[quake3] Performance win/lin

Michel Dänzer michel at daenzer.net
Fri Nov 18 07:08:42 EST 2005


On Fri, 2005-11-18 at 12:52 +0100, Michael Stather wrote:
> Michel Dänzer wrote: 
> > On Wed, 2005-11-16 at 01:11 +0100, Michael Stather wrote:
> >   
> > > I´ve a notebook with a "Mobile Radeon M6" chip with 16MB VRAM in it. 
> > > Under Windows the performance of quake3 SVN is ok, but when I try it 
> > > under linux it´s almost unplayable. I´m using the open-source "radeon" 
> > > driver and SuSE 10.0. What can I do here?
> > >     
> > 
> > Hard to say without seeing your X server log file at least, but with
> > that little video RAM, my first guess would be that texture memory is
> > tight. You can try increasing the amount of AGP memory used with Option
> > "GARTSize", or if you're running in depth 24, try 16 instead.
> >   
> I´m just curious about the performance on Windows and the one on Linux
> with the same settings.
> Is this normal that the drivers are slower wit a factor about 2?

Make sure that everything is really the same. The windows drivers will
most definitely use more AGP memory than the free Linux drivers do by
default, and Windows apps can switch depth at runtime whereas X apps
can't.

All that said though, the Windows drivers obviously receive a lot more
engineering effort from people with better access to information about
the hardware, so some difference is always to be expected.


-- 
Earthling Michel Dänzer      |     Debian (powerpc), X and DRI developer
Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer



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