[quake3] Hey all -- who here is an X config god? ;)

Ryan C. Gordon icculus at clutteredmind.org
Tue Sep 6 02:34:45 EDT 2005


> glxinfo looks good on this run (think it was the same last time).  however, 
> I just did remove my 16-bit display modes from the Screen and now defaulting 
> to 24 (to match yours), renamed the monitor and device (still should have 
> been fine before..), and added the Virtual setting you had.  Replicated the 
> changes to both my XF86 config files (I can't figure out why there are 
> two...).  THEN, I also just switched to have Gnome as my default desktop.

It's possible my new SDL code (or SDL itself) is broken in cases where
it has to try various visuals to find one that works. If you are really
really bored, go back to your original setup where the game dies and try
it with the original binaries from id...that'll tell us if it's
something we should fix.

> Lo and behold, NOW I get past the SDL error.  Of course, past that I get a 
> "Sys_Error: recursive error after: User Interface is version 3, expected 6". 
> I'm using the Q3A demo pak0.pk3 file (assumed that'd work since I saw it 
> mentioned somewhere regarding running the Q3A code), placed in baseq3. 
> Anyone know if the User Interface version issue is because of the pakfile, 
> and if so what I can do about it?  I'll go pick up a copy of Q3A somewhere 
> if I have to -- not an issue, just wanted to get up and running quickly with 
> demo content if possible!

I had this problem, too. If anyone's bored, can you see if this is
fixable for demo content?

--ryan.






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