On Wed, 2006-04-19 at 17:38 -0700, Zachary J. Slater wrote:
> This defaults to off, right?
Quake3 has always had flare support, and from the code in svn they
default to 0:
/code/renderer/tr_init.c:
r_flares = ri.Cvar_Get ("r_flares", "0", CVAR_ARCHIVE );