[ut3] LINUX CLIENT RELEASE DATE - OFFICIAL

Kingster kingster at unrealplayground.com
Sat Dec 15 11:16:55 EST 2007


Additionally, he says that PhysX would be client-side only...  That would be
smart...  Let's keep track of falling stuff that will kill you only on the
client!  Sounds like a great place to start hacking to me....  I can see it
now...  Skull-crusher bots.

Kingster

-----Original Message-----
From: Yannick Delwiche [mailto:yannick at i4games.eu] 
Sent: Saturday, December 15, 2007 4:15 AM
To: ut3 at icculus.org
Subject: Re: [ut3] LINUX CLIENT RELEASE DATE - OFFICIAL

Furthermore, he also seems to miss the fact that Apache can be run on 
Windows servers. So these graphs are pretty useless.

Bensch Blaser a écrit :
> While this guy might be accurate about Gamespy causing the holdup, he 
> clearly has no idea what the difference between Unix based, and 
> unix-like is. Linux is not Unix based. It might be a derivate of Minix, 
> which you might call Unix based, but it's still a derivate. And that 
> might also be why I don't think we're ever going to run the Linux ded 
> server on OS X natively. Because OS X IS Unix based.
> 
> Anyhow, all this speculation doesn't change a thing.
> However, I'd like to have an update on the Mac client version. Ryan?
> 
> Bensch
> 
> On 14.12.2007, at 22:48, Pierce Ward wrote:
> 
>> *SPECULATION* http://www.prounreal.com/?t=73341&f=180 *SPECULATION*


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