[quake3] Re: svn directory breakdown

Lonnie Cumberland lonnie at outstep.com
Wed Jun 14 11:55:26 EDT 2006


Thanks Tim.....

another small step foreward.....

Cheers,
Lonnie

Tim Angus wrote:
> Lonnie Cumberland wrote:
>> Hello All,
>>
>> I have just downloaded the latest SVN for the Icculus quake3 and so 
>> that  I can start working on my mod and was wondering if someone 
>> could please tell me, in general, what directories & files belong to 
>> the engine source and which directories belong to the MOD sdk that 
>> are not part of the engine?
>
> In general, cgame, game and ui/q3_ui are the mod(ification) SDK, 
> though there are some headers in the other directories that the 
> aforementioned modules require.




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