
>>
>> Ageia doesn't produce kernel drivers for Linux, so they wouldn't be
>> useful in a server.
>>
>> I have told them before that it would be nice for just this  
>> reason, though.
>>
>> --ryan.
>>
>>
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>>
>>
>

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