[ut2004] [OpenGLDrv.OpenGLRenderDevice]
Dean Hamstead
dean at bong.com.au
Thu Apr 6 02:40:48 EDT 2006
im going to post a snippet of this on nvnews forums
any dramas with that?
Dean
Aaron Gyes wrote:
> On Thu, 2006-04-06 at 16:15 +1000, Dean Hamstead wrote:
>> could you confirm this? there could be a problem with my card
>> but this problem doesnt occur at all in windows.
>>
>> im under the impression that you should match that value to
>> your actual arpeture size
>
> You wouldn't want to match that to your aperture size. You'll want to
> set it to something a good deal less than the amount of VRAM you have,
> since you still want to have a lot of room left for textures and
> whatnot. VARSize sets the amount of memory that is allocated to the
> GL_vertex_array_range extension.
>
> Aaron Gyes
>
>
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