[quake3] Re: gpl anticheater
fs
admin at www0.org
Mon Sep 5 03:33:59 EDT 2005
On Mon, Sep 05, 2005 at 04:57:58PM +1000, Jamie Wilkinson wrote:
> This one time, at band camp, fs wrote:
> >Sorry if I've become tiring to some of you but I'd like to see those
> >ideas that come from the gaming community (it's not just me that
> >thought about it) to be dismissed only if they are really impossible.
>
> I was going to stay quiet, but I wanted to stop you before you went too far
> down the boring licensing path.
>
> At a fundamental level, you're talking about DRM for games. Cory Doctorow
> wrote a short piece about why open source DRM can't work here:
> http://www.boingboing.net/2005/08/24/drm_ssl.html
>
> There's some fundamental computational theory that prevents you from
> solving this in the general sense anyway -- enough that you can get away
> with it in a closed source environment but the moment you open up your
> protocols and algorithms you can't trust anyone. The only way to do it
> safely is to do it all on the server -- and then you're starting to get
> complicated with things like behavioural analysis. I'd much rather spend
> that time with people I trust on a private server :)
Thanks for the informative reply Jamie, much appreciated.
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