[quake3] Header file errors
    Asfand Yar Qazi 
    email at asfandyar.cjb.net
       
    Wed Oct 12 08:19:12 EDT 2005
    
    
  
Ryan C. Gordon wrote:
>>Since you're here, could I ask you why I had to #include <GL/glext.h> 
>>in code/unix/sdl_glimp.c and code/unix/linux_glimp.c to make it 
>>compile?  It complained about PFNGLMULTITEXCOORD2FARBPROC, 
>>PFNGLACTIVETEXTUREARBPROC and PFNGLCLIENTACTIVETEXTUREARBPROC being 
>>undefined.  I'm just wondering since compiling several other projects 
>>has given me these sorts of errors.
> 
> 
> Because you're using older GL headers, and the people on this mailing
> list think that your distro should take better care of you on their behalf.
> 
That's all I wanted to know.  Since I compiled my own distro from 
scratch, I'll go spank myself now.
    
    
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