[quake3] Re: Questions about compile options (ioq3 on Solaris).
vincent at cojot.name
vincent at cojot.name
Fri Oct 28 11:20:06 EDT 2005
One more question:
ioq2 for Solaris uses SDL for sound but native OpenGL for graphics and I
guess the same should be true for ioq3..
However, with ioq3 it is not currently possible to do this because:
- if USE_SDL is true, I get sdl_glimp.c and sdl_snd.c in Q3OBJS but no
linux_glimp.c (#if !USE_SDL avoids the use of its code).
- if USE_SDL is false, I do get linux_glimp.c and linux_snd.c but not
sdl_snd.c.
How could we change that so that ioq3 gets SDL sound and native OpenGL
under Solaris? I guess we have the following possibilities:
1) patch the #ifdef's in linux_glimp.c, sdl_glimp.c, sdl_snd.c,
linux_snd.c (Ugly).
2) split USE_SDL to USE_SDL_VIDEO and USE_SDL_SOUND..? (semi-Ugly)
3) Create a solaris_snd.c that'd be Solaris-specific (not a bad idea) and
disable USE_SDL for Solaris..
What option do you guys/gals like better?
Thanks for reading,
--
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