[ut3] Hello Everyone!

Peter Kendall peter at kendallp.net
Sun Oct 14 01:49:40 EDT 2007


Ryan,

Thank you for all your hard work!  You continue to amaze me in all you  
do!  More power to you in getting out UED and making the Mac version  
the best that it can!


Sincerely,

Peter "halprin" Kendall


On Oct 13, 2007, at 11:50 PM, Ryan C. Gordon wrote:

>
>> Would someone be so kind to tell whether there will be UnrealEd for
>> Linux? I read that there will be for PS3 and I heard it's made in
>> wxWidgets. No WINAPI dependency then.
>
> UnrealEd now uses wxWidgets on all platforms (including Windows).  
> The editor won't be ready for Linux/Mac when the game ships, but it  
> will be made available later, if things go according to plans.
>
> And if things don't go according to plans, I won't apologize when  
> people link to a copy of this email posted as news on  
> BeyondUnreal.   :)
>
> --ryan.
>
>
>
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>
>


On Oct 14, 2007, at 12:14 AM, Ryan C. Gordon wrote:

>
> Okay, here you go. The UT3 beta demo server for GNU/Linux is now  
> available!
>
> Please keep in mind:
>
> - This is a BETA build. If something looks buggy, it probably is.  
> Some bugs are Linux-specific, some happen on Windows, too. We are  
> interested in hearing about them all.
> - Please be sure to keep the crash data from your server's logs if  
> you experience a crash. You may send it to me directly (not the  
> mailing list, unless you want to discuss it).
> - This build does not have optimizations enabled, since I want to  
> track down real bugs first. If you want to gauge what sort of  
> hardware it will need, expect it to take less for final builds.
> - Most of the admin guides for the Windows server apply here, so  
> look to them for HOWTOs and documentation. These mailing lists are  
> already full of good advice, too.
>
> Here's the file (hosted at GoDaddy's facility in Arizona):
> http://treefort.icculus.org/ut3/UT3-linux-server-betademo-10132007.tar.bz2
>
> Here's a mirror on Dreamhost's network in California:
> http://0day.icculus.org/ut3/UT3-linux-server-betademo-10132007.tar.bz2
>
> It's about 648 megabytes.
> md5sum: f9f942d150e8751392cc4ea3339322ae
>
> Download, unpack, and run UT3-linux-server-betademo/Binaries/ 
> ut3demo ... a quick-start command line looks something like this:
>
> ./ut3demo server vCTF-Suspense?MaxPlayers=24?MinNetPlayers=4? 
> bShouldAdvertise=True?bIsLanMatch=False?bIsDedicated=True - 
> login=MYLOGIN -password=MYPASSWORD
>
> MYLOGIN and MYPASSWORD are required and should be replaced with a  
> valid gamespy profile (you can create one in the game on Windows).  
> Your server needs it's own profile, so don't reuse the one you plan  
> to play the game with.
>
>
> Feel free to mirror the server files. I'll be posting a list of  
> known mirrors tomorrow. I only list mirrors that don't require  
> membership to download the file and have sane mimetypes.
>
> I will probably be hotfixing things based on feedback separate from  
> the Windows version (small downloads, not the whole package again),  
> so your feedback is very important!
>
> Admin stuff should go to the ut3servers list. Don't send it to ut3 at icculus.org 
>  (mostly that'll be focused on the Linux/Mac clients eventually,  
> whereas all the expert admins hang out on ut3servers).
>
>
> Thank you all for your patience...the Unreal admin community has  
> continued to impress me every day for many years now, and your  
> civility over the last 24 hours was no exception.
>
> Enjoy!
>
> --ryan.
>
>
>
>
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>
>




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