[quake3] [PATCH] additional vidModes
David Chait
davebytes at comcast.net
Mon Jan 16 14:26:06 EST 2006
As I was involved in developing widescreen mode support for a racing game,
thought I'd throw in what formats I know of, in case someone just wants to
encode them. Note that for many of them, the FOV needs tweaking and
can't/shouldn't be direct-calculated from the pixel aspect ratio...
And of course, assumes the monitor & card have proper driver and/or timings
support for the wacky modes. ;)
new wide lcd formats
1680x1050
1920x1200
2560x1600
wide lcd + laptop (there's a TON of these, this is just a sampling...)
1200x800
1280x854
1400x900
1440x900
1440x960
standard LCD TV/etc formats:
852x480
1280x720
1280x768
1366x768
1920x1080
wide plasmas
1024x768
1024x1024
triple-head support:
1920x480 (640x3)
2400x600 (800x3)
3072x768 (1024x3)
-d
----- Original Message -----
From: "Bill Adams" <gofish at evilbill.org>
To: <quake3 at icculus.org>
Sent: Monday, January 16, 2006 12:39 PM
Subject: Re: [quake3] [PATCH] additional vidModes
| And 1280x720 for my 16:9 projector.
|
| Perhaps it would be worth it to implement general custom video modes? Not
| that I have the time or knowhow for such a feat.
|
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