[quake3] OpenGL headers
vincent at cojot.name
vincent at cojot.name
Thu Sep 13 02:23:35 EDT 2007
On Wed, 12 Sep 2007, Matt Turner wrote:
> SVN 1176 had to be reverted because the mingw GL headers are too
> old/broken. They are from Mesa 4.0 after all. (From *2001*).
>
> As ridiculous as the situation is, I see a few fixes.
>
> 1) Include non broken GL headers in ioquake3 SVN. The precedent is
> there, ie SDL, AL
The thing is that the system GL headers might be very system-dependent.
The Solaris 10 headers I use were considered 'broken' here but they are
from 2006-2007 and considered 'current'. You cannot change them in a
persistent manner (the next SUN OpenGL patch will revert your changes) and
including different headers in ioquake3 might lead to different
incompatbilities. In short: I had the same problem as you had but for
different reasons and with different headers (of course).
> 2) Direct MingW32 users to a place to get non broken headers in the
> README. (http://libsdl.org/extras/win32/cygwin/opengl-devel.tar.gz).
> If you want to compile SDL with DirectX support in Mingw you already
> have to download the directx devel package from the same directory as
> OpenGL devel.
>
> If I get support for this, the question becomes, what GL headers do we
> use? The ones in libsdl.org/extra or from Mesa 3D, or other?
That's the question.. maybe the GL headers shouldn't be include in
ioquake3..
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