[quake3] gpl anticheater
Ian Kumlien
pomac at vapor.com
Sun Sep 4 20:45:28 EDT 2005
On Mon, 2005-09-05 at 01:59 +0200, Thilo Schulz wrote:
> On Monday 05 September 2005 02:05, Ian Kumlien wrote:
> > On Sun, 2005-09-04 at 12:46 -0700, Zachary J. Slater wrote:
> > F.ex. UT99 relied on server forcing md5 checks and sedning data to the
> > client. Bunkbuster relies on even more magic but anything opensource can
> > easily be hacked unless we make some way of compiling in sourcefile
> > md5's that can't be changed etc =)
> > (Just ignore me, i have a fever =))
>
> How can any code in the world you write prevent, that a cheater changes the
> source code so that the quake3 engine would send faked hashes, md5 etc...?
As i said, i have a fever, but that would be one requirement, etc... I
really think it is impossible though...
--
Ian Kumlien <pomac () vapor ! com> -- http://pomac.netswarm.net
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