[quake3] SMP functionality
Ludwig Nussel
ludwig.nussel at suse.de
Fri Mar 17 03:49:07 EST 2006
On Thursday 16 March 2006 22:54, Henry Garcia wrote:
> ioquake3-smp.x86 does run. But console messages say enabling SMP
> acceleration failed. Using svn 643. Get a varying frame rate of 30
> - 90 fps using ioquake3-smp.x86.
SMP support with the SDL version is only available on osx. You need
to compile without SDL to get a version that actually even tries to
use SMP.
> Using quake3-smp.x86 console says smp acceleration succeeded. And
> says it's using smp acceleration for textures later on in the
> message. Have the vm_game, vm_cgame, vm_ui all set to 1.
That will make it use the slow interpreter. Set the values to 2.
cu
Ludwig
--
(o_ Ludwig Nussel
//\ SUSE LINUX Products GmbH, Development
V_/_ http://www.suse.de/
More information about the quake3
mailing list