[quake3] Unified SDL branch
vincent at cojot.name
vincent at cojot.name
Mon Sep 3 03:03:02 EDT 2007
On Solaris/SPARC, the unified-sdl fails with:
CC code/jpeg-6/jdpostct.c
CC code/jpeg-6/jdsample.c
CC code/jpeg-6/jdtrans.c
CC code/jpeg-6/jerror.c
CC code/jpeg-6/jerror.c
In file included from code/jpeg-6/../renderer/tr_local.h:31,
from code/jpeg-6/jerror.c:16:
code/jpeg-6/../renderer/qgl.h:56:22: GL/glext.h: No such file or directory
gmake[2]: *** [build/release-sunos-sparc/client/jerror.o] Error 1
gmake[2]: Leaving directory
`/export/home/vcojot/SVN/icculus/quake3-Solaris/branches/unified-sdl'
gmake[1]: *** [targets] Error 2
gmake[1]: Leaving directory
`/export/home/vcojot/SVN/icculus/quake3-Solaris/branches/unified-sdl'
gmake: *** [release] Error 2
There is no GL/glext.h on Solaris/SPARC, under Solaris x86/x64 it is
provided by the NVidia drivers.
I have not checked the changed details but I wanted to report that...
Thanks,
Vincent
On Sun, 2 Sep 2007, Tim Angus wrote:
> I've recently committed a new branch whose main purpose is to bring all
> the platforms together under SDL. I'd like to get this on the trunk as
> soon as possible, so some testing would be appreciated, particularly on
> Windows where there is the most change. Check the branch out with:
>
> svn co svn://svn.icculus.org/quake3/branches/unified-sdl/ ioq3-sdl/
>
> You'll need an SDL DLL, placed in your Q3 directory:
> http://www.libsdl.org/release/SDL-1.2.12-win32.zip
>
> There is no server console yet, so running dedicated servers with the
> client is not possible at the moment.
>
> The Linux version won't appear to have changed a great deal, but some
> testing there would be good too. The OS X version might not build, as I
> don't have a Mac to test, but if it is broken it shouldn't be very hard
> to get going again.
>
> Thanks.
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