[sdlsound] Sound_seek()?
Torbjörn Andersson
torbjorn.e.andersson at tietoenator.com
Wed Apr 17 02:49:07 EDT 2002
> Unlike Sound_rewind(), there is more involved in seeking than just
> having a RWops that can seek, and thus, some decoders may find it
> hard/impossible to seek accurately or at all, but (assuming
> Sound_Rewind() works) we can always fake it by decoding from the
> stream and just throwing the decoded contents away until we get to the
> byte position we want...this can be a potentially huge performance
> cost, and I'm inclined to have such drivers report a failure to the
> application, which should fully expect such a possibility.
Sounds reasonable. I could take a look at the decoders I'm responsible
for and see if it looks easy to add.
A few random questions:
Should Sound_seek() only allow absolute positioning, or should it be
analogous to fseek()'s SEEK_SET / SEEK_CUR / SEEK_END? (SEEK_END would
probably be pretty useless, right?)
Should the seek position be a sample count or a time?
Should there be a Sound_tell()?
Torbjörn
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