[ut2004] Upload and Download speed adjustment

Giuliano Chianelli giuliano at rogers.com
Mon Nov 22 09:55:16 EST 2004


Thank-you Zachary

Thats what I was looking for!
----- Original Message ----- 
From: "Zachary Williams" <admin at ztnet.com>
To: <ut2004 at icculus.org>
Sent: Sunday, November 21, 2004 10:19 PM
Subject: Re: [ut2004] Upload and Download speed adjustment


> Downloads from the server will always go at client rate speeds.  This is 
> to ensure the server is not impacted by the sending of these things to 
> clients.
>
> http://www.theadminpage.com/redirection.php
>
> There's a good little bit of info for you.
>
> Zach
>
> ----- Original Message ----- 
> From: "Giuliano Chianelli" <giuliano at rogers.com>
> To: <ut2004 at icculus.org>
> Sent: Sunday, November 21, 2004 6:28 AM
> Subject: [ut2004] Upload and Download speed adjustment
>
>
>> Running a ut2004 server on my linux box (pclinuxos kernel 2.4.22)
>>
>> does anyone know what to change to increase the upload/download speed for 
>> maps and textures when clients log on? Im running a VCTF style server 
>> with custom maps and velicles.
>>
>> Thanking in advance for all your help.
>>
>>
>> ----- Original Message ----- 
>> From: "Jeff Woods" <klaatu at fnordco.com>
>> To: <ut2004 at icculus.org>
>> Sent: Sunday, November 21, 2004 1:16 AM
>> Subject: Re: [ut2004] 64 bit client problems with downloads
>>
>>
>>> Look! Up in the sky!
>>>
>>> It's a struct! It's an array!
>>>
>>> It's BACK-SEAT CODERMAN!
>>>
>>> More powerful than an overloaded function! Faster than an improved 
>>> bubble sort! Able to malloc tall heaps in a single bound!
>>>
>>> BACK-SEAT CODERMAN! Debugging your programs from afar... FOR GREAT 
>>> JUSTICE!
>>>
>>>
>>> On Sat, 20 Nov 2004 15:10:46 -0800
>>> Tom Emerson <osnut at pacbell.net> wrote:
>>>
>>>> On Friday 19 November 2004 10:09 pm, Ryan C. Gordon wrote:
>>>> > There's a lot more involved than just reading bytes from a socket 
>>>> > [...]
>>>>
>>>> > [...] it's both inaccurate and impolite to show up and tell someone
>>>> > that their bugs aren't "rocket science". [...]
>>>>
>>>> Well, it wasn't my intention to be rude, but from what you're saying it 
>>>> sounds
>>>> like it is a problem of perception -- namely, mine :)
>>>>
>>>> I perceive a "percentage complete" calculation to be relatively simple, 
>>>> and
>>>> that debugging it would take no more effort than to set a breakpoint on 
>>>> the
>>>> final result > 100.0 and "take a look" at the underlying variables at 
>>>> that
>>>> point, then backtrack to find out why they are incorrect.  Either the
>>>> calculation is incorrect or the values passed to the routine are bogus. 
>>>> I
>>>> find it hard to imagine how the calculation would be "wrong", so that 
>>>> leaves
>>>> incorrect inputs [the "GIGO" principle]
>>>>
>>>> What I gather you're saying is that figuring out why the numbers passed 
>>>> to the
>>>> routine are "wrong" is a bit harder than merely inspecting memory --  
>>>> this is
>>>> just a guess, but perhaps you are passing a 32-bit pointer to a routine 
>>>> that
>>>> internally uses a 64-bit pointer and "whatever" resides in memory just 
>>>> prior
>>>> to the pointer doesn't cause the treated-as-64-bit pointer to point 
>>>> outside
>>>> of allocated memory.  [if it did, well, you'd have caught that a long 
>>>> time
>>>> ago I'd imagine ;) ]  Of course, the fact that the routine is using a 
>>>> 64-bit
>>>> pointer could be totally unexpected because when compiled for 32 bits, 
>>>> it
>>>> would be using a 32-bit pointer "as expected", and the program wouldn't
>>>> exhibit the incorrect behavior.
>>>>
>>>> The other point to this thread is "why does this bug exist in the first
>>>> place?"  An accountant once told me "if you're off by a penny, you 
>>>> might as
>>>> well be off by a million dollars" -- the fact that the program reaches 
>>>> 100%
>>>> AND THEN STARTS OVER should have been a "red flag" for the whole 
>>>> download
>>>> process -- something is causing the program to retry the download EVERY 
>>>> TIME,
>>>> and it may be as simple as forgetting to "close" the file initially
>>>> downloaded, so it "never" validates properly from the redirected 
>>>> host/server
>>>> (yeah, I'm guessing again :) but so long as I'm guessing, if it is 
>>>> indeed
>>>> related to whether or not the file is "closed" properly, perhaps there 
>>>> is a
>>>> race condition where you [or the "virtual machine"] believe the file to 
>>>> be
>>>> closed, but the "real" machine hasn't done that yet...)
>>>>
>>
>>
> 





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