native DLLs and R_GetShaderByHandle
    Ryan C. Gordon 
    icculus at icculus.org
       
    Thu Jan 19 04:48:42 EST 2006
    
    
  
Ok, ignore my issues with qvm vs. native loading...you DO need to 
disable sv_pure, even in single player. Thanks, Tim.
However, if I use the native .DLLs on the Intel Mac, I get this when 
running a timedemo:
^3R_GetShaderByHandle: out of range hShader '276'
^3R_GetShaderByHandle: out of range hShader '283'
^3R_GetShaderByHandle: out of range hShader '286'
^3R_GetShaderByHandle: out of range hShader '290'
^3R_GetShaderByHandle: out of range hShader '295'
...these seem to match up with the avatar icons on the loading screen, 
but in-game rendering seems fine.
Ran game like this:
    ./ioquake3 +set vm_ui 0 +set vm_game 0 +set vm_cgame 0 +set sv_pure 0
Can someone test this on another platform? I want to file this in 
Bugzilla, but want to see if it's exclusively an Intel Mac (gcc4?) issue 
first.
--ryan.
    
    
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