[quake3] Re: Mac OS X
James Lacey
jamlacey at gmail.com
Wed Mar 22 18:23:48 EST 2006
Well, if we want go the app bundle route, we can use MojoPatch to create
easy-to-install patches for the app bundle. But I am not sure of the
usefulness of that, since you would have to provide a dmg with the app
bundle for first-time downloaders anyway.
Just so I know I am on the same page, did id release a Quake 3 OS X
application bundle at some point? The only thing I ever downloaded from them
was strictly the binary executables that you had to copy into your Quake 3
folder (created from the "Classic" installer). If there was an official OS X
application bundle, then MojoPatch seems like a good way to go to me.
James
-----Original Message-----
From: Mike Davis [mailto:only_mortal at mac.com]
Sent: Wednesday, March 22, 2006 4:13 PM
To: quake3 at icculus.org
Subject: Re: [quake3] Re: Mac OS X
Not sure what you're referring to but I've built a universal binary
with the SDL framework (from source) and not the SDL dylib and it
works fine *except* that the audio needs to be set lower because of a
crash in Apple's OpenAL. I didn't try it with Ryan Gordon's OpenAL.
If someone wants me to construct a universal binary let me know. I'm
happy to supply both single processor and smp versions too and have
access to PPC (dual 2Ghz G5) and Intel (iMac) systems. I can even
host the download.
The installer would be a bit tricky as you essentially have to
"patch" the original Quake 3 app. Since there're at least two for OSX
(G3 and G4 variants) it gets a bit curly. It might be simpler to
write a simple app that "patches" a user selected binary (i.e.
something simple in AppKit that allows the user to specify the
application to "fix"). That would be easier to do than some magic
shell scripts for a pkg. If we could provide the whole .app packages
with nib files and so on that'd be very convenient though the
makefile doesn't generate such a wrapper and I don't know the legal
implications.
FWIW, I even have the possibility of getting PunkBuster back in the
equation and, in theory, each OS they support. A guy on
quake3world.com contacted them when I was writing about the
performance tests I did for Q3 builds.
On 22 Mar 2006, at 16:33, Tim Angus wrote:
> Zachary J. Slater wrote:
>> Holding up a release right now is a lack of a Mac OS X installer/
>> thingy
>> anyone know anybody else that can do this?
>
> To be honest I'm not sure it's worth worrying about OS X until it's
> fixed up anyway. Judging by bugzilla at least, it seems in a bit of
> a state. I have no Mac though, so I'm no judge.
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