[quake3] [PATCH] additional vidModes
tom fogal
tfogal at cisunix.unh.edu
Mon Jan 16 16:40:49 EST 2006
<20060116192910.5288 at mail.zygoat.ca>"Ben Kennedy" writes:
> If there are more than about 5 modes in a circulating list, it will be
> infuriating to use. The UI will have to be improved, to at minimum
> provide next/previous buttons, or even better, a list or pop-up.
For the long term, couldn't the list be just the modes supported by the
graphics system setup? Apparently one can query SDL for what modes a
given device supports [1].
Presumably any one setup will not support *too* many modes, so the
existing UI might suffice. Maybe.
-tom
[1] http://www.devolution.com/pipermail/sdl/2004-October/065446.html
> >As I was involved in developing widescreen mode support for a racing game,
> >thought I'd throw in what formats I know of, in case someone just wants to
> >encode them. Note that for many of them, the FOV needs tweaking and
> >can't/shouldn't be direct-calculated from the pixel aspect ratio...
<snip>
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