[quake3] Hey all -- who here is an X config god? ;)
fs
admin at www0.org
Tue Sep 6 11:24:53 EDT 2005
On Tue, Sep 06, 2005 at 02:34:45AM -0400, Ryan C. Gordon wrote:
> It's possible my new SDL code (or SDL itself) is broken in cases where
> it has to try various visuals to find one that works. If you are really
> really bored, go back to your original setup where the game dies and try
> it with the original binaries from id...that'll tell us if it's
> something we should fix.
got to say then, (no various tests, just a single case here) with the
retail's pak0.pk3, on 16 bit color depth, debian unstable current, xorg,
nvidia latest, nv 5700le), icculus' q3 would stop at SDL initialization
unless run at 24 bit color depth. (color depth affects performance a lot
on 1600x1200).
ps. btw, I got those sound skips some ppl noticed too but they were more
apparent when cpu load was at its highest (e.g. looking at the mirror
of q3dm0)
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