[quake3] Ok, sound?

Valeriano Alfonso Rodriguez valfonso at teleline.es
Sat Sep 3 03:43:19 EDT 2005


On Fri, 2 Sep 2005 22:16:01 -0700
"Zachary J. Slater" <zakk at timedoctor.org> wrote:

> I was just playing on Primer's server (running on an x86_64 box is
> online at newcastle.devrandom.net:1717) and then on my own with some
> reaction quake 3 (rq3). I /think/ the SDL stuff, or maybe our version
> in general, adds some sound lag. What I really need right now is for
> other people to check for that. Small, otherwise insignificant
> changes like this, could ruin the player experience.
> 

I was noticing the same problem. One possible fix is to lower the
"desired.samples" value, in SNDDMA_Init:code/unix/sdl_snd.c . This
will make sdl_audio_callback:code/unix/sdl_snd.c being called more
frequently.

> If you have good hearing and time to check, please do, platform
> doesn't matter as long as you have sound working at all!
> Just try to think if the sound seems like it takes longer to come out
> of your headphones/speakers than it does with the id binaries.

I agree.



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